Full clip from our September Inside TeeKru update.
Light attacks synced. Glim warns. Combat flows.
Full details on Steam 👉https://tinyurl.com/4psffdbt
#IndieGameDev #UE5 #Steam #ALARMGame #AutisticLovelyAssassins
The September Inside TeeKru update just dropped on Steam.
Glim calls the shots now. Combat’s alive.
tinyurl.com/4psffdbt
#IndieGameDev #UE5 #Steam #ALARMGame #AutisticLovelyAssassins #GameDev
Steam news yesterday. Screens today. ⚡
Belated #ScreenshotSaturday, but these shots were too fun to wait.
Syndi skies, silent paths, and sudden bursts… 🌙
#ScreenshotSaturday #IndieGameDev #UE5 #VoxelWorld #ALARMGame #GameDev
The Ascent Begins.
Our traversal and gameplay tutorial level features a voxel world sculpted and dressed by Krucifear, optimized and brought to life by Teella.
Wishlist on Steam!
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Screenshot Saturday.
The vault doesn’t define her. Neither does the sky.
But Glim’s got opinions.
A.L.A.R.M.
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#ScreenshotSaturday #IndieDev #ALARMgame #CyberMystic
Syndi logs, jungle edition 🌿💣
Glim: “What would you send yourself from the future?”
Turbo: “A manual on how to fix everything.”
Nyx: “Do robots have dreams?”
Bamboo builds. Red lake.
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#ALARMGame #indiedev #screenshotsaturday #cybermystic #ue5 #bskyGaming
The camera is positioned behind Nyx Draven and Glim. They're observing a Death Flower in a Mist Maiden Camp. Purple fog and faint constellations add a mystical atmosphere.
Nyx is facing forward, lit by dramatic sunset tones. Glim sits calmly on her shoulder. Behind them, bamboo trees and a golden sky reflect in a pond.
Nyx tilts her head upward, hair lit in iridescent blue. Glim appears more front-facing, with her tail orb lit. Trees silhouette against an apocalyptic sky.
Glim and Nyx face the viewer, Nyx with a sly smile. Reflections shimmer in the pond behind them, and the massive, golden ringed sun dominates the sky.
Was testing seaweed. Then explored a little. Caught these instead. Glim says she approves.
#ue5 #ALARMGame #indiedev #gamedev #voxelworld #.bsky
In-editor Unreal Engine 5 screenshot. A silhouetted female character with blue hair rides a hoverboard in front of a glowing, golden sun near the horizon. Glim, a small spectral creature, stands alert at the front of the board. The sky is filled with soft, swirling clouds and a pale celestial moon overhead. A mix of alien beauty and atmospheric calm.
Unreal Engine 5 editor shot at sunset. A female character rises on a hoverboard over rugged terrain. The sky is ablaze with orange and crimson clouds, and Glim stands at the front of the board, facing forward. The mood is dramatic, with wind and light giving the impression of movement and tension.
In-editor screenshot from Unreal Engine 5. A female hoverboard rider stands mid-simulation above reflective water as the sky glows red and violet behind her. Glim is clearly visible at the front of the hoverboard. The reflections of clouds and sun ripple below, blending realism and surrealism in this spontaneous development capture.
Simulate, sculpt, surprise.
These shots weren’t staged, just caught mid-dev while testing terrain in-editor. Real-time sky, hover FX, and Teella’s render wizardry.
We’re two devs. One engine. Infinite iteration.
#ScreenshotSaturday #gamedev #ue5 #indiedev #ALARMGame #voxelworld
In a lush open-world environment under a cratered moon, five companions strike synchronized poses mid-dance. Center stage is Nyx, with green-tinted skin and vibrant blue-purple hair. To her left is Snow, gliding on a swirling frost trail. Behind them, DJ V sports a yellow patterned shirt and sunglasses, while Oabar—a tall elephant in a black outfit with neon green accents—grooves with surprising agility. Billie, the fierce feline in a blue outfit, leads the group, her small size placing her just below the camera's natural center. The scene is set during daylight with soft shadows and a rich, immersive backdrop of trees and hills.
Started as stealth. Turned into dance. Then Teella said “Autistic,” and it all made sense. That’s how A.L.A.R.M. was born. We call it #Dansassination.
#ALARMgame #UE5 #GameDev #IndieDev #bsky
Nyx stands inside the identity reclamation vault, walls lined with glowing masks and relics. The soft neon glow reflects off her bioluminescent hair as she prepares to reclaim a new identity
Framed by snow-dusted hills under a muted moonlight, Nyx pauses to reflect. Her words, 'To let the moon and the stars have their time to shine,' echo the game's tone of quiet rebellion.
Nyx emerges from the shadows of a dense forest, bathed in deep blue light. Her glowing strands and steady gaze suggest readiness beneath the stillness.
Bathed in a soft dawn glow, Nyx surveys her surroundings—an awakening world of stone, trees, and resolve. Her expression hints at defiance, purpose, and transformation.
#VoxelArt #CharacterCustomization #IndieDev #UE5 #ALARMgame #GameDev #CyberMystic #SculptAndStyle
While I'm sculpting our voxel world I often take a trip to the character customization room, aka the identity reclamation vault, and create a new character. Here is today's customization.
store.steampowered.com/app/3416290/...
A.L.A.R.M. is on Steam! -indie game built by two. Creating on our own terms. Playtest in Q4 2025 and Early Access in Q2 2026.
Wishlist A.L.A.R.M. on Steam and help us build momentum.
#IndieGameDev #UnrealEngine #Steam #AutisticGameDev #ALARMGame
We look forward to sharing more soon.
Let us know what you think of the new look so far! 🚀
#IndieGameDev #GameDevelopment #ALARMGame #NeurodiversityInGaming #UE5 #SteamComingSoon
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