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Work in Progress
Testing new ideas for maps, more terrain details and a defensive outpost.
What do you think of the style so far?

#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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🎮💥 WIP v3: Explosion with ground decals in #AWorldAtWarTactics
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames

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🎮💥 WIP: Explosion decals for the ground in #AWorldAtWarTactics

🙏 Apologies for the quieter posting lately—my day job has been really demanding recently.

Testing dark splatters (no light grays) that will rotate randomly on each blast.
Thoughts?

#pixelart #gamedev #isometric #WIP

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I know this is still a bit below the quality of the art I’ve shared before, but making characters is much more challenging. This is just a sneak peek—there’s still plenty of light and shadow tweaks to come.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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It’s #ShowMeSunday!
Did you know the Gurkhas were considered WWII’s premier melee unit?
Here’s a pixel-art kukri I created—I plan to add them to the game soon.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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Putting the finishing touches on my unit UI: here’s the new extended info panel with stats and description. What do you think? ⚔️🔍 #ScreenshotSaturday #PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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My second pixel art experiment: M1 Garand rifle. Focusing on silhouette and contrast—would love your feedback!
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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Filling in the art gaps for A World at War: Tactics — here’s my MK2 grenade placeholder sprite! 🛠️ Learning pixel art on the fly until I bring on a full-time artist. Feedback appreciated!

#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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We're working on adding more variety to infantry units — here's a sneak peek at one of the new variants!

Each soldier will bring unique visual details while keeping the classic pixel-art style of our game
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie

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🔥 Bringing the heat to the battlefield!
Our flamethrower animation is coming to life — still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday

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It’s #ScreenshotSaturday! Here’s a sneak peek at the unit sprites we've been working on for A World at War: Tactics.
Infantry, tanks, planes, and more – the battlefield is taking shape!
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy

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While we’re fine-tuning yesterday’s .50 cal updates, here’s a sneak peek at our opposing side’s artillery: the German Flak 88. What do you think?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy

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For today i've been working on adding the .50 cal animation, what do you think about it?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy

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One more achievement illustration done!
Really happy with how this one turned out

what do you think?
#illustration #indiegame #indie #art #AWorldAtWarTactics #indiedev #gamedev

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We added a subtle vibration effect to tanks while idle, making them feel more alive even when not moving.
Here's the Panzer IV and M4 Sherman ready for action.
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy

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Preview
A World At War Tactics - Devlog: Details Matter - Steam News Hello, Commanders! This week we focused on improving the moment-to-moment feel and visual clarity of the game. These might seem like small tweaks, but they make a big difference in the overall experie...

This week we polished the battlefield experience:
❤️ New health display
📍 Tactical facing system
🎨 Updated sprites + new light artillery & Sherman tank!

Read the devlog 👇
🔗 store.steampowered.com/news/app/332...

#IndieDev #PixelArt #GameDev #AWorldAtWarTactics

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Boom! 💥 Check out the explosion animation that follows the tank’s shot. Still working on some effects, but it’s all coming together. What do you think of the impact? #screenshotsaturday #AWorldAtWarTactics #PixelArt
#IndieDev #GameDev #TacticalGames #GameDesign #DevProgress

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Progress continues! 🚀 Here’s a look at the tank in action. We’re still fine-tuning the details, but it’s coming together nicely! What do you think so far? #screenshotsaturday #AWorldAtWarTactics #PixelArt #IndieDev #GameDev #TacticalGames #GameDesign #DevProgress

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Building a Retro War Game Character Step by Step!
Building a Retro War Game Character Step by Step! YouTube video by Umahe

Yesterday, I posted this video on how we’re using post-processing effects to enhance the shooting animations for our units in game. What do you think?"
youtube.com/shorts/2QDtN...

#AWorldAtWarTactics #IndieDev #GameDev #TacticalGames #PixelArt #GameDesign #DevProgress

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Here’s a first look at how we’ll be displaying unit health in 'A World at War: Tactics'! Each unit will have a health bar visible beneath them, making it easy to track their status during battle. What do you think of the design?

#indiedev #gamedev #AWorldAtWarTactics
#indiegame #indie #pixelart

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We're exploring the best way to implement the orientation selection for our game. What do you think? 🤔

#indiedev #gamedev #tacticalgames #AWorldAtWarTactics
#indiegame #indie #pixelart

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