Work in Progress
Testing new ideas for maps, more terrain details and a defensive outpost.
What do you think of the style so far?
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
🎮💥 WIP v3: Explosion with ground decals in #AWorldAtWarTactics
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
🎮💥 WIP: Explosion decals for the ground in #AWorldAtWarTactics
🙏 Apologies for the quieter posting lately—my day job has been really demanding recently.
Testing dark splatters (no light grays) that will rotate randomly on each blast.
Thoughts?
#pixelart #gamedev #isometric #WIP
I know this is still a bit below the quality of the art I’ve shared before, but making characters is much more challenging. This is just a sneak peek—there’s still plenty of light and shadow tweaks to come.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
It’s #ShowMeSunday!
Did you know the Gurkhas were considered WWII’s premier melee unit?
Here’s a pixel-art kukri I created—I plan to add them to the game soon.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
Putting the finishing touches on my unit UI: here’s the new extended info panel with stats and description. What do you think? ⚔️🔍 #ScreenshotSaturday #PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
My second pixel art experiment: M1 Garand rifle. Focusing on silhouette and contrast—would love your feedback!
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
Filling in the art gaps for A World at War: Tactics — here’s my MK2 grenade placeholder sprite! 🛠️ Learning pixel art on the fly until I bring on a full-time artist. Feedback appreciated!
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
We're working on adding more variety to infantry units — here's a sneak peek at one of the new variants!
Each soldier will bring unique visual details while keeping the classic pixel-art style of our game
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
🔥 Bringing the heat to the battlefield!
Our flamethrower animation is coming to life — still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday
It’s #ScreenshotSaturday! Here’s a sneak peek at the unit sprites we've been working on for A World at War: Tactics.
Infantry, tanks, planes, and more – the battlefield is taking shape!
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
While we’re fine-tuning yesterday’s .50 cal updates, here’s a sneak peek at our opposing side’s artillery: the German Flak 88. What do you think?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
For today i've been working on adding the .50 cal animation, what do you think about it?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
One more achievement illustration done!
Really happy with how this one turned out
what do you think?
#illustration #indiegame #indie #art #AWorldAtWarTactics #indiedev #gamedev
We added a subtle vibration effect to tanks while idle, making them feel more alive even when not moving.
Here's the Panzer IV and M4 Sherman ready for action.
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
This week we polished the battlefield experience:
❤️ New health display
📍 Tactical facing system
🎨 Updated sprites + new light artillery & Sherman tank!
Read the devlog 👇
🔗 store.steampowered.com/news/app/332...
#IndieDev #PixelArt #GameDev #AWorldAtWarTactics
Boom! 💥 Check out the explosion animation that follows the tank’s shot. Still working on some effects, but it’s all coming together. What do you think of the impact? #screenshotsaturday #AWorldAtWarTactics #PixelArt
#IndieDev #GameDev #TacticalGames #GameDesign #DevProgress
Progress continues! 🚀 Here’s a look at the tank in action. We’re still fine-tuning the details, but it’s coming together nicely! What do you think so far? #screenshotsaturday #AWorldAtWarTactics #PixelArt #IndieDev #GameDev #TacticalGames #GameDesign #DevProgress
Yesterday, I posted this video on how we’re using post-processing effects to enhance the shooting animations for our units in game. What do you think?"
youtube.com/shorts/2QDtN...
#AWorldAtWarTactics #IndieDev #GameDev #TacticalGames #PixelArt #GameDesign #DevProgress
Here’s a first look at how we’ll be displaying unit health in 'A World at War: Tactics'! Each unit will have a health bar visible beneath them, making it easy to track their status during battle. What do you think of the design?
#indiedev #gamedev #AWorldAtWarTactics
#indiegame #indie #pixelart
We're exploring the best way to implement the orientation selection for our game. What do you think? 🤔
#indiedev #gamedev #tacticalgames #AWorldAtWarTactics
#indiegame #indie #pixelart