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#AcidicDev
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#ReverseEngineering on G-NOME (1997, 7th Level) so far has been fun but also a lot of work. ๐Ÿซ  I now have a working extraction tool I will publish on #GitHub at some point. ๐Ÿ’พ

Do you remember G-NOME? ๐Ÿ˜Ž
#G-NOME #AcidicDev #GameDev #Mecha

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I've published a reverse-engineered asset extractor for #RidgeRacerRevolution but still struggle with race track extraction. Help is appreciated. Yet, car model extraction works nicely, have fun!

github.com/AcidicVoid/e...
#AcidicDev #PSX #PS1 #PlayStation #GameDev #ReverseEngineering #RidgeRacer

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I've now migrated to #Unreal engine. What do you think?

#AcidicDev #DLSS #Nvidia #GameDev #IndieDev #IndieGames

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.physicS .arE morE. fuN .thaN .televisioN
#AcidicDev #GameDev #FlaxEngine #IndieDev #IndieGames

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Me: How big should the #Akira elevator be?
Also me: YES! (Heather for scale)

#AcidicDev #GameDev #IndieDev #IndieGames #Blender

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Me: Should work on game project
Also me:

#AcidicDev #GameDev #Blender #IndieDev #IndieGames

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I built a conceptual for a huge Akira Elevator in Blender, now I would love to make a game out of this. Ignore the non-existent texturing. UwU
#AcidicDev #GameDev #IndieDev #IndieGames

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Go and hug some 2D trees. They need love.
#AcidicDev #GameDev #IndieDev #IndieGames

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I wanted to build a primitive terrain system. So I manually chunked some very low poly terrain to see how it goes.

What started as a little test now lets me feel like I really should do a #KingsField like game and call it...

KINGS AMONG THE CRESTFALLEN!

#AcidicDev #GameDev #IndieDev #IndieGames

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It has some kind of mood.
#AcidicDev #FlaxEngine #GameDev #IndieDev #IndieGames

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I've started to take some pictures with my phone when I was walking around, so I can make a few textures.

#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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Damocles Monument
#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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I'm pretty happy with the graphical authenticity.
My mind starts to feel a bit boggled already! UwU

#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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I got a heart for fake stairs.
Plus, I'd like to see them more in real life. >:3

You'll find some nice stair-textures here:
emerald-eel.itch.io/n64-stair-te...

#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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After working on retro shaders for a while it's now time to build actual content - modeling low poly environments is not much of a problem anymore but I didn't expect that texturing would be such a hurdle for me. Well, let's go, I guess. (ร—_ร—)
#AcidicDev #GameDev #IndieGame #FlaxEngine

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Curvature and CRT overlays incoming.
The CRT overlays will match the aspect ratio of the internal low-res image. You can stretch it for further adjustment. This should be sufficient for creating some nice looking CRT-presets.
#AcidicDev #GameDev #IndieGames #FlaxEngine

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Video compression probably will mess this up quite a bit but I still wanna share it. I've implemented a 2nd shader pass for full-res post processing on top of the upscaled low-res image. For the beginning, it will feature a CRT like shader. Commiting in a few minutes.

#AcidicDev #GameDev #IndieGame

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Heard about Dev Cubes? ๐ŸงŠ
How about biblically accurate Dev Donuts? ๐Ÿฉ

#AcidicDev #GameDev #IndieDev #FlaxEngine #IndieGame

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After fixing a bug in the #FlaxEngine editor, I was finally able to further split my materials into functions and rework some stuff.

Do you want to know more? See the updated readme. ๐Ÿ™‚
โžก๏ธ github.com/AcidicVoid/F...

#AcidicDev #GameDev #IndieGame

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Vertex lighting + noise = nice caustics projection! ๐ŸŸ

Soon on a virtual wall near you!
#AcidicDev #GameDev #IndieGame #FlaxEngine

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#Quake style liquids incoming.
Please enjoy this mind-boggling 240p gif! ๐Ÿ˜Œ
#AcidicDev #GameDev #IndieGame #FlaxEngine

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Update! This is how my basic #PSX material looks like.
github.com/AcidicVoid/F...

Texture warping can get a bit extreme as there's no distance based subdivision right now. I need to evaluate if I can implement it. Otherwise, I'll need to somehow fake it. ๐Ÿ‘ป
#AcidicDev #GameDev #IndieGame #FlaxEngine

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GitHub - AcidicVoid/Flax-PSX: Plugin that brings PSX-like visuals to your Flax Engine project Plugin that brings PSX-like visuals to your Flax Engine project - AcidicVoid/Flax-PSX

I've finally published a first version of my #FlaxEngine plugin. ๐Ÿ˜
github.com/AcidicVoid/F...

It currently features #PSX style post processing with lowres rendering, authentic dithering, and optional integer scaling.
#AcidicDev #GameDev #IndieGame

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#Quake style water goes very well with #TombRaider style caustics. What comes to you mind when seeing this? What environment would you build using these effects? ๐ŸŸ

It's weirdly hypnotic. ๐Ÿ˜
#AcidicDev #IndieGame #IndieDev #GameDev

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ใ€ŽI build props with my sunglasses at nightใ€
#AcidicDev #GameDev #IndieGame #SoloDev

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I did this before in Unity.

The first Tomb Raider games featured beautiful water caustics, achieved by manipulating vertex colors. It's one of my favorite PS1 graphics tricks. I just re-created it in a modern engine.

Constraints inspire creativity. ๐Ÿ˜Œ

#AcidicDev #IndieDev #GameDev #IndieGame

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I've implemented water caustic projections today by adding some noise to the vertex lighting. Plus, I made some tatami mats. More soon! โ›ฉ๏ธ

It ain't much but it's honest work. UwU
#AcidicDev #IndieDev #GameDev #IndieGame

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I've finally updated my #FlaxEngine build and added Gourard Shading aka. Vertex Lighting to my game.

Obviously a popular choice for retro-styled games, but IMHO still interesting for modern projects due to its low performance costs.
en.wikipedia.org/wiki/Gouraud...

#AcidicDev #IndieDev #GameDev

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Some "concept art" made from an #AssetoCorsa map (I've got permission by the author), made in Blender. It's from the #Unity3D era of my game's development but I will probably build a low(er) poly version of this section to use it in my game. ๐Ÿ™‚

#AcidicDev #GameDev #IndieDev

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Switching cameras in an actual environment prototype with interior sections. As I learned from the very first #SilentHill, tilted cameras bring more atmosphere. Maybe, textures also would. ๐Ÿ‘ป

#AcidicDev #GameDev #IndieDev #IndieGame

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