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agon-development/20-spritecollision/asm at main · andymccall/agon-development Coding examples in Z80 assembler and C for the Agon neoretro computer - andymccall/agon-development

The code for this example is in my Agon Light 2 development repo where I keep some stand along examples to refer to and for newbies to try and look at concepts in isolation.

This specific example is here:

github.com/andymccall/a...

#asm #gamedev #agon #agonlight2 #retrogamedev #z80

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In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.

I can now move this code into the main game and maybe start looking at getting some actual game play working 😀

#retrogamedev

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BSimple 0.0.4 Released! Nihirash published a post on Ko-fi

My compiler #BSimple for #AgonLight2 or #Console8 got fresh release ko-fi.com/post/BSimple...

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Autoexec sequence support for CP/M 2.2 for Agon Light Nihirash published a post on Ko-fi

I've updated CP/M 2.2 for #agonlight2 and #agonconsole8

It supports "autoexec"-like script now.

ko-fi.com/post/Autoexe...

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GitHub - nihirash/bsimple-ez80-compiler: Simple compiled language similar to B. With target to eZ80(Agon Light 2) Simple compiled language similar to B. With target to eZ80(Agon Light 2) - nihirash/bsimple-ez80-compiler

I've published my own compiler for Agon Light 2(or Console 8): github.com/nihirash/bsi...

No proper documentation but sources, examples and "Learn X in Y minutes" example 😜

But it works directly on Agon Light 2.

#bsimple #compiler #agonlight2

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B Simple programming language for Agon computers Nihirash published a post on Ko-fi

I'm making my compiler for #agonlight #agonlight2 #agonconsole
ko-fi.com/post/B-Simpl...

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#agonlight2 case is ready to use

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One of the Agon Discord members has written some code using my assets to assist with the Pac-Mac re-write to the Agon Light 2... and it's bloody brilliant!

I need to take the PoC code and re-write it for my project. This will really speed things up.

#agon #agonlight2 #retrodev #retrogaming #z80

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Releases · envenomator/agon-ez80asm ez80 assembler, running natively on the Agon platform - envenomator/agon-ez80asm

v1.11 of agon-ez80asm has been released!

I'm excited about this particular release because I raised a PR that was accepted. Admittedly, it was a *really* small change but it still feels good to contribute to something people use 😀

github.com/envenomator/...

#z80 #agon #agonlight2 #retrodev

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Okay, here's a big clue...

#retrogaming #retrogamedev #gamedev #agon #agonlight2

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Guess the game I'm going to have a go at rewriting for the Agon Light 2 for a Xmas 2024 Code jam?

If anyone wants to join in, please let me know as I don't think I can do this on my own.

#retrogaming #retrogamedev #gamedev #agon #agonlight2

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Photo of a Neo6502pc in black with a black short keyboard, a Commander X16 in the official case with the WASD Keyboard and the Agon Light 2 in the official case with a dual 9pin joystick expansion card that makes use of a red PCB.

Photo of a Neo6502pc in black with a black short keyboard, a Commander X16 in the official case with the WASD Keyboard and the Agon Light 2 in the official case with a dual 9pin joystick expansion card that makes use of a red PCB.

I can't decide what I should work on today.... the Commander X16, the Neo6502 or Agon Light 2.

#retrocomputing #neoretrocomputing #CommanderX16 #CX16 #Neo6502 #Agon #AgonLight #AgonLight2

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chore(): add missing colon by andymccall · Pull Request #71 · AgonConsole8/agon-mos Fixes missing colon This pull request addresses a build failure caused by a missing colon in src/mos_api.inc. No other changes have been made. The missing colon was identified on line 126 of mos_ap...

Raised my first PR for a community project!

github.com/AgonConsole8...

Yes, it's very basic, but i'm still excited when giving something back to the community 🤣

#agon #agonlight2 #z80 #assembly

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Agon Light 2 - Zombie Sprite Movement
Agon Light 2 - Zombie Sprite Movement YouTube video by Andy McCall

With some help from people in the Agon and Console8 Community Discord channel, I've managed to get further with my code.

I've now got a zombie moving around the screen!

Tomorrow is adding frames to make walk the correct way.

#agon #agonlight2 #z80 #retrogamedev #assembly

youtu.be/_4LURv7OXWY

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I've been doing more Agon dev, bringing parity on my repo with the Neo6502 and Commander X16 repo's.

I've got sprites and bitmaps working and it's given me an idea about a neat little 8bit pixel zombie game.

github.com/andymccall/a...

#agon #agonlight2 #commanderx16 #x16 #neo6502 #retrocomputing

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