🆕 Amazon GameLift now supports 5th-8th gen EC2 instances for enhanced game server performance, including M-series, C-series, and R-series for balanced, compute, and memory-optimized workloads. Available in supported regions except AWS China.
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Amazon GameLift Servers expands instance support with next-generation EC2 instance families
Amazon GameLift Servers now supports Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting. This...
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🆕 Amazon GameLift Servers now offers DDoS Protection to safeguard multiplayer games from DoS/DDoS attacks, co-locating a relay network to authenticate traffic and enforce per-player limits, available at no extra cost in select regions.
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Amazon GameLift Servers launches DDoS Protection
We’re excited to announce Amazon GameLift Servers DDoS Protection, a new feature that helps game developers protect session-based multiplayer games that utilize https://aws.amazon.com/gamelift/servers/ to help improve ...
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Amazon GameLift Streams expands streaming capability to six new regions
Starting today, Amazon GameLift Streams provides streaming capabilities in six new locations - eu-west-2 (London), eu-north-1 (Stockholm), sa-east-1 (São Paulo), ap-south-1 (Mumbai), ap-northeast-2 (...
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🆕 Amazon GameLift Streams adds streaming in six new regions: London, Stockholm, São Paulo, Mumbai, Seoul, and Sydney, boosting low-latency experiences and GPU availability for better scalability. Customers can configure via console or CLI. For details, see the developer guide.
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Amazon GameLift Servers now supports automatic scaling to and from zero instances
Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers. Previously, developers had to maintai...
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🆕 Amazon GameLift now supports automatic scaling to and from zero instances, optimizing costs for game developers by eliminating charges for unused instances during low activity while scaling up for game sessions, available in all supported regions.
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Amazon GameLift Streams launches Gen6-based stream classes and enhanced autoscaling for better performance and pricing
Today, Amazon GameLift Streams launched two new capabilities to optimize performance and cost: Gen6 stream classes and enhanced autoscaling with warm buf...
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Amazon GameLift Streams launches real-time performance stats and improved API error messaging
Today, Amazon GameLift Streams launched new powerful observability capabilities with session performance stats that provide real-time data for individual stream sessions, offerin...
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🆕 Amazon GameLift Streams now offers Gen6 classes with 2x better performance and enhanced autoscaling for optimized capacity management and lower costs. Available in five regions, these improvements ensure better performance and quicker start times. More details in AWS Docs.
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🆕 Amazon GameLift Streams now offers real-time performance stats and better API error messaging for deeper session visibility, resource utilization insights, and improved troubleshooting, all at no extra cost in supported AWS Regions.
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Amazon just signaled where GameLift Streams is going. Developers can bundle Proton with Windows Unreal Engine games and stream them through the Linux Runtime and it speaks volumes about AWS’s cloud ambitions. #cloudgaming #GameLiftStreams #AmazonGameLift #AWS #gamedev #proton #gaming
Amazon GameLift Servers enhances AWS Console for game developers with AI powered assistance
Today, Amazon GameLift Servers is launching AI-powered assistance in the AWS Console, leveraging Amazon Q Developer to provide tailored guidance for game developers. This new featu...
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🆕 Amazon GameLift Servers launches AI-powered assistance in AWS Console, using Amazon Q Developer for tailored guidance, optimizing game server workflows, reducing troubleshooting, and improving resource utilization, available in all regions except AWS China.
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Amazon GameLift Streams adds AWS Health notifications for aging resources
https://aws.amazon.com/gamelift/streams/ is now integrated with AWS Health and will provide automated notifications about aging stream groups. Customers are sent regular reminders via AWS Health to ...
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🆕 Amazon GameLift Streams now integrates with AWS Health to notify users about aging stream groups, prompting them to re-create groups from day 45 to 335, with expiration after 365 days. This enhances security by managing resource lifecycles at no extra cost.
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Amazon GameLift Servers adds telemetry metrics to all server SDKs and game engine plugins
Today, Amazon GameLift Servers launched the addition of built-in telemetry metrics across all server SDKs and game engine plugins. Built on OpenTelemetry, an open source framework, A...
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🆕 Amazon GameLift Servers now offers built-in telemetry metrics across SDKs and plugins, enabling developers to collect and visualize critical metrics for insights, optimization, and issue resolution via Prometheus or CloudWatch. Available in all regions except AWS China.
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Amazon GameLift Servers adds ability to view and connect to instances in the console
Today, Amazon GameLift Servers launched new console capabilities that let you view and connect to individual fleet instances. The EC2 and Container Fleet Detail pages have a new Instances...
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🆕 Amazon GameLift Servers now lets you view and connect to fleet instances directly in the console, using EC2 and Container Fleet Detail pages, with AWS CloudShell for SSM sessions, enhancing troubleshooting and visibility.
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Amazon GameLift Streams adds IPv6 support for streaming Windows applications
Amazon GameLift Streams now supports streaming over IPv6 for applications running on Windows-based stream groups, enabling dual-stack (IPv4 and IPv6) streaming capabilities. This enhancement give...
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🆕 Amazon GameLift Streams now supports IPv6 for Windows apps, enabling dual-stack streaming (IPv4/IPv6) for better IPv6 compliance and addressing. Linux apps still require IPv4. Available globally; see AWS docs for details.
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Amazon GameLift Servers launches a new Local Zone in Dallas, Texas
Amazon GameLift Servers now supports a new AWS Local Zone in Dallas, Texas (us-east-1-dfw-2). You can use this Local Zone to deploy GameLift Fleets with EC2 C6gn, C6i, C6in, M6g, M6i, M6in, M8g, and R6i in...
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🆕 Amazon GameLift Servers adds Dallas, Texas Local Zone (us-east-1-dfw-2) for low-latency gaming, supporting EC2 instances like C6gn, M6g, and R6i. Deploy fleets closer to players for smoother experiences. For details, see AWS Local Zones and Amazon GameLift documentation.
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Amazon GameLift Streams now offers enhanced flexibility with default applications
Starting today, https://aws.amazon.com/gamelift/streams/ offers enhanced flexibility for managing default applications in stream groups. You can now create new stream groups without specif...
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🆕 Amazon GameLift Streams now allows creating stream groups without default apps, modify or remove defaults, and unlink apps without deleting groups. Each group can have one pre-cached default app for faster startup. Use updated APIs or the console to manage default apps for …
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Amazon GameLift Servers launches UDP ping beacons
We're excited to announce the general availability of UDP ping beacons for Amazon GameLift Servers, a new feature that enables game developers to measure real-time network latency between game clients and game servers host...
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Amazon GameLift Servers now available in Asia Pacific (Thailand) and Asia Pacific (Malaysia)
Amazon GameLift Servers, a fully managed service for deploying, operating, and scaling game servers for multiplayer games, is now available in two additional AWS Regions: Asia Pac...
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🆕 Amazon GameLift Servers now offers UDP ping beacons for real-time latency measurement, aiding developers in optimizing multiplayer game performance and player-to-server matching across all AWS regions except AWS China.
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