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Amazon GameLift Servers expands instance support with next-generation EC2 instance families Amazon GameLift Servers now supports Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting. This update allows developers to leverage the latest advancements in EC2 compute, memory, and networking across three main instance families: General Purpose (M-series): Balanced CPU, memory, and networking for a wide range of game workloads. Compute Optimized (C-series): High-performance compute instances with a 2:1 memory ratio, ideal for CPU-intensive game servers. Memory Optimized (R-Series): Optimized for high-memory workloads with an 8:1 memory ratio, supporting complex simulations and large player sessions. Each new EC2 generation brings significant improvements: 5th Gen: Proven reliability with Intel processors with balanced performance 6th Gen: Includes AWS Graviton2 ARM-based options alongside Intel and AMD variants offering enhanced price-performance efficiency. 7th Gen: The latest evolution featuring DDR5 memory, enhanced networking, and offering significant performance gains over previous generations. 8th Gen: Cutting-edge AWS Graviton4 and Intel Xeon-based instances for demanding workloads Customers can also choose variants with local storage (d), enhanced networking (n), and different processor architectures (Intel, AMD, Graviton – i/a/g). This update empowers developers with greater flexibility, scalability, and cost efficiency to optimize game server performance. Customers can now seamlessly transition workloads to newer EC2 generations, leveraging AWS's continuous innovation for building, scaling, and operating multiplayer games globally. These next-generation instances are available in Amazon GameLift Servers supported regions, except AWS China. For more information on launching fleets with next-generation EC2 instances, visit the Amazon GameLift Servers documentation and EC2 Instance Types overview.

🆕 Amazon GameLift now supports 5th-8th gen EC2 instances for enhanced game server performance, including M-series, C-series, and R-series for balanced, compute, and memory-optimized workloads. Available in supported regions except AWS China.

#AWS #AmazonGamelift

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Amazon GameLift Servers expands instance support with next-generation EC2 instance families Amazon GameLift Servers now supports Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting. This update allows developers to leverage the latest advancements in EC2 compute, memory, and networking across three main instance families: General Purpose (M-series): Balanced CPU, memory, and networking for a wide range of game workloads. Compute Optimized (C-series): High-performance compute instances with a 2:1 memory ratio, ideal for CPU-intensive game servers. Memory Optimized (R-Series): Optimized for high-memory workloads with an 8:1 memory ratio, supporting complex simulations and large player sessions. Each new EC2 generation brings significant improvements: 5th Gen: Proven reliability with Intel processors with balanced performance 6th Gen: Includes AWS Graviton2 ARM-based options alongside Intel and AMD variants offering enhanced price-performance efficiency. 7th Gen: The latest evolution featuring DDR5 memory, enhanced networking, and offering significant performance gains over previous generations. 8th Gen: Cutting-edge AWS Graviton4 and Intel Xeon-based instances for demanding workloads Customers can also choose variants with local storage (d), enhanced networking (n), and different processor architectures (Intel, AMD, Graviton – i/a/g). This update empowers developers with greater flexibility, scalability, and cost efficiency to optimize game server performance. Customers can now seamlessly transition workloads to newer EC2 generations, leveraging AWS's continuous innovation for building, scaling, and operating multiplayer games globally. These next-generation instances are available in Amazon GameLift Servers supported regions, except AWS China. For more information on launching fleets with next-generation EC2 instances, visit the https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html and https://aws.amazon.com/ec2/instance-types/.

Amazon GameLift Servers expands instance support with next-generation EC2 instance families

Amazon GameLift Servers now supports Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting. This...

#AWS #AmazonGamelift

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Amazon GameLift Servers launches DDoS Protection We’re excited to announce Amazon GameLift Servers DDoS Protection, a new feature that helps game developers protect session-based multiplayer games that utilize Amazon GameLift Servers to help improve overall game session resiliency. DDoS Protection is designed to defend against denial-of-service (DoS) and distributed denial-of-service (DDoS) attacks, providing proactive, User Datagram Protocol (UDP)-based traffic protection–without the need for manual byte matching, and with negligible latency added. Amazon GameLift Servers DDoS Protection co-locates a relay network directly alongside your game servers. The relay authenticates client traffic using access tokens so that only authorized traffic reaches the server. The feature also enforces per-player traffic limits to help prevent disruptions, even from seemingly legitimate sources. Game developers can use DDoS Protection to protect against targeted disruptions to specific players or entire game sessions. Check out the Amazon GameLift Servers release notes to get started through the console or API, with sample code provided for popular game engines including Unreal Engine and native C++. Amazon GameLift Servers DDoS Protection is available at no additional cost to Amazon GameLift Servers customers and is initially available in the following regions: US East (N. Virginia), US West (Oregon), Europe (Frankfurt), Europe (Ireland), Asia Pacific (Sydney), Asia Pacific (Tokyo), Pacific (Seoul).

🆕 Amazon GameLift Servers now offers DDoS Protection to safeguard multiplayer games from DoS/DDoS attacks, co-locating a relay network to authenticate traffic and enforce per-player limits, available at no extra cost in select regions.

#AWS #AmazonGamelift

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Amazon GameLift Servers launches DDoS Protection We’re excited to announce Amazon GameLift Servers DDoS Protection, a new feature that helps game developers protect session-based multiplayer games that utilize https://aws.amazon.com/gamelift/servers/ to help improve overall game session resiliency. DDoS Protection is designed to defend against denial-of-service (DoS) and distributed denial-of-service (DDoS) attacks, providing proactive, User Datagram Protocol (UDP)-based traffic protection–without the need for manual byte matching, and with negligible latency added. Amazon GameLift Servers DDoS Protection co-locates a relay network directly alongside your game servers. The relay authenticates client traffic using access tokens so that only authorized traffic reaches the server. The feature also enforces per-player traffic limits to help prevent disruptions, even from seemingly legitimate sources. Game developers can use DDoS Protection to protect against targeted disruptions to specific players or entire game sessions. Check out the Amazon GameLift Servers https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html#release-notes-03032026 to get started through the console or API, with sample code provided for popular game engines including Unreal Engine and native C++. Amazon GameLift Servers DDoS Protection is available at no additional cost to Amazon GameLift Servers customers and is initially available in the following regions: US East (N. Virginia), US West (Oregon), Europe (Frankfurt), Europe (Ireland), Asia Pacific (Sydney), Asia Pacific (Tokyo), Pacific (Seoul).

Amazon GameLift Servers launches DDoS Protection

We’re excited to announce Amazon GameLift Servers DDoS Protection, a new feature that helps game developers protect session-based multiplayer games that utilize https://aws.amazon.com/gamelift/servers/ to help improve ...

#AWS #AmazonGamelift

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Amazon GameLift Streams expands streaming capability to six new regions Starting today, Amazon GameLift Streams provides streaming capabilities in six new locations - eu-west-2 (London), eu-north-1 (Stockholm), sa-east-1 (São Paulo), ap-south-1 (Mumbai), ap-northeast-2 (Seoul), and ap-southeast-2 (Sydney) for all customers. New streaming locations enable customers to provide low latency streaming experiences to their players in Europe, South America, India, and Asia regions. Additionally, these locations increase overall GPU availability, enabling customers to scale their streaming services more effectively. The service supports all stream classes in these new regions. To get started, customers need to edit Location and capacity configurations to add new locations to their new or existing stream groups via console or CLI. For more details, see Amazon GameLift Streams developer guide: https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas-rande.html

Amazon GameLift Streams expands streaming capability to six new regions

Starting today, Amazon GameLift Streams provides streaming capabilities in six new locations - eu-west-2 (London), eu-north-1 (Stockholm), sa-east-1 (São Paulo), ap-south-1 (Mumbai), ap-northeast-2 (...

#AWS #AmazonGamelift

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Amazon GameLift Streams expands streaming capability to six new regions Starting today, Amazon GameLift Streams provides streaming capabilities in six new locations - eu-west-2 (London), eu-north-1 (Stockholm), sa-east-1 (São Paulo), ap-south-1 (Mumbai), ap-northeast-2 (Seoul), and ap-southeast-2 (Sydney) for all customers. New streaming locations enable customers to provide low latency streaming experiences to their players in Europe, South America, India, and Asia regions. Additionally, these locations increase overall GPU availability, enabling customers to scale their streaming services more effectively. The service supports all stream classes in these new regions. To get started, customers need to edit Location and capacity configurations to add new locations to their new or existing stream groups via console or CLI. For more details, see Amazon GameLift Streams developer guide: AWS Regions and remote locations

🆕 Amazon GameLift Streams adds streaming in six new regions: London, Stockholm, São Paulo, Mumbai, Seoul, and Sydney, boosting low-latency experiences and GPU availability for better scalability. Customers can configure via console or CLI. For details, see the developer guide.

#AWS #AmazonGamelift

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Amazon GameLift Servers now supports automatic scaling to and from zero instances Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers. Previously, developers had to maintain running instances even during periods of low or no activity in order for Fleet autoscaling to remain active. This resulted in unnecessary infrastructure costs during off-peak hours. With automatic scaling to and from zero instances, game developers using Amazon GameLift Servers can optimize their multiplayer gaming infrastructure costs while maintaining responsive performance. By eliminating charges for unused instances during inactive periods, while automatically scaling up when game sessions are requested, this new capability delivers significant cost savings for game developers. This is particularly valuable for games with distinct peak and off-peak periods, seasonal or event-based games, new game launches with uncertain traffic patterns, and regional games with time-zone specific activity. Additionally, scaling decisions no longer need manual intervention, as Amazon GameLift Servers intelligently adapts to natural gaming activity patterns. The automatic scaling to zero instances capability is available in all Amazon GameLift Servers supported regions. To learn more about Amazon GameLift Servers automatic scaling capabilities and implementation details, visit the https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html.

Amazon GameLift Servers now supports automatic scaling to and from zero instances

Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers. Previously, developers had to maintai...

#AWS #AmazonGamelift

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Preview
Amazon GameLift Servers now supports automatic scaling to and from zero instances Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers. Previously, developers had to maintain running instances even during periods of low or no activity in order for Fleet autoscaling to remain active. This resulted in unnecessary infrastructure costs during off-peak hours. With automatic scaling to and from zero instances, game developers using Amazon GameLift Servers can optimize their multiplayer gaming infrastructure costs while maintaining responsive performance. By eliminating charges for unused instances during inactive periods, while automatically scaling up when game sessions are requested, this new capability delivers significant cost savings for game developers. This is particularly valuable for games with distinct peak and off-peak periods, seasonal or event-based games, new game launches with uncertain traffic patterns, and regional games with time-zone specific activity. Additionally, scaling decisions no longer need manual intervention, as Amazon GameLift Servers intelligently adapts to natural gaming activity patterns. The automatic scaling to zero instances capability is available in all Amazon GameLift Servers supported regions. To learn more about Amazon GameLift Servers automatic scaling capabilities and implementation details, visit the Amazon GameLift Servers documentation.

🆕 Amazon GameLift now supports automatic scaling to and from zero instances, optimizing costs for game developers by eliminating charges for unused instances during low activity while scaling up for game sessions, available in all supported regions.

#AWS #AmazonGamelift

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Amazon GameLift Streams launches Gen6-based stream classes and enhanced autoscaling for better performance and pricing Today, Amazon GameLift Streams launched two new capabilities to optimize performance and cost: Gen6 stream classes and enhanced autoscaling with warm buffer. The new Gen6 stream classes provide a wider range of price performance options, while autoscaling enables customers to dynamically manage capacity scaling.  The seven new Gen6 stream classes available today are based on EC2 G6 instances powered by NVIDIA L4 Tensor Core GPUs, which provide up to 2x higher performance over Gen4 stream classes. The pro and ultra stream class deliver improved performance for graphics-intensive AAA games, while the medium and small stream class offer cost-efficient options for casual games. The gen6n_small stream class is available at $0.16/hour in us-east-2.  The enhanced autoscaling capabilities provide automatic capacity management that scales provisioned capacity dynamically with demand, helping customers optimize utilization and stream start time for new players. Developers can use the new capacity controls (minimum, maximum, and target-idle capacity) to precisely manage their scaling needs.  New Gen6 stream classes are available in five AWS Regions: US West (Oregon), US East (Ohio), US East (N. Virginia), Europe (Frankfurt), and Asia Pacific (Tokyo). Improved autoscaling is available in all AWS Regions where Amazon GameLift Streams is offered. To learn more and get started, visit: AWS Docs: https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/configuration-options.html#configuration-options-stream-classes; https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-groups.html#about-stream-capacity; API Reference Guide: https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamGroup.html#API_CreateStreamGroup_RequestParameters; https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_LocationConfiguration.html for stream groups

Amazon GameLift Streams launches Gen6-based stream classes and enhanced autoscaling for better performance and pricing

Today, Amazon GameLift Streams launched two new capabilities to optimize performance and cost: Gen6 stream classes and enhanced autoscaling with warm buf...

#AWS #AmazonGamelift

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Amazon GameLift Streams launches real-time performance stats and improved API error messaging Today, Amazon GameLift Streams launched new powerful observability capabilities with session performance stats that provide real-time data for individual stream sessions, offering insights into application performance issues. Game developers requested deeper visibility into session performance and resource utilization. The new stats we're delivering today help developers understand how their applications perform on specific stream classes and GPUs, giving them the data to make optimal GPU selections, optimize performance, and troubleshoot individual user experiences. Developers can now access detailed data on CPU, memory, GPU, and VRAM usage for active sessions through the GameLift Streams Web SDK, or view them in the AWS console's built-in overlay on the "Test stream" page. These performance stats can also be exported to a file for post-session analysis. GameLift Streams also launched improved session status reasons and error messaging. Game developers now have deeper insights and actionable information on the reasons for stream session termination, enabling them to root cause unexpected termination and improve their troubleshooting experience.  The stream session performance stats and improved API error messaging are available in all AWS Regions where Amazon GameLift Streams is offered at no additional cost. To get started with these new features, create new stream groups. To integrate session performance stats into your clients, download the updated https://gameliftstreams-public-website-assets.s3.us-west-2.amazonaws.com/AmazonGameLiftStreamsWebSDK-v1.1.0.zip. To learn more, visit: AWS Docs: https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/realtime-performance-stats.html; https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions-export-files.html API Reference: https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html > https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html#API_GetStreamSession_ResponseSyntax

Amazon GameLift Streams launches real-time performance stats and improved API error messaging

Today, Amazon GameLift Streams launched new powerful observability capabilities with session performance stats that provide real-time data for individual stream sessions, offerin...

#AWS #AmazonGamelift

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Preview
Amazon GameLift Streams launches Gen6-based stream classes and enhanced autoscaling for better performance and pricing Today, Amazon GameLift Streams launched two new capabilities to optimize performance and cost: Gen6 stream classes and enhanced autoscaling with warm buffer. The new Gen6 stream classes provide a wider range of price performance options, while autoscaling enables customers to dynamically manage capacity scaling.  The seven new Gen6 stream classes available today are based on EC2 G6 instances powered by NVIDIA L4 Tensor Core GPUs, which provide up to 2x higher performance over Gen4 stream classes. The pro and ultra stream class deliver improved performance for graphics-intensive AAA games, while the medium and small stream class offer cost-efficient options for casual games. The gen6n_small stream class is available at $0.16/hour in us-east-2.  The enhanced autoscaling capabilities provide automatic capacity management that scales provisioned capacity dynamically with demand, helping customers optimize utilization and stream start time for new players. Developers can use the new capacity controls (minimum, maximum, and target-idle capacity) to precisely manage their scaling needs.  New Gen6 stream classes are available in five AWS Regions: US West (Oregon), US East (Ohio), US East (N. Virginia), Europe (Frankfurt), and Asia Pacific (Tokyo). Improved autoscaling is available in all AWS Regions where Amazon GameLift Streams is offered. To learn more and get started, visit: AWS Docs: Gen6n based stream classes; Enhanced Autoscaling - Capacity configuration options; API Reference Guide: Create Stream group with gen6n based stream class; Capacity configuration option for stream groups

🆕 Amazon GameLift Streams now offers Gen6 classes with 2x better performance and enhanced autoscaling for optimized capacity management and lower costs. Available in five regions, these improvements ensure better performance and quicker start times. More details in AWS Docs.

#AWS #AmazonGamelift

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Amazon GameLift Streams launches real-time performance stats and improved API error messaging Today, Amazon GameLift Streams launched new powerful observability capabilities with session performance stats that provide real-time data for individual stream sessions, offering insights into application performance issues. Game developers requested deeper visibility into session performance and resource utilization. The new stats we're delivering today help developers understand how their applications perform on specific stream classes and GPUs, giving them the data to make optimal GPU selections, optimize performance, and troubleshoot individual user experiences. Developers can now access detailed data on CPU, memory, GPU, and VRAM usage for active sessions through the GameLift Streams Web SDK, or view them in the AWS console's built-in overlay on the "Test stream" page. These performance stats can also be exported to a file for post-session analysis. GameLift Streams also launched improved session status reasons and error messaging. Game developers now have deeper insights and actionable information on the reasons for stream session termination, enabling them to root cause unexpected termination and improve their troubleshooting experience.  The stream session performance stats and improved API error messaging are available in all AWS Regions where Amazon GameLift Streams is offered at no additional cost. To get started with these new features, create new stream groups. To integrate session performance stats into your clients, download the updated Web SDK 1.1.0. To learn more, visit: AWS Docs: Real-time performance stats; Export stream session files API Reference: Stream Session > Status Reason

🆕 Amazon GameLift Streams now offers real-time performance stats and better API error messaging for deeper session visibility, resource utilization insights, and improved troubleshooting, all at no extra cost in supported AWS Regions.

#AWS #AmazonGamelift

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Amazon Just Gave Developers a Big Signal About GameLift Streams Amazon’s latest AWS update hints at a bigger shift in cloud gaming. See what GameLift Streams means for developers, Luna, and Smart TV play.

Amazon just signaled where GameLift Streams is going. Developers can bundle Proton with Windows Unreal Engine games and stream them through the Linux Runtime and it speaks volumes about AWS’s cloud ambitions. #cloudgaming #GameLiftStreams #AmazonGameLift #AWS #gamedev #proton #gaming

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Amazon GameLift Servers enhances AWS Console for game developers with AI powered assistance Today, Amazon GameLift Servers is launching AI-powered assistance in the AWS Console, leveraging Amazon Q Developer to provide tailored guidance for game developers. This new feature integrates specialized GameLift Servers knowledge to help customers navigate complex workflows, troubleshoot issues, and optimize their game server deployments more efficiently. Developers can now access AI-assisted recommendations for game server integration, fleet configuration, and performance optimization directly within the AWS Console via Amazon GameLift Servers. This enhancement aims to streamline decision making processes, reduce troubleshooting time, and improve overall resource utilization, leading to cost savings and better player experiences. AI-powered assistance is now available in all Amazon GameLift Servers https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html, except AWS China. To learn more about this new feature, visit the Amazon GameLift Servers https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html.

Amazon GameLift Servers enhances AWS Console for game developers with AI powered assistance

Today, Amazon GameLift Servers is launching AI-powered assistance in the AWS Console, leveraging Amazon Q Developer to provide tailored guidance for game developers. This new featu...

#AWS #AmazonGamelift

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Amazon GameLift Servers enhances AWS Console for game developers with AI powered assistance Today, Amazon GameLift Servers is launching AI-powered assistance in the AWS Console, leveraging Amazon Q Developer to provide tailored guidance for game developers. This new feature integrates specialized GameLift Servers knowledge to help customers navigate complex workflows, troubleshoot issues, and optimize their game server deployments more efficiently. Developers can now access AI-assisted recommendations for game server integration, fleet configuration, and performance optimization directly within the AWS Console via Amazon GameLift Servers. This enhancement aims to streamline decision making processes, reduce troubleshooting time, and improve overall resource utilization, leading to cost savings and better player experiences. AI-powered assistance is now available in all Amazon GameLift Servers supported regions, except AWS China. To learn more about this new feature, visit the Amazon GameLift Servers documentation.

🆕 Amazon GameLift Servers launches AI-powered assistance in AWS Console, using Amazon Q Developer for tailored guidance, optimizing game server workflows, reducing troubleshooting, and improving resource utilization, available in all regions except AWS China.

#AWS #AmazonGamelift

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Amazon GameLift Streams adds AWS Health notifications for aging resources https://aws.amazon.com/gamelift/streams/ is now integrated with AWS Health and will provide automated notifications about aging stream groups. Customers are sent regular reminders via AWS Health to re-create their stream groups starting as early as the 45th day to the 335th day from the stream group creation date. Stream groups older than 180 days are restricted from adding new applications and automatically expire after the 365th day. This feature strengthens our customer’s security posture by helping customers manage the lifecycle of stream groups and prevent the use of outdated resources that might be missing updates. While the customer focuses on their game development, the service helps maintain the health of their resources. AWS Health will send a reminder to the linked account on the 45th day and on the 150th day from the stream group creation day, informing customers that the stream group will be restricted from adding new applications after the 180-day. A last reminder to re-create the stream group will be sent on 335th day informing customers that the stream group will expire on the 365th day. This feature is available in all AWS Regions where Amazon GameLift Streams is offered at no additional cost. Maintenance warnings or the expiration date of a stream group can be viewed on the Stream group details page on the service console, or by using the ExpiresAt field in the GetStreamGroup API response. To learn more about managing your stream groups and configuring notifications, visit the Amazon GameLift documentation on Stream group lifecycle.

Amazon GameLift Streams adds AWS Health notifications for aging resources

https://aws.amazon.com/gamelift/streams/ is now integrated with AWS Health and will provide automated notifications about aging stream groups. Customers are sent regular reminders via AWS Health to ...

#AWS #AmazonGamelift

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Amazon GameLift Streams adds AWS Health notifications for aging resources Amazon GameLift Streams is now integrated with AWS Health and will provide automated notifications about aging stream groups. Customers are sent regular reminders via AWS Health to re-create their stream groups starting as early as the 45th day to the 335th day from the stream group creation date. Stream groups older than 180 days are restricted from adding new applications and automatically expire after the 365th day. This feature strengthens our customer’s security posture by helping customers manage the lifecycle of stream groups and prevent the use of outdated resources that might be missing updates. While the customer focuses on their game development, the service helps maintain the health of their resources. AWS Health will send a reminder to the linked account on the 45th day and on the 150th day from the stream group creation day, informing customers that the stream group will be restricted from adding new applications after the 180-day. A last reminder to re-create the stream group will be sent on 335th day informing customers that the stream group will expire on the 365th day. This feature is available in all AWS Regions where Amazon GameLift Streams is offered at no additional cost. Maintenance warnings or the expiration date of a stream group can be viewed on the Stream group details page on the service console, or by using the ExpiresAt field in the GetStreamGroup API response. To learn more about managing your stream groups and configuring notifications, visit the Amazon GameLift documentation on Stream group lifecycle.

🆕 Amazon GameLift Streams now integrates with AWS Health to notify users about aging stream groups, prompting them to re-create groups from day 45 to 335, with expiration after 365 days. This enhances security by managing resource lifecycles at no extra cost.

#AWS #AmazonGamelift

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Amazon GameLift Servers adds telemetry metrics to all server SDKs and game engine plugins Today, Amazon GameLift Servers launched the addition of built-in telemetry metrics across all server SDKs and game engine plugins. Built on OpenTelemetry, an open source framework, Amazon GameLift Servers telemetry metrics enable game developers to generate, collect, and export critical client-side metrics for game-specific insights. With this release, Amazon GameLift Servers can now be configured to collect and publish telemetry metrics for game servers running on managed Amazon EC2 and container fleets. Customers can leverage both pre-defined metrics and custom metrics, publishing them to https://aws.amazon.com/prometheus/ or https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html. This data can be visualized through ready-to-use dashboards (via Amazon Managed Grafana or Amazon CloudWatch) to help game developers optimize resource utilization, improve player experience, and identify and resolve potential operational issues. Telemetry metrics are now available in all Amazon GameLift Servers https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html, except AWS China. For more information on monitoring resources using telemetry metrics on Amazon GameLift Servers, please visit the https://docs.aws.amazon.com/gameliftservers/latest/developerguide/monitoring-gamelift-servers-metrics.html.

Amazon GameLift Servers adds telemetry metrics to all server SDKs and game engine plugins

Today, Amazon GameLift Servers launched the addition of built-in telemetry metrics across all server SDKs and game engine plugins. Built on OpenTelemetry, an open source framework, A...

#AWS #AmazonGamelift

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Amazon GameLift Servers adds telemetry metrics to all server SDKs and game engine plugins Today, Amazon GameLift Servers launched the addition of built-in telemetry metrics across all server SDKs and game engine plugins. Built on OpenTelemetry, an open source framework, Amazon GameLift Servers telemetry metrics enable game developers to generate, collect, and export critical client-side metrics for game-specific insights. With this release, Amazon GameLift Servers can now be configured to collect and publish telemetry metrics for game servers running on managed Amazon EC2 and container fleets. Customers can leverage both pre-defined metrics and custom metrics, publishing them to Amazon Managed Service for Prometheus or Amazon CloudWatch. This data can be visualized through ready-to-use dashboards (via Amazon Managed Grafana or Amazon CloudWatch) to help game developers optimize resource utilization, improve player experience, and identify and resolve potential operational issues. Telemetry metrics are now available in all Amazon GameLift Servers supported regions, except AWS China. For more information on monitoring resources using telemetry metrics on Amazon GameLift Servers, please visit the Amazon GameLift Servers documentation.

🆕 Amazon GameLift Servers now offers built-in telemetry metrics across SDKs and plugins, enabling developers to collect and visualize critical metrics for insights, optimization, and issue resolution via Prometheus or CloudWatch. Available in all regions except AWS China.

#AWS #AmazonGamelift

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Amazon GameLift Servers adds ability to view and connect to instances in the console Today, Amazon GameLift Servers launched new console capabilities that let you view and connect to individual fleet instances. The EC2 and Container Fleet Detail pages have a new Instances tab to see a list of instances associated with a fleet. For each instance, there is an instance details page that displays metadata in a human-readable format (data also available via Amazon GameLift Server APIs). From the list and detail views, you can invoke the connect button, open a modal, and launch AWS CloudShell to start an SSM session directly into that instance. These console improvements give hands-on tools to debug, inspect, and resolve issues faster. Instead of relying on external tooling or guesswork, directly investigate host performance, pull recent game server logs, or diagnose issues such as network configuration and instance health - all from within the Amazon GameLift Servers Console. This reduces turnaround time when troubleshooting and enhances visibility into what’s happening “under the hood” of a game server fleet. SSM in Console is available in Amazon GameLift Servers supported regions, except AWS China. For more information, visit the https://docs.aws.amazon.com/gameliftservers/latest/developerguide/fleets-remote-access.html#fleets-remote-access-console.

Amazon GameLift Servers adds ability to view and connect to instances in the console

Today, Amazon GameLift Servers launched new console capabilities that let you view and connect to individual fleet instances. The EC2 and Container Fleet Detail pages have a new Instances...

#AWS #AmazonGamelift

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Amazon GameLift Servers adds ability to view and connect to instances in the console Today, Amazon GameLift Servers launched new console capabilities that let you view and connect to individual fleet instances. The EC2 and Container Fleet Detail pages have a new Instances tab to see a list of instances associated with a fleet. For each instance, there is an instance details page that displays metadata in a human-readable format (data also available via Amazon GameLift Server APIs). From the list and detail views, you can invoke the connect button, open a modal, and launch AWS CloudShell to start an SSM session directly into that instance. These console improvements give hands-on tools to debug, inspect, and resolve issues faster. Instead of relying on external tooling or guesswork, directly investigate host performance, pull recent game server logs, or diagnose issues such as network configuration and instance health - all from within the Amazon GameLift Servers Console. This reduces turnaround time when troubleshooting and enhances visibility into what’s happening “under the hood” of a game server fleet. SSM in Console is available in Amazon GameLift Servers supported regions, except AWS China. For more information, visit the Amazon GameLift Servers documentation.

🆕 Amazon GameLift Servers now lets you view and connect to fleet instances directly in the console, using EC2 and Container Fleet Detail pages, with AWS CloudShell for SSM sessions, enhancing troubleshooting and visibility.

#AWS #AmazonGamelift

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Amazon GameLift Streams adds IPv6 support for streaming Windows applications Amazon GameLift Streams now supports streaming over IPv6 for applications running on Windows-based stream groups, enabling dual-stack (IPv4 and IPv6) streaming capabilities. This enhancement gives our customers flexibility in how they connect to their streamed Windows applications while maintaining compatibility with existing IPv4 implementations. When streaming applications running on Windows-based stream groups through Amazon GameLift Streams, customers can now use either IPv4 or IPv6 protocols. This dual-stack support helps customers meet IPv6 compliance requirements and provides additional addressing options for the streaming clients. Please note that Linux runtime applications will continue to require IPv4 connectivity for streaming. Amazon GameLift Streams IPv6 support for applications running on Windows-based stream groups is available in all AWS Regions where Amazon GameLift Streams is offered. To learn more about networking options for your streaming applications, visit the Amazon GameLift Streams https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/sdk-browsers-input.html#sdk-browsers-input-ipv6-support. 

Amazon GameLift Streams adds IPv6 support for streaming Windows applications

Amazon GameLift Streams now supports streaming over IPv6 for applications running on Windows-based stream groups, enabling dual-stack (IPv4 and IPv6) streaming capabilities. This enhancement give...

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Amazon GameLift Streams adds IPv6 support for streaming Windows applications Amazon GameLift Streams now supports streaming over IPv6 for applications running on Windows-based stream groups, enabling dual-stack (IPv4 and IPv6) streaming capabilities. This enhancement gives our customers flexibility in how they connect to their streamed Windows applications while maintaining compatibility with existing IPv4 implementations. When streaming applications running on Windows-based stream groups through Amazon GameLift Streams, customers can now use either IPv4 or IPv6 protocols. This dual-stack support helps customers meet IPv6 compliance requirements and provides additional addressing options for the streaming clients. Please note that Linux runtime applications will continue to require IPv4 connectivity for streaming. Amazon GameLift Streams IPv6 support for applications running on Windows-based stream groups is available in all AWS Regions where Amazon GameLift Streams is offered. To learn more about networking options for your streaming applications, visit the Amazon GameLift Streams documentation.

🆕 Amazon GameLift Streams now supports IPv6 for Windows apps, enabling dual-stack streaming (IPv4/IPv6) for better IPv6 compliance and addressing. Linux apps still require IPv4. Available globally; see AWS docs for details.

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Amazon GameLift Servers launches a new Local Zone in Dallas, Texas Amazon GameLift Servers now supports a new AWS Local Zone in Dallas, Texas (us-east-1-dfw-2). You can use this Local Zone to deploy GameLift Fleets with EC2 C6gn, C6i, C6in, M6g, M6i, M6in, M8g, and R6i instances. Local Zones place AWS services closer to major player population and IT centers where no AWS region exists. From the Amazon GameLift Servers Console, you can enable the Dallas Local Zone and add it to your fleets, just as you would with any other Region or Local Zone. With this launch, game studios can run latency-sensitive workloads such as real-time multiplayer gaming, responsive AR/VR experiences, and competitive tournaments closer to players in the Dallas metro area. Local Zones help deliver single-digit millisecond latency, giving players a smoother, more responsive experience by reducing network distance between your servers and players. For more information on AWS Local Zones, please see https://aws.amazon.com/about-aws/global-infrastructure/localzones/. To see a complete list of supported regions and local zones for Amazon GameLift Servers, visit the https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html#gamelift-regions-hosting-home. For pricing, please visit the https://aws.amazon.com/gamelift/servers/pricing/instance-pricing/.

Amazon GameLift Servers launches a new Local Zone in Dallas, Texas

Amazon GameLift Servers now supports a new AWS Local Zone in Dallas, Texas (us-east-1-dfw-2). You can use this Local Zone to deploy GameLift Fleets with EC2 C6gn, C6i, C6in, M6g, M6i, M6in, M8g, and R6i in...

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Amazon GameLift Servers launches a new Local Zone in Dallas, Texas Amazon GameLift Servers now supports a new AWS Local Zone in Dallas, Texas (us-east-1-dfw-2). You can use this Local Zone to deploy GameLift Fleets with EC2 C6gn, C6i, C6in, M6g, M6i, M6in, M8g, and R6i instances. Local Zones place AWS services closer to major player population and IT centers where no AWS region exists. From the Amazon GameLift Servers Console, you can enable the Dallas Local Zone and add it to your fleets, just as you would with any other Region or Local Zone. With this launch, game studios can run latency-sensitive workloads such as real-time multiplayer gaming, responsive AR/VR experiences, and competitive tournaments closer to players in the Dallas metro area. Local Zones help deliver single-digit millisecond latency, giving players a smoother, more responsive experience by reducing network distance between your servers and players. For more information on AWS Local Zones, please see here. To see a complete list of supported regions and local zones for Amazon GameLift Servers, visit the Amazon GameLift Servers documentation. For pricing, please visit the Amazon GameLift Servers Instance Pricing page.

🆕 Amazon GameLift Servers adds Dallas, Texas Local Zone (us-east-1-dfw-2) for low-latency gaming, supporting EC2 instances like C6gn, M6g, and R6i. Deploy fleets closer to players for smoother experiences. For details, see AWS Local Zones and Amazon GameLift documentation.

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Amazon GameLift Streams now offers enhanced flexibility with default applications Starting today, https://aws.amazon.com/gamelift/streams/ offers enhanced flexibility for managing default applications in stream groups. You can now create new stream groups without specifying a default application and modify or remove the default application in the existing stream group. The key improvements include: Ability to create a stream group without a default application Ability to select and modify the default application in an existing stream group Ability to unlink a default application without having to delete the entire stream group Automatic selection of a new default application when no default exists, before streaming an application, ensuring the stream group always has a default when available Each stream group can have one application set as default, which is pre-cached to help reduce the stream startup time. You can now switch the default status between any linked applications to optimize the performance without recreating stream groups. To take advantage of these improvements, you can use the updated Amazon GameLift Streams APIs or the service console to manage your default application configurations. The UpdateStreamGroup API includes a new optional field for the default application identifier. The AssociateApplications and DisassociateApplications APIs have also been updated to handle default application changes. For more information about default applications, see https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/multi-apps.html in the Developer Guide. These enhancements provide a better experience as you build and scale your cloud gaming infrastructure.

Amazon GameLift Streams now offers enhanced flexibility with default applications

Starting today, https://aws.amazon.com/gamelift/streams/ offers enhanced flexibility for managing default applications in stream groups. You can now create new stream groups without specif...

#AWS #AmazonGamelift

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Preview
Amazon GameLift Streams now offers enhanced flexibility with default applications Starting today, Amazon GameLift Streams offers enhanced flexibility for managing default applications in stream groups. You can now create new stream groups without specifying a default application and modify or remove the default application in the existing stream group. The key improvements include: Ability to create a stream group without a default application Ability to select and modify the default application in an existing stream group Ability to unlink a default application without having to delete the entire stream group Automatic selection of a new default application when no default exists, before streaming an application, ensuring the stream group always has a default when available Each stream group can have one application set as default, which is pre-cached to help reduce the stream startup time. You can now switch the default status between any linked applications to optimize the performance without recreating stream groups. To take advantage of these improvements, you can use the updated Amazon GameLift Streams APIs or the service console to manage your default application configurations. The UpdateStreamGroup API includes a new optional field for the default application identifier. The AssociateApplications and DisassociateApplications APIs have also been updated to handle default application changes. For more information about default applications, see Multi-application stream groups in the Developer Guide. These enhancements provide a better experience as you build and scale your cloud gaming infrastructure.

🆕 Amazon GameLift Streams now allows creating stream groups without default apps, modify or remove defaults, and unlink apps without deleting groups. Each group can have one pre-cached default app for faster startup. Use updated APIs or the console to manage default apps for …

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Amazon GameLift Servers launches UDP ping beacons We're excited to announce the general availability of UDP ping beacons for Amazon GameLift Servers, a new feature that enables game developers to measure real-time network latency between game clients and game servers hosted on Amazon GameLift Servers. With UDP ping beacons, you can now accurately measure latency for UDP (User Datagram Protocol) packet payloads across all AWS Regions and Local Zones where Amazon GameLift Servers is available. Most multiplayer games use UDP as their primary packet transmission protocol due to its performance benefits for real-time gaming and optimizing network latency is crucial for delivering the best possible player experience. UDP ping beacons provide a reliable way to measure actual UDP packet latency between players and game servers, helping make better decisions about player-to-server matching and game session placement. The beacon endpoints are available in all AWS Global Regions and Local Zones supported by Amazon GameLift Servers, except AWS China, and through the https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListLocations.html, making it easy to programmatically access the endpoints. To learn more, visit the https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html#release-notes-summary.  

Amazon GameLift Servers launches UDP ping beacons

We're excited to announce the general availability of UDP ping beacons for Amazon GameLift Servers, a new feature that enables game developers to measure real-time network latency between game clients and game servers host...

#AWS #AmazonGamelift

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Amazon GameLift Servers now available in Asia Pacific (Thailand) and Asia Pacific (Malaysia) Amazon GameLift Servers, a fully managed service for deploying, operating, and scaling game servers for multiplayer games, is now available in two additional AWS Regions: Asia Pacific (Thailand) and Asia Pacific (Malaysia). With this launch, customers can now deploy GameLift fleets closer to players in Thailand and Malaysia, helping reduce latency and improve gameplay responsiveness. This regional expansion supports both Amazon GameLift Servers managed EC2 and container-based hosting options. Developers can take advantage of features such as FlexMatch for customizable matchmaking, FleetIQ for cost-optimized instance management, and auto-scaling to manage player demand dynamically. The addition of these new regions enables game developers and publishers to better server growing player communities across Southeast Asia while maintaining high performance and reliability. To get started, visit the Amazon GameLift console or refer to the https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-intro.html.

Amazon GameLift Servers now available in Asia Pacific (Thailand) and Asia Pacific (Malaysia)

Amazon GameLift Servers, a fully managed service for deploying, operating, and scaling game servers for multiplayer games, is now available in two additional AWS Regions: Asia Pac...

#AWS #AmazonGamelift

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Amazon GameLift Servers launches UDP ping beacons We're excited to announce the general availability of UDP ping beacons for Amazon GameLift Servers, a new feature that enables game developers to measure real-time network latency between game clients and game servers hosted on Amazon GameLift Servers. With UDP ping beacons, you can now accurately measure latency for UDP (User Datagram Protocol) packet payloads across all AWS Regions and Local Zones where Amazon GameLift Servers is available. Most multiplayer games use UDP as their primary packet transmission protocol due to its performance benefits for real-time gaming and optimizing network latency is crucial for delivering the best possible player experience. UDP ping beacons provide a reliable way to measure actual UDP packet latency between players and game servers, helping make better decisions about player-to-server matching and game session placement. The beacon endpoints are available in all AWS Global Regions and Local Zones supported by Amazon GameLift Servers, except AWS China, and through the ListLocations API, making it easy to programmatically access the endpoints. To learn more, visit the Amazon GameLift Servers Release Notes.

🆕 Amazon GameLift Servers now offers UDP ping beacons for real-time latency measurement, aiding developers in optimizing multiplayer game performance and player-to-server matching across all AWS regions except AWS China.

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