This is the graph for my first #demo #adventure for #ANgin - the Adventure Game Toolkit for #Godot. It's a linear story with 2 optional paths that are also coupled with Requirements/Effects. All in all it took me ~4h (incl. brainstorming about #story). The result is in the comments :)
An anime-style illustration of a young girl with short, glowing white hair standing on a sloped street at twilight. She faces away from the viewer, looking toward a vibrant pink and purple sunset over a distant cityscape. From her hands, long ribbons of golden, orange, and pink light flow outward, carried by the wind and dissolving into glowing particles like fireflies. The scene evokes a strong sense of nostalgia, fleeting memory, and bittersweet longing. The lighting is soft and atmospheric, emphasizing the emotional weight of the moment. `Key Concepts:` anime art nostalgia, glowing memories, sunset cityscape, wind and light, bittersweet longing, lo-fi aesthetic, dreamy atmosphere, emotional illustration, golden hour. `Potential Queries:` sad anime girl sunset art, nostalgic lo-fi illustration, glowing ribbons representing memories, emotional sunset anime art, feeling of saudade in digital art, art about letting go of the past.
The wind remembers what we forgot.
#AIart
#Nostalgia #Wind #Memories #Saudade #Sehnsucht #Nostalgie #Hüzün #ノスタルジー #追憶 #怀旧 #風 #风 #Viento #Vent #Vento #Rüzgar #Angin #Vind #Ветер #바람 #DigitalArt
Yuri Sugawara: Profil Lengkap, Fakta, dan Misteri Bintang JAV Pendatang Baru
Terviral - #Dunia #JAV (#Japanese Ad*lt #Video) selalu #menyambut #pendatang #baru yang #membawa #angin #segar. Salah satu nama yang mulai mencuri perhatian adalah Yuri Sugawara (菅原ゆり). Dengan debutnya yang dijadwalkan…
Moa Mogami: Misteri Idola JAV Mungil yang Siap Memukau Dunia
Terviral - #Dunia #JAV (#Japanese Ad*lt #Video) tidak #pernah #kehabisan #bintang baru yang #membawa #angin #segar. Namun, #jarang #sekali muncul seorang idola yang sejak awal sudah dibungkus oleh aura misteri yang begitu memikat…
Biodata dan Profil Lengkap Bintang Jav Misa Sugisaki
Terviral - #Dunia #film #dewasa #Jepang (#JAV) selalu #menyambut #pendatang baru yang #membawa #angin #segar. Salah satu #nama yang paling dinantikan untuk akhir tahun 2025 adalah Misa Sugisaki (杉崎美沙). Dengan debutnya yang dijadwalkan pada 31…
Working on #ANgin (an "Adventure Engine" based on #Godot ) live on #Twitch
I'm mostly speaking #german though, but feel free to say hello :)
www.twitch.tv/paragrimm
Customized Godot Engine UI. On the left side is the "ANginProjects" dock where you can see a tree structure that represents each node that are organized in some categories ("Locations" in this case). The main screen is a graph whre you can see 3 GraphNodes, 2 of them are First Person Nodes and one is for Visual Novels. The difference is that the First Person Nodes have 4 pictures (one for each 90° direction), whereas the visual novel node only has one picture. On the right side is the "ANginGraphInspector" dock where you can see a table with all available Node Types.
I'm still working on the "Adventure Engine" as #Godot #Addon :). I'll probably call it #ANgin
The overall structure has been refactored several times, but now I'm quite happy and it's extensible. Next features: #Hotspots :D
Godot Editor with several additions specifically for adventure games. There's a tree on the left (a tab next to Scene and Import tabs) with TreeItems for the positions and directions, a "folder" for Hotspots and each hotspot within. In the middle is the Hotspot Editor where you can define a cursor per hotspot and the polygon itself with basic functionality (add, move, erase points and a clear button that deletes the whole polygon)
The graph view where you can add Positions, define textures for each direction, set a start point via a toggle and you can define transitions between Positions by connecting the GraphNodes with each other :)
Working on an #AdventureEngine (I'll probably call it #ANgin) in #Godot :). I can define Hotspots per Position/Direction and I have a Graph where I can define the textures and connections between Positions. A basic requirements/effects system is already implemented. I still need dynamic overlays :D.
As long as we Spurs score 301!😂 #AngIn