Swapped the pistol and made 3D hands-to-sprites.
Now it’s easier to f*ck off enemies 😆
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Broken Shoot spread fixed + new Gun teaser at the end :)
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Finally made the double-barrel-sawed-off-shotgun for my Puss!
#ArmoredKitten3D
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You can kick the Eyes again! XD
#ArmoredKitten3D
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Fixed the Evil Eyes AI - no more idle self-destruct. Now they chase you.
Next: kick 'em into walls like before 😈
#ArmoredKitten3D
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What do we have now in my #boomershooter with 2D sprites with normal maps :)
Video with Voice.
#ArmoredKitten3D
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Added some more juice to the boys :)
#ArmoredKitten3D
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Just making it better every day :)
#ArmoredKitten3D
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They're hiding their heads now XD
#ArmoredKitten3D
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A bit of Tactics :)
(you can damage them only in unarmored part)
#ArmoredKitten3D
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They're shooting at me now! :)
#ArmoredKitten3D
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The Walkers are Walking with Walking sounds XD
#ArmoredKitten3D
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My buddy can wander around now... sorta XD
#ArmoredKitten3D
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Remember my previous post with "every boy is -1FPS"? Forget it! I made it 110 Sons of guns on screen, and only -10FPS XD
#ArmoredKitten3D
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I made it! Every Boy is minus 1 FPS XD
#ArmoredKitten3D
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Dat dude's getting better :)
#ArmoredKitten3D
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Or should I use 3D to 2D prerender animations pipeline?
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Should I make him a feral mad asshole? Or a heavy dreadnought?
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Still stuck on walking enemies. Go with sprites + cut-out anims, like the Eyes?
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Making things obvious :)
#ArmoredKitten3D
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Can't say I have no issues with it XD
Just making it better day by day ;)
#ArmoredKitten3D
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Continue making Vents :)
#ArmoredKitten3D
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Went to St Petersburg past weekend. Was playing DukeNukem3d on my Steamdeck during the flight. Now I'm Making Vent Shafts :)
#ArmoredKitten3D
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Today I've made the DukeNukem3d-style surveillance cameras, lol :)
#ArmoredKitten3D
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