Update on the indie low poly Godot-powered game as I'm about two weeks into it now. It's called Subciety. Sorry about the video quality (encoding mess up). youtu.be/G3B9dhj1jLA #godot #indiedev #assetforge
I used Asset Forge (created by @kenney.nl ! ) and Blender to make all the courses for Desktop Golf! I love that I'm now able to test out courses in-game...while creating them! Such a fun process.
#gamedev #indiedev #godot #assetforge #kenneyisamazing
A 3d modelled japanese alley of business in assetforge by Kenney, thin wooden beams crisscross above it
Alernating rooftops and streets loosely modelled
Mocking up some level design/architecture & cityscape to hop around in #gamedev #AssetForge
Setting up a street alleyway akin to Assassins Creed in AssetForge by Kenney
A bunch of primitive shapes & building blocks modelled in plasticity
Recently I've been throwing together some base 3d models for game design #Plasticity & #AssetForge
#Swordtember #Swordtember2025
Automaton! Made with a combination of #Blender and #AssetForge by @kenney.nl
Kitbashing lowpoly character models akin to Ocarina of Time progress || anatomy study in #clipstudio / Geometry character kitbash in #AssetForge by @kenney.nl / Reference to n64 models arranged by @lalam24.bsky.social || #gamedev #indiedev
in the AssetForge software a human form is being shped out of multiple kitbashed 3d geometry and airplane fuselage parts
The Death Mountain trail guard from, the Legend of Zelda: Ocarina of time. He's holding onto his spear, got his hand on his hip, & wearing his foxy Keaton mask. Let's face it. He's got some very nicely styled polygons.
Using #Kenney #AssetForge explicitly as it was stated not intended to be used in the q&a and making a character model to rig! I'm aiming for a model somewhat similar to some Ocarina of Time lowpoly npc's #gamedev
If you're involved with #gamedevelopment you likely already know who @kenney.nl is - if not, now's a good chance to get familiar with the cool stuff he does as #AssetForge gets updated.
Skinny: shorturl.at/Vq5RV
#EnebaIndependentGamingNews #gamedev
On second thought, I don't think kit bashing in #AssetForge & finishing in #blender is saving me much time.
Looks like I'm gonna have to spend the time & learn a little more blender.
(Shame given my already slow pace lately)
Project #2 was supposed to focus more on 3D modeling, but c'est la vie.
I really think I need to spend some time with #blender today
Kit bashing buildings with #AssetForge is fun, but there are internal faces that I gotta think blender is smart enough to remove
Not so sure I'll figure out how to tell blender to do it
Guess Sunday's the time for #gamedev tutorials
A collection of 4 building made in Kenney's Asset Forge. Three sky scrapers and a cute little building I'm calling the Yacht Club.
Hey #ScreenshotSaturday... ya’ know the great thing about using #Kenney Assets?
If you need more you can open up #AssetForge and make more!
Ignore the styles/colors these are not in #Godot yet.
#gamedev
Screenshot from the Godot game editor showing a 3D scene with a new fancy curved building. The thin pill shaped building is 7 stories tall and comes equipped with night time lighting.
I made a less boxy skyscraper!
#Gamedev #Godot #AssetForge #Kenney
Created a first small building with #AssetForge.
Was a matter of minutes. I think it looks quite nice for a first try. What do you think?
#gamedev #indiedev
shield with spike on front and bottom
shield view from the back
Back again with #AssetForge . This week I made shield.
So far I have blunt, sword, and shield. What so I make for next week?
#gamedev
Last week I had play time with #AssetForge, and then I made some weapons. I also make some part weapons on #Blender3D for combining and testing randomized weapon. #gamedev
#AssetForge + #Mixamo @jonobarel