#BBCF2_KG Never mind that about double 2da. New ender 5c 2dc dlod 5c dl6dc 2db 5da zanga, using two manual delays and a 1 frame otg
* dlod 5c dl6dc sets up the height for 2db to hit the frame the opponent hits the ground
* 2db otgs and also hkds for otg 5da after since SMP is no longer a concern
#BBCF2_KG
ChaoticGamez Combo Challenge #2: #BBCF2_KG
* guardbreak cct starter
* pop Active Flow after the first hit
* opponent is cornered
* max resources and max health
ChaoticGamez Combo Challenge #1: #BBCF2_KG
* Block and punish Naoto D Inferno Crusader
* Start back to corner
* 25 meter limit
* Max health
* No Active Flow
youtu.be/Xbo6CtscZzE?... Bonus round! In game 1 of winners top 16, I landed a ch2c that should have won me the game. Towito has a little more HP here, with 5810, but I have red health OD, Active Flow, and 50 meter. #BBCF #BBCF2_KG #PlayCF
Losers finals game 1 at Beach Episode. Towito whiffs EA. I punish with ch5c at max range.
I have 62 meter and no Overdrive. Towito has 5,490 HP.
The commentators thought Towito was dead, but I didn't kill here and lost the round. What gives? #BBCF #BBCF2_KG #PlayCF
youtu.be/GWt88VcqLJI?... Stamped.
#BBCF #BBCF2_KG Took a break from packing to lab some 2da routes and found 8k! Looks to be universal and optimal, too, and fatal hitstun makes most of it fairly forgiving, though the orb needs to be delayed on some characters, like Platinum. (Reuploaded with higher quality.) #PlayCF
#BBCF #BBCF2_KG #BBCF2_RC
CEO top 8 losers side, Serpent vs Maigo game 1.
Rachel has 6,328 HP. Kagura has 53 meter and bursts, meaning no Overdrive and no Active flow.
Will it kill? #PlayCF
www.twitch.tv/juicygamenig...
www.twitch.tv/bostonbluebe...
Highly unfortunate miss on the kill. Can I optimize the combo enough to get it? #BBCF #BBCF2_KG
Susano'o has 8151 HP. I pop Overdrive and maintain Active Flow for the entire combo. After the flash, I have a humble 13 meter. Susanoo'o stands dead center of the stage.
#BBCF #BBCF2_KG Kagura max damage (I think) from CH 6b! Remember to set Battle Status to "Normal" instead of "Unaffected" when recording max damage combos! A counterhit combo that cashes out full resources generally builds Active Flow before it ends, so that much burst damage is guaranteed!
#PlayCF
Big batch today! 🧵 Here's a new throw OD back to corner combo, and this one I'm pretty sure is universal. #BBCF #BBCF2_KG #PlayCF
The 2dc66 5c is very hard on smaller characters, perhaps a one-frame manual on Platinum. That 5c can be skipped on small bodies at the cost of a small handful of damage.
#BBCF #BBCF2_KG #BBCF2_PL #PlayCF Happy Magicka punish, midscreen with full resources, for @thunder-crash.bsky.social. Might be optimal, might not, but pretty close either way.
Back to corner OD throw punish with full resources, 6611. #BBCF #BBCF2_KG #PlayCF
Credit to Haru for the 2db crossunder idea. I found that it's only possible after 6b 6c with RC. I'm surprised it does so much more damage, though! Read on ⬇️
I really hope it's universal...
A handful of driveless combos I labbed over break. Kagura's midscreen combos sorely need his drive to do meaningful damage, but in the corner he's still extremely competent, although the routes are harder. So much fun tech becomes important to know, like this running Bfaf. #BBCF #BBCF2_KG