Episode 2 of our 3D engine series is rolling! ๐ฑโ๏ธ
Now with ECS batching, GPU sync, shader caching & debug UI.
Built in Vulkan, C++, WSL.
Come build Bad Cat: Void Frontier with us!
LINK ๐ youtube.com/live/ILzhAwU...
#GameDev #Vulkan #CPlusPlus #WSL #ECS #LiveCoding #BadCatVoidFrontier
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#BadCatVoidFrontier
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๐ง Live dev stream: Building the Bad Cat: Void Frontier engine from scratch using Vulkan, C++20, and WSL! ๐ฑโก
Modular, ECS, hot-reload, GPU vendor support & more. Come hang out and build with us!
youtube.com/live/bCp3kbD...
#GameDev #Vulkan #CPlusPlus #WSL #IndieDev #LiveCoding #BadCatVoidFrontier
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๐ฑ Bad Cat: Void Frontier ๐
Major Vulkan engine refactor done!
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Decoupled systems
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Factory-based config loading
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277 passing TDD assertions
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Event-driven future
Next: M3 renderer w/ ray tracing! ๐
#GameDev #VulkanAPI #ECS #TDD #CleanCode #BadCatVoidFrontier
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