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Advertisement ยท 728 ร— 90
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Building 3D Game Engine from Scratch โ€” Vulkan, C++20, and WSL Workflow [ep 02] YouTube video by p3nGu1nZz

Episode 2 of our 3D engine series is rolling! ๐Ÿฑโš™๏ธ
Now with ECS batching, GPU sync, shader caching & debug UI.
Built in Vulkan, C++, WSL.
Come build Bad Cat: Void Frontier with us!

LINK ๐Ÿ‘‰ youtube.com/live/ILzhAwU...

#GameDev #Vulkan #CPlusPlus #WSL #ECS #LiveCoding #BadCatVoidFrontier

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Building Bad Cat Game Engine from Scratch โ€” Vulkan, C++20, and WSL Workflow YouTube video by p3nGu1nZz

๐Ÿšง Live dev stream: Building the Bad Cat: Void Frontier engine from scratch using Vulkan, C++20, and WSL! ๐Ÿฑโšก
Modular, ECS, hot-reload, GPU vendor support & more. Come hang out and build with us!

youtube.com/live/bCp3kbD...

#GameDev #Vulkan #CPlusPlus #WSL #IndieDev #LiveCoding #BadCatVoidFrontier

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๐Ÿฑ Bad Cat: Void Frontier ๐Ÿš€
Major Vulkan engine refactor done!
โœ… Decoupled systems
โœ… Factory-based config loading
โœ… 277 passing TDD assertions
โœ… Event-driven future
Next: M3 renderer w/ ray tracing! ๐ŸŒŸ

#GameDev #VulkanAPI #ECS #TDD #CleanCode #BadCatVoidFrontier

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