Screenshot of a level in C-Dogs SDL showing various map objects like boxes and crates, including a group of potted plants, whose leaves are ever so slightly different on close inspection
Screenshot output of terminal output of a Wolf3D level extractor, showing the first 2&1/2 levels of episode 1 in coloured terminal boxes and ASCII characters. This is from Wolfstone but the levels are identical to Wolf3D
A tiny enhancement to #CDogsSDL - sprite variations. Notice how the plants in the screenshot are not quite identical? No? Oh well. I guess being unnoticeable is the point "( – ⌓ – )
But also, reached a milestone: we can extract the level data from […]
[Original post on mastodon.gamedev.place]