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Screenshot of a level in C-Dogs SDL showing various map objects like boxes and crates, including a group of potted plants, whose leaves are ever so slightly different on close inspection

Screenshot of a level in C-Dogs SDL showing various map objects like boxes and crates, including a group of potted plants, whose leaves are ever so slightly different on close inspection

Screenshot output of terminal output of a Wolf3D level extractor, showing the first 2&1/2 levels of episode 1 in coloured terminal boxes and ASCII characters. This is from Wolfstone but the levels are identical to Wolf3D

Screenshot output of terminal output of a Wolf3D level extractor, showing the first 2&1/2 levels of episode 1 in coloured terminal boxes and ASCII characters. This is from Wolfstone but the levels are identical to Wolf3D

A tiny enhancement to #CDogsSDL - sprite variations. Notice how the plants in the screenshot are not quite identical? No? Oh well. I guess being unnoticeable is the point "( – ⌓ – )

But also, reached a milestone: we can extract the level data from […]

[Original post on mastodon.gamedev.place]

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Still working on backend features for #CDogsSDL but also added another UX enhancement: preview player templates!

C-Dogs always had an impressive player customisation system, where you can completely design your PC's appearance, and save these as […]

[Original post on mastodon.gamedev.place]

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Original post on mastodon.gamedev.place

Recently we released Super 2D Noah's Ark, a mod for #CDogsSDL, to little fanfare and much confusion (to be expected, it’s an obscure and quirky game). The development process was quite frustrating though, so I wrote a retrospective […]

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More behind-the-scenes work in #CDogsSDL, but also another small UX feature: dust particle effect when the player slides

Sliding is a key feature of C-Dogs but is a bit hidden - you need to press the slide key while moving in a direction, and there […]

[Original post on mastodon.gamedev.place]

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After making a major release for #CDogsSDL it’s now time to lay the groundwork for the next one, so most progress has been behind the scenes, including some minor UX improvements: showing which campaign and mission to “continue”. Now when you come back […]

[Original post on mastodon.gamedev.place]

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Original post on mastodon.gamedev.place

Made a very special release of #CDogsSDL, featuring Super 2D Noah’s Ark, a Wolf3D mod, but in top-down 2D!

This release was almost 2 years in the making - exactly why it took so long will be covered in a retrospective soon, but for now if you’re so inclined, you can play it by getting both […]

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Screenshot of a level in C-Dogs SDL editor, showing the characters all wearing Santa hats, and a “Kill” label below them. The level features narrow corridors leading to small rooms with potted plants and various barrels

Screenshot of a level in C-Dogs SDL editor, showing the characters all wearing Santa hats, and a “Kill” label below them. The level features narrow corridors leading to small rooms with potted plants and various barrels

Screenshot of a level in C-Dogs SDL, showing orcs wearing green leprechaun hats. The level features small blue rooms in a grey cobblestone area

Screenshot of a level in C-Dogs SDL, showing orcs wearing green leprechaun hats. The level features small blue rooms in a grey cobblestone area

Screenshot of a small passageway in C-Dogs SDL, filled with zombie monsters wearing witch’s hats, and some health packs spread around

Screenshot of a small passageway in C-Dogs SDL, filled with zombie monsters wearing witch’s hats, and some health packs spread around

Screenshot of a large grey concrete area in C-Dogs SDL, filled with white orcs wearing party hats, and some crates and debris

Screenshot of a large grey concrete area in C-Dogs SDL, filled with white orcs wearing party hats, and some crates and debris

Festive hats! Recently I took a break from regular progress to make an easter egg idea I had for a while - special hats that appear on special days (opt out via game options)

#GameDev #ScreenshotSaturday #PixelArt #CDogsSDL #OpenSource

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The bigger they come, the deeper they sleep?

Completed the elephant boss in Super 2D Noah's Ark, including death/sleep animation. Elephants breathe as slow as 4 times per minute when resting!

#CDogsSDL #GameDev #ScreenshotSaturday #OpenSource #PixelArt

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Finished drawing the head and head-parts of the elephant boss in Super 2D Noah's Ark

In order to shoehorn this unique character in the game's systems, the ears are a type of hat, and the tusks and trunk are collectively a type of facial hair, which […]

[Original post on mastodon.gamedev.place]

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Hey #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves

https://congusbongus.itch.io/opencrystalcaves

I also make #chiptune #music, #PixelArt, sometimes at the same time […]

[Original post on mastodon.gamedev.place]

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This instalment of Super 2D Noah's Ark dev update features body horror! It's the work in progress elephant boss character, only with the body done. It's just a chonky quadruped, but with the big ears and long nose it'll come together I'm sure...

#GameDev #OpenSource #CDogsSDL #ScreenshotSaturday

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The next boss I need to implement for Super 2D Noah's Ark is the kangaroo, which requires a lot of work because it's unlike any existing character. To start with I made the head, which uses a seal head (which is a sheep head without ears) and rabbit […]

[Original post on mastodon.gamedev.place]

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Made another bugfix release for #CDogsSDL, fixing a crash when loading classic campaigns

cxong.github.io/cdogs-sdl/release/2025/0...

But for this release I also managed to sort out a long-time CI issue where win64 releases […]

[Original post on mastodon.gamedev.place]

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Made an out-of-band bugfix release for #CDogsSDL

https://congusbongus.itch.io/cdogs-sdl

Other than that progress is slow but steady. I spent more time reverse engineering and documenting the music tracks in Super 3D Noah’s Ark. It is nice to come […]

[Original post on mastodon.gamedev.place]

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Implemented the episode 3 boss of Super 2D Noah's Ark, Melvin the Monkey!

Melvin may be small but is quite scary as he's fast and throws dangerous coconuts! The arena also features lots of antelopes and ostriches which add to the challenge.

#GameDev […]

[Original post on mastodon.gamedev.place]

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Slow but gradual progress on Super 2D Noah's Ark - made this monkey character, who's the boss of episode 3

#CDogsSDL #GameDev #ScreenshotSaturday #RetroGames #OpenSource #PixelArt

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Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!

I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games […]

[Original post on mastodon.gamedev.place]

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Earlier in Super 2D Noah's Ark I added an antelope, which is just a sheep with longer legs and horns. Now I've added a giraffe, the boss of episode 2, which is just an antelope with a longer neck, and instead of horns they're called ossicones - a word […]

[Original post on mastodon.gamedev.place]

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Implemented antelopes in Super 2D Noah's Ark - for expediency they are just taller sheep

Also adjusted the sleep animation so that larger animals like camels and ostriches breathe slower than smaller ones like sheep and goats. Realism in a bible game! […]

[Original post on mastodon.gamedev.place]

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Drew the head and hence (almost) completed this silly ostrich enemy for Super 2D Noah's Ark! Although at these tiny resolutions I've noticed it can also pass as a giant duck. Be afraid

#GameDev #ScreenshotSaturday #PixelArt #OpenSource #CDogsSDL

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Working on the ostrich enemy in Super 2D Noah's Ark. The model is actually based on the human characters but super deformed and knees bent backwards like a tzimisce monstrocity. Also I have yet to make head sprites for it, so you can all enjoy this […]

[Original post on mastodon.gamedev.place]

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Screenshot of level 1-1 of Super 2D Noah's Ark, showing wooden rooms and corridors filled with goats, sheep, fruit and other objects

Screenshot of level 1-1 of Super 2D Noah's Ark, showing wooden rooms and corridors filled with goats, sheep, fruit and other objects

Screenshot of level 1-2 of Super 2D Noah's Ark, showing wooden rooms and corridors filled with goats, sheep, fruit and other objects like keys and bandages

Screenshot of level 1-2 of Super 2D Noah's Ark, showing wooden rooms and corridors filled with goats, sheep, fruit and other objects like keys and bandages

Screenshot of level 1-Boss of Super 2D Noah's Ark, showing a large wooden room with a camel, surrounded by smaller rooms filled with health and ammo powerups

Screenshot of level 1-Boss of Super 2D Noah's Ark, showing a large wooden room with a camel, surrounded by smaller rooms filled with health and ammo powerups

Super 2D Noah's Ark's first episode only has three levels - this is rather short for a Wolf3D clone but it is biblically accurate, since the "real" ark also had 3 levels. But the game has 5 more episodes with 4-7 levels each.

My headcanon is that the […]

[Original post on mastodon.gamedev.place]

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Screenshot of the new high score screen in C-Dogs SDL, showing multiple columns and a few entries, including rank, score, time, kills, accuracy, favorite gun, character face, and name.

Screenshot of the new high score screen in C-Dogs SDL, showing multiple columns and a few entries, including rank, score, time, kills, accuracy, favorite gun, character face, and name.

Made a release for #CDogsSDL with a spiffy new high score system!

cxong.github.io/cdogs-sdl/release/2025/0...

This adds time taken, kills, accuracy, favorite gun and the player face. So if you want to challenge yourself to […]

[Original post on mastodon.gamedev.place]

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Screenshot of some high scores in C-Dogs SDL, showing a table with rank, score, time, kills, face and player name.

Screenshot of some high scores in C-Dogs SDL, showing a table with rank, score, time, kills, face and player name.

Showing more details in the #CDogsSDL high scores, instead of just the score before. The faces will help differentiate different players, but I think the time value will be pretty handy for speed runners.

#ScreenshotSaturday #GameDev #OpenSource

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After lots of work behind the scenes, I've completed an initial overhaul of the high score system in #CDogsSDL !

What are the changes? Instead of a global high score list, now they are per-campaign, which made much more sense considering the game […]

[Original post on mastodon.gamedev.place]

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It's been a while since my last update but I'm not dead, just neck-deep in a big refactor of the high score system in #CDogsSDL, which will definitely warrant a new release and writeup, but until then here's a minor UX improvement: mouse wheel […]

[Original post on mastodon.gamedev.place]

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