Movement is more than going fast.
Wall bumps reset your angle and open new attack lines. You can even bounce off your enemies, so treat every wall and surface as an option and let the environment fight with you!
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Enemy Intro: Heavy Drone Flyer
Null faction brutes built with high damage, strong tracking, heavy knockback, and high HP.
Scary but they leave a clear opening for you to fight back.
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Combat footage against Gatling Crawlers.
Nonstop attacks can be overwhelming, but they are not unbeatable.
Look for an opening, or create one, to close the distance and take control.
Knowing when to push makes the difference in battle!
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📅💡Weekly highlight until demo release!
This Week Playstyle: Sniper × Tank
Heavy frames let you endure incoming damages while preparing powerful scoped attacks. Barriers help you stand even longer.
Perfect for patient pilots who trust their aim.
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XT-21 Lance has been updated since the last showcase!
We gave it a complete visual change to look more like a drill, along with updated VFX.
Retaliation works the same, but with more effects and juice now.
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Birds are now ready to fly in the game!
They are still WIP, but already add another layer to the world. You usually see them flying in the distance, so this time we brought the camera closer to capture them better.
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Shield drones stay on the front line, soaking damage for their allies. Some might think fighting them is tricky, but movement, positioning and your build's strength offer ways to get around them.
Knowing your tools is the key to open up the combat!
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📅💡Weekly highlight until demo release!
This Week Playstyle: Rocket King × Artillery
Load up on guns and keep firing to pressure enemies. Rockets deliver massive burst.
Overwhelming pure firepower never goes out of style.
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🍀Bring out your green or risk getting pinched! It’s St. Patrick’s Day!
Our Leprechaun-mech wishes you good luck. May your aim be sharp, and your luck even better!
We'll push the weekly highlight post to tomorrow for this week! Stay tuned!
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Core Intro: Mobility Propeller
Boost your mobility and make the movement extra fun!
Outside of combat, it gives you a free jump. In combat, it lets you close the gap and kick your enemy! There's more to it, so have fun experimenting!
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Our sound guy has been working on boss SFX using synth patches, metal and mechanism recorded in his apartment.
Most sounds in the game come from his kitchen, but do they fit this enemy?
Check out the first iteration and let us know what you think!
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Enemy Tells in Combat
Paying attention to enemies' behavior is important in battle. Some have a pattern and knowing/reacting to it will help you get through them more easily. For example, this turret charges before attacking.
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UI before vs after!
The main menu got a completely new look with a new camera.
Mech customization now uses dynamic camera angles with an improved interface, and mission menu now points to locations in the game-world along with other small changes.
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💡Weekly highlight until demo release!
This Week Playstyle: Tank × Manipulator
High defense meets battlefield control. Barrier and shield reduce incoming damage, while stagger-heavy weapon hold enemies in place. Ideal for defensive strategists.
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More death animations added!
Regular drones now spiral and explodes with semi-random duration, while crawling type enemies also got unique animation when getting killed, just to add more flavor to combats for more fun!
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While adjusting the pattern offset to make my mech the prettiest one at the prom, I noticed my controller had drift, and it created this cool animation.
I am the Matrix, btw.
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Weapon Showcase: KPCR-12
You can switch between standard fire and scoped shots. Retaliation helps you stay at a distance from enemies.
More features are still in development so stay tuned for updates!
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Ocean wave interaction with your mech.
Wave displacement scales with mech weight. Light mechs get pushed around more, while heavy ones stay steadier.
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📅💡Weekly highlight until demo release!
This Week Playstyle: Manipulator × Artillery
Lock enemies in place with high-stagger gear like warthogs, then unleash overwhelming firepower!
Crowd control first, punishment second. Ideal for tactical pilots!
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Combat footage vs melee null drones.
It's not only weapons that matters. Good positioning and smart movement matter in combat as well.
Use jumps, hover, dodges, wall bumps and comets to control your position and turn the fight in your favor.
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Simple look at combat against Null drones. Even against familiar foes, different loadouts can completely change the rhythm of battle, and that's one of my favorite things about this game.
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Core Intro: Auto-Firing Drone
Activate the core to deploy the fire mode. It needs to recharge between attacks. It operates in every state of the mech!
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This is a weather system for some missions in development. It detects the environment around it to limit where weather can go.
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📅💡Weekly highlight until demo release!
This Week Playstyle: Tank × Melee
Heavy frame, shield and barrier with your favorite melee weapon.
Push forward, absorb damage, strike and overwhelm enemies up close!
For pilots who like brawling without fear.
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Weapon Intro: Nungramm
A short and agile blade that pulls you towards your targets. Every strike grants you an aerial hop, and retaliation warps you directly to your enemy.
Dual-wielding is available with this weapon.
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Sharing a quick sneak peek at a new enemy in the works. Our artist has been working on its appearance.
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Melee Null Drones now shoot projectiles.
This is an experiment to make them effective even in the situation they can't reach you.
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Explosive destructibles can now trigger nearby objects to explode.
Even enemy explosions will set them off!
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📅💡Weekly highlight until demo release!
This Week Playstyle: Artillery × Tank
Minigun, shield, and heavy armor.
High survivability paired with overwhelming firepower lets you dominate extended fights.
For pilots who enjoy durability and nonstop fire.
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Explosion sounds getting more variety!
Turn your sound on and enjoy multiple kabooms💥
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