On a table the game material of Daybreak: the “China” board, cards and markers laid out. In the foreground multiple hand cards are captured mid-air, thrown onto the table — suggesting the gesture of losing in frustration.
Losing a round of Daybreak feels harsh, doesn’t it? But do we actually “lose” to the climate crisis in the way we lose in a game?
I’m currently co-working on the game as a medium of knowledge communication and as a technique of futuring. More soon.
#DaybreakGame #futuring #climatecrisis #boardgames