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#DieDeep
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#PAXEast 2026, here we come! 🇺🇸

We’re bringing #DieDeep to the US for the very first time! 🕹️Catch us at the ukiyostudio booth to try the demo in person. We'd love to see you there!

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Design Concept Art Share part 4 for #DieDeep!
Meet the First Gatekeeper, Ratamontis the Reaper!

Created early in dev, he's the boss who's been beaten up the most by players 🥲 (He works hard!)

Check out his design evolution.
Next time, beat him with gratitude. 😆

#gamedev | #ゲーム開発 | #GodotEngine

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Beefed up the "Unstuck" tool. 🛠️
No more getting trapped forever!

#DieDeep #GodotEngine #gamedev #indiedev

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Hi! Quick heads-up
#DieDeep is at WePlay Expo 2025 now! ✊
Feel free to try it out, challenge the boss and wishlist it!
📅 2025年11月22-23日

The booth’s handled by the organizer this time, so the dev won’t be on-site.
🙏 Thanks for understanding.
#WePlay2025 #WePlayEXPO2025

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Design Concept Art Share part 3 for #DieDeep!
The spotlight is here for Xeta the rogue!

She can unleash her innate skill “HIT AND MOVE” to dance through enemies with deadly precision.
Compared to Gore, she’s harder to master but can deal far more devastating damage. ⚔️

#gamedev | #ゲーム開発

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The Alien Queen’s visuals are finally integrated!! 🔥
She looks amazing, here’s a short battle clip to show her off!

#DieDeep | #gamedev | #ゲーム開発 | #GodotEngine | #IndieDevs

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Design Concept Art Share part 2 for #DieDeep
This time, it’s one of the main playable characters,
Gore, the one-eyed warrior!
You can see how his design changed a lot — from elf-like, to human liks, even a lion head version too! 🦁

#gamedev | #ゲーム開発 | #GodotEngine

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Have you ever seen Amora angry? No??
Then here you go 🥴

#DieDeep | #gamedev | #ゲーム開発 | #GodotEngine | #IndieDevs

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Sharing some concept art again!
Here’s the Limper, the most basic enemy in #DieDeep.
It started as a simple “Zombie” grunt, but the artist made it look more like an alien-zombie mix… it even had a nose at first 👀

#gamedev | #ゲーム開発 | #GodotEngine | #IndieDevs

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Hi everyone!
Here are some enemy design concepts for #DieDeep, showing the journey from sketches to pixel art.
See if there’s a style you like.🖌️

#gamedev | #ゲーム開発 | #GodotEngine | #indieDev

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Just make it exist first, you can make it good later
#DieDeep | #gamedev | #ゲーム開発 | #IndieDev

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⚔️ Wanted to push that feeling—standing over your enemy, catching your breath after a brutal fight.
So I added a shard-absorption effect , hinting at how you collect them.
Tuned the camera and sound too—now the whole deathmatch hits harder

#gamedev | #ゲーム開発 | #DieDeep | #Godot

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「Thank you for making this game」

BitSummit無事終了!
初の海外出展、とても濃い3日間でした。
中でも印象的だったのは、2日目に来てくれた日本の若いプレイヤー。
「ALINA」が好きで「Die Deep」も試してくれて、楽しそうに何度もプレイしてくれた姿が本当に嬉しかった...

#BitSummit #DieDeep

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I got the Godot keychain! 🎊
Yes, #DieDeep is made with #GodotEngine.

#IndieDev #BitSummit13th

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Adjusted the pillar light to add spatial feel in 2D. Now characters have to step into the light to be lit — no more awkward head-glow! 🤨

調整了柱狀光,在2D環境要傳達有座標空間感的柱狀光,讓角色要"走進去"時才會被光照的,不像之前出現只有頭被光照到違和感

#gamedev | #ゲーム開発 | #DieDeep | #GodotEngine

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#BitSummit13th 出展決定 ⛩
《死深 Die Deep》が初めてBitSummitに参加します!
最新バージョンの試遊デモを鋭意準備中。
純粋な敵対戦闘に没頭する、緊張感MAXのアクション体験をぜひ現地で!
会場で皆さんにお会いできるのを楽しみにしています!

#DieDeep | #GodotEngine | #BitSummit

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Just added some tiny touches to the character UI — like the health bar shaking a bit when you take damage.
One of those little things you might not notice, but it makes a difference 😌

#screenshotsaturday #gamedev | #ゲーム開発 | #DieDeep | #GodotEngine

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Preview
Die Deep on Steam Die Deep delivers a pure and focused combat experience - it’s all about reading your foes and mastering your timing to strike back. Nothing stands in your way but combat! Dive into a constantly changi...

Hi Bluesky!

We’re #PINIX, the team behind #AlinaoftheArena.
Right now we’re working on a new action game called
#DieDeep delivers a pure and focused combat experience

It’s our first time posting here.
Nice to meet you all, and hope you’ll take a look!
▶️ store.steampowered.com/app/3211560/

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