Four images, the first one shows a person wearing a VR headset, looking at her hand. The other images shows three VR games played on the hand, including a pinball game, a race game, and a game played with two hands mimicking a twin pan balance.
How should we design digital #avatars? With our #DigitalGloves project, we used hands as both input and display to create #playful experiences. The rationale behind this was to show we could deliberately break morphological similarity between physical body and digital body to create #meaning.
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