3D. Blender render. Practice. Material test for a water system with refraction and foam within Blender. Work in progress.
Some Blender practice. Trying to get an eevee Next version of some of the stylized water systems that I love the look of in UE and Unity.
Now to figure out how to get that caustics texture and gradient to carry over properly.
#3d #3dpractice #Blender3d #Blendershaders #EeveeNext