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Emergent Storytelling in Non-Fantasy TTRPGS
Emergent Storytelling in Non-Fantasy TTRPGS YouTube video by Fuzzy on the Details

Got a great new video with my friend Fuzzy on the Details over at his channel. We discuss Emergent Storytelling, Modern Settings and OSR. Check it out!
www.youtube.com/watch?v=Sv09...
#rpg #ttrpg #emergentstorytelling #story #callofcthulhu #worldofdarkness #marvel #osr

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One of my favorite horror tools:
Letting players notice something before they know what it means.

What’s your go-to unsettling clue?

#TTRPGDesign #EmergentStorytelling

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Preview
From Dice to Dialogue I once had a student that we’ll call “Leo.” Leo was tall, Leo was compliant, and Leo was largely nonverbal. This provided difficulty in the classroom, because it was his senior year at the autism c…

If you’ve ever left a session thinking, “That was… unexpectedly meaningful,”
this post is for you.

From Dice to Dialogue
markezrastokes.com/f...

#EmergentStorytelling #TTRPGCommunity

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Player: “You won’t believe what happened in my run.”

Me: “The system did its job.”

Player: “I was emotionally changed.”

Me: 😌🔥

#NarrativeDesign #EmergentStorytelling #GameWriting #PlayerExperience #GameDev

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The Rule of Cool... and Kindness - MarkEzraStokes.com Encouraging Compassion Through Narrative Choices Your players are at the inevitable moment of battle. The rogue draws her dagger and slinks into the corner. The barbarian kicks down the door between the party and their enemies. The bard determines whether he can distract a footsoldier long enough for the rogue to slit its throat. How […]

If every problem at the table is solved with violence, the story flattens out.

When one problem is solved with compassion?
The whole campaign tilts.

Join this conversation here: markezrastokes.com/t...

#TabletopRPG #NarrativeDesign #EmergentStorytelling

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A screenshot of a sci-fi AI-driven narrative game featuring a GUI interface. The top text box displays Grub’s internal monologue about exhaustion, followed by a self-awareness revelation about how her fatigue is affecting her ability to engage in meaningful conversation. Below, a character speech box shows her asking, "Certain Death Nebula... gonna need special tools? Radiation shields?" The interface allows for rerolling AI-generated dialogue, adjusting models and temperature, and reviewing responses. On the right, a character portrait of Grub, a deck mechanic, is visible, along with a list of crew members including Jack Clapton, Chudwick Persopolis, Kathryn Van Lawyer, Bork, OTTO, Ricardo Nemesis, and Gus Gassy.

A screenshot of a sci-fi AI-driven narrative game featuring a GUI interface. The top text box displays Grub’s internal monologue about exhaustion, followed by a self-awareness revelation about how her fatigue is affecting her ability to engage in meaningful conversation. Below, a character speech box shows her asking, "Certain Death Nebula... gonna need special tools? Radiation shields?" The interface allows for rerolling AI-generated dialogue, adjusting models and temperature, and reviewing responses. On the right, a character portrait of Grub, a deck mechanic, is visible, along with a list of crew members including Jack Clapton, Chudwick Persopolis, Kathryn Van Lawyer, Bork, OTTO, Ricardo Nemesis, and Gus Gassy.

The text box displays Grub’s internal monologue about exhaustion, followed by a self-awareness revelation about how her fatigue is affecting her ability to engage in meaningful conversation. Below, a character speech box shows her asking, "Certain Death Nebula... gonna need special tools? Radiation shields?" The interface allows for rerolling AI-generated dialogue, adjusting models and temperature, and reviewing responses.

The text box displays Grub’s internal monologue about exhaustion, followed by a self-awareness revelation about how her fatigue is affecting her ability to engage in meaningful conversation. Below, a character speech box shows her asking, "Certain Death Nebula... gonna need special tools? Radiation shields?" The interface allows for rerolling AI-generated dialogue, adjusting models and temperature, and reviewing responses.

A character speech box shows her asking, "Certain Death Nebula... gonna need special tools? Radiation shields?" The interface allows for rerolling AI-generated dialogue, adjusting models and temperature, and reviewing responses.

A character speech box shows her asking, "Certain Death Nebula... gonna need special tools? Radiation shields?" The interface allows for rerolling AI-generated dialogue, adjusting models and temperature, and reviewing responses.

NO NPCs

Can LLMs drive "living", non-scripted characters in an emergent, story-driven RPG? Tipping Goat set out to learn the hard way... tippinggoat.itch.io/journey-spac... #IndieGame #AIGameDev #LLM #AICharacters #EmergentStorytelling #ProceduralNarrative #NarrativeDesign #ArtificialIntelligence

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