1 year worth of development (in video form this time) #indiedev #gamedev #progress #fewshallreturn
Our biggest update is here! The extraction mechanic -- the ability to bring items in and out of the dungeon -- is now public! Give it a try: store.steampowered.com/news/app/337... #gamedev #indiedev #FewShallReturn #gamedemo
Who this? Check it out π store.steampowered.com/app/3970740/... #gamedev #indiedev #gamedemo #steam #demo #FewShallReturn
The playtest is now open! Join us on Steam from now until July 20 @ midnight, Pacific time, to try the latest Few Shall Return! store.steampowered.com/app/3377400/... #indiedev #gamedev #playtest #fewshallreturn
We're so excited to run our next Open Playtest this weekend! Join us from Friday, the 18th, through Sunday, the 20th, on Steam! (yes, my screenshotting skills are terrible, I know that...) store.steampowered.com/app/3377400/... #FewShallReturn #indiedev #gamedev #playtest #openplaytest
A header image with the Few Shall Return logo and background. The text on it says: "OPEN PLAYTEST JULY 18 - 20 ON STEAM"
We're running an open playtest this weekend (July 18 - 20)! Join to see the latest features: store.steampowered.com/app/3377400/...
We'll also be at GeekFest West. Stop by our booth to say hi and play the game: www.geekfest.com
#FewShallReturn #gamedev #indiedev
Fun fact: Few Shall Return started as a 2D pixel art game. Here's the evolution... #indiedev #gamedev #progress #fewshallreturn
We are live on Twitch with the first playtest of Few Shall Return www.twitch.tv/victorh_bgs #indiedev #playtest #fewshallreturn
We're running a 12h playtest tomorrow, May 10, from 8am to 8pm Pacific. If you want to try Few Shall Return or watch us play it, join the playtest: store.steampowered.com/app/3377400/... #indiedev #FewShallReturn
πJoin us this weekend for our first public playtest! You'll be able to play the game and/or watch others do it! store.steampowered.com/news/app/364... #FewShallReturn #indiedev #playtest #gamedev
When you finally defeat the boss #indiedev #FewShallReturn
The maps in #FewShallReturn are procedurally generated. But, we want you to get a chance to learn them and optimize, so we have 5-10 maps every 24h. The layout is reused but the content is randomized every time. Best compromise between random and predictable? Thoughts? #gamedesign #indiedev
An image showing the Few Shall Return Steam page. There's a red arrow pointing at the "Request Access" button in the "Playtest" section of the page
Exciting news! You can now request access to playtest Few Shall Return directly from Steam #indiedev #gamedev #fewshallreturn
Hello world (Blue Sky)! We're the developers behind Few Shall Return: a coopetive (competitive and cooperative simultaneously) dungeon extraction game. Here's our first trailer. The game is available for Wishlist on Steam #indiedev #gamedev #fewshallreturn