Registration has opened for the Game Accessibility Conference! Even if you aren't in the games industry, if you love games then it's the place to be. www.gaconf.com #GAconf
#GAConf is always insightful and inspiring.
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
The 17th (😮) #GAConf will be the Europe edition on April 27th-28th! Fully online, free to attend.
Two days of talks & networking, the central hub for the professional game accessibility community to come together, learn, share, & make connections.
Register at www.gaconf.com
#gamedev #accessibility
Congratulations to @zihe34.bsky.social, @oii.ox.ac.uk winner of the ‘Best Academic Research’ award at #GAconf 2025. 1/3
I will write something proper somewhere but the emetophobia toggle is SO special to me I can’t thank the team enough for their support on getting this set up 🥺 and to know this was on the list makes little me (and current me!) so happy 🥺💗 #gaconf #seaofthieves
Celebrate a year in gaming accessibility with the #GAConf Awards 25!
Wishing all the nominees the best of luck!
Mark your calendars, #GAconf is happening on January 29th at 10am PST. Catch our Accessible Gaming Lead, Tyler, as he presents the Best Assistive Technology award.
Today’s the last day to vote!! AbleToPlay is nominated for the Best Resource 2025 category in the #GAConf awards! 🎉
Want to support our missions of making the games industry a more inclusive and accessible place? Please consider voting for us or reposting! ⭐️
Vote here: gaconf.com/gaconf-award...
Yooo everyone vote for An Unplayable Game, the homie @badgameszip.itch.io made this! Big recognition and absolutely deserved #gamedev #gaconf
We're thrilled that AbleToPlay is nominated for the Best Resource 2025 category in the #GAConf awards!! 🎉
If you want to support our missions of making the games industry a more inclusive and accessible place, please consider voting for us or reposting! ⭐️
Vote at: gaconf.com/gaconf-awards-2025/
so... i'm in this?? or specifically, my game is!
"an unplayable game" is my first solo game + it came out last month, so its SO surreal to see it nominated for ANYTHING, especially considering how incredible the other nominees are
thank you to #GAConf for the nomination, this is such a huge honor!
Vote Vote Vote! 🗳️
Just found out that I'm nominated for the #GAConf Awards 2025 - In 3 categories!!
- Indie excellence
- Mental health accessibility
- Aaaand most dedicated studio, together with freaking childhood heroes Rare and id Software
Public votes are open here:
Another delightful #GAConf, thanks to the incredible dedication of Tara/Max/Ian, volunteers, the Archer hotel, speakers, and everyone who attended. Thank you all so much for ensuring this event remains easy and fun every year!
My partner Bea got to talk about gaming with adhd for Gaming Accessibility Conference #GAConf 2025.
Incredibly proud of her. She could talk on this subject all day (probably whilst playing Hades II… and/or Baldurs Gate 3)
www.youtube.com/watch?v=DtXN...
A photo of my laptop standing on my office desk. On the screen, there are four people's webcam feeds. I've activated automated captions, which say: Hello everybody. Um this is our...
While it's a pity I missed out on most of the social experience of #GAConf this time due to time zone differences, being able to watch the talks now, at my own pace, is also great.
#Gaming #Accessibility
You know the great thing about #GAConf?
Talks are pretty much available straight away to watch if you missed it or just want to catch the talks again!
youtube.com/playlist?lis...
Last but not least, closing out #GAConf with the Accessible Games Initiative.
Accessibility in VR design is interesting; controls are inherently imprecise, and you have to design for that as a consideration. In particular, assume that there will be unintentional input errors, and the game should handle that gracefully. #GAConf
Next up: arcade games with one arm. #GAConf
Surprisingly some work! Others absolutely not. But also, it's not that hard to make controls that *would* work!
Next up: tools for assisting with subtitles for game text. It turns out a majority of players use subtitles in games! Tools like OCR help with checking the accuracy of subtitles. And more importantly, if the OCR tool can't parse your text, players probably can't either! #GAConf
A bunch of small signals can be more effective than any single, large intervention. You don't need to make a big, huge, complicated thing to have a positive impact. Sometimes small, frequent, and simple will serve you better. #GAConf
Next up: what game accessibility can learn from lahars. #GAConf
Basically, lahar detection is super simple and reliable. But also, detectors and warnings are not meant to prevent failure; they're just there to let you know that you need to take action.
More topics that apply to general accessibility but also specifically ADHD are: control/controller mastery, and feedback on what effect your actions are having. These are especially important for reflex-based games that rely on muscle memory and feedback loops for gaining mastery. #GAConf
Panel on how ADHD players interact with games. And it isn't just a consideration of "I'm annoyed by this thing"; it's more of a "I cannot/will not play your game" situation. Common issues are: unclear goals, overwhelming decision space, and tracking story/quests after long breaks. #GAConf
Accessibility also applies to your playtests, specifically who you have at your playtest sessions. Is your lab set up for disabled players? Does it account for the additional effort required to get to/from a session? Things like this can affect the types of feedback you're getting. #GAConf
Every developer is responsible at some level for accessibility, but it does help to have a dedicated accessibility champion (ideally studio leadership) to promote and maintain accountability. #GAConf
Next up, a panel on maintaining inertia for accessibility initiatives. Having a list of best practices helps by providing a starting point. It also helps you identify core targets that you can measure against. But of course, you'll have to figure out which ones work for you. #GAConf
FC26 Accessibility logo
My most anticipated #GAconf talk for today. But maybe I'm a little biased 😄 - come support the FC developers and learn more about their journey to making football more accessible.
2:05 Pacific today! Register here: gaconf.com
Accessibility is not about difficulty; often it's about frustration. Let your players experience the game the way they want. And also remember that lowering the skill floor doesn't mean you have to lower the skill ceiling! #GAConf
Interesting talk about Squeakross and using accessibility to boost player enjoyment. Adding options to make the game more accessible means more people can enjoy it. But also, people can adjust the game to turn those features off! Let players decide how they want to experience challenge. #GAConf