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Good Games 420 - Draftula
Good Games 420 - Draftula YouTube video by Fort Kenmei

youtu.be/_3QJ1L0HnCo

A #puzzle #roguelite in which you build Dracula's castle.

#indiegame #gamereview #Godot #GMTKJam

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Preview
Last Round at the End of the World [prototype] by Ex Ignorantia A dialogue-based horror game with a poetry puzzle twist.

ex-ignorantia.itch.io/last-round
conheça o protótipo, criado para a #GMTKJam
ex-ignorantia.itch.io/last-round
#prototype #itch #demo #indiegame

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OFFICIAL VIDEO GAME ANNOUNCEMENT !

SongRunner, a favorite in the 2025 #GMTKJam, now has its very own STEAM PAGE and a sick trailer

This is a puzzle/platformer/rhythm(?) where you play notes to make platforms to navigate platforming challenges

wishlist down there 👇

#godot #indiedev #games #noAI

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Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026.

It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.

Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026. It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.

The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage.

📈 @godotengine.org is having a good run!

#Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.

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Good Games 340 - Scale the Depths
Good Games 340 - Scale the Depths YouTube video by Fort Kenmei

youtu.be/0iq1C4NKex8

A fun and simple little fishing simulator.

#indiegame #gamereview #Unity #simulation #GMTKJam

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Good Games 321 - How Many Dudes
Good Games 321 - How Many Dudes YouTube video by Fort Kenmei

youtu.be/G6WxwTyTGXg

An exquisitely polished game answering some age-old questions.

#indiegame #gamereview #GameMaker #roguelike #funny #incremental #autobattler #GMTKJam

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@gamemakerstoolkit.com this is partially your doing since we made the prototype at the last #gmtkjam 😂

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Preview
Game dev is really hard but that's ok So I originally wanted to have a Steam page with a small demo ready in December. Well we are about half way through December and I have struggled a good bit with both game dev and the loss of a close....

small update on SongRunner. TLDR is that game dev is hard and hopefully a Steam page and demo will be up by January.

#GMTKJam #godot #indiedev

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Preview
SongRunner by MattGoode A music-based platformer made for the 2025 GMTK Game Jam

torn because I really want everybody to play my lil music game but also I'm working on some really fun updates to the visuals that I think will make it look really nice and polished once they're done

#godot #indiedev #GMTKjam

mattgoode.itch.io/songrunner

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YouTube Share your videos with friends, family, and the world

I made a racing game… where you literally race against yourself — a metaphor for life. Can you beat your own mistakes? 🚗👀

📺 Watch the full first episode: youtube.com/watch?v=vDjW...
🎬 Watch the 1-minute teaser: youtube.com/shorts/N_1Vl...

#GameDev #GMTKGameJam #GMTKJam #GameJam #IndieGame #racing

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Video

my brother it is called "staccato" and it means the notes are very short and thus the platforms you create are also quite short

new levels coming soon to SongRunner 😈😈

a new world means i gotta make a new song and instrument to go with it too hmmmmm

#indiedev #godot #GMTKJam

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Polishing Up A 2025 GMTK Game Jam Favorite
Polishing Up A 2025 GMTK Game Jam Favorite YouTube video by Matt Goode

new short video about some good progress i've made on SongRunner, my entry in the 2025 #GMTKJam (and a MARK FAVORITE)!

#GMTKJam #IndieDev #Godot

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Small update: better completion tracking (and the game is now *actually* text-free!) Hello! One of the bullet points I was really excited about in the previous update was the fact that the game was now textless! Except that was objectively wrong! Oops! So, in removing all of the text....

gosh i know theres a lot of weird stuff happening in america right now but i just put in a little update to my game to add a lil star when you get a good speedrun time on a level 😈

#Godot #indiedev #GMTKJam

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The right to bear Magic Missiles shall not be infringed
The right to bear Magic Missiles shall not be infringed YouTube video by GEIST_COMM_GAMES

The right to bear Magic Missiles shall not be infringed.

#CharlieKirk #IndieGameDev #IndieGame #MadeInGodot #SoloDev #IndieGameShowcase #IndieGameDesign #GameDevLog #IndieDevLife #IndieGameCommunity #GMTKJam #IndieDevShowcase #IndieGameDev2025 #sologamedev

youtube.com/shorts/JTF4W...

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👾 CALL FOR PLAYTESTERS 👾

We're looking for playtesters for our #Godot #GMTKJam game launching on Steam in November! Join our Discord and keep a lookout for upcoming announcements for a chance to help us shape the final release ⛰️

🔗 discord.com/invite/xp6dh...

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Preview
Big post-jam update! New levels, art pass, polish! Hello all! Thank you so much for everyone who has checked out SongRunner recently!! Here's a short list of everything updated today! four brand new levels additionally, almost all levels had some leve...

i know silksong is out today but i just pushed a pretty neat update to my game SongRunner (a GMTK 2025 Jam favorite!!) if you wanted to see a cute little music game teeheehee

#Godot #GMTKJam #gamedev #indiedev @itch.io

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everything i learned after four grueling game jams
everything i learned after four grueling game jams YouTube video by Matt Goode

i made a video about my game jam submissions! including the most recent one for #GMTKJam which was featured as a "mark favorite" whatever that means.

#Godot #GameJams #IndieDev

www.youtube.com/watch?v=eIvo...

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Video

🥳We just uploaded the Post-jam build for #GMTKjam of Coilseum (our auto-battler inspired deckbuilder) with a bunch of things: new animations, sounds, QoL changes, bug fixes, basic tutorial, brand new mechanic (poison), to mention a few...

👉Play on itch: overheadgames.itch.io/coilseum

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Noodling away with our old #gmtkjam game where you record delivery routes then you have to dodge them from then on #indiedev #gamedev

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KILLOVER 2.0 IS OUT

#GMTKJam #GMTK2025

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old screenshot showing very pixelated player character and end goal flag as well as somewhat pixelated platform sprites.

old screenshot showing very pixelated player character and end goal flag as well as somewhat pixelated platform sprites.

new screenshot showing much clearer platforms, a cute new player character, and a remade end goal sprite.

new screenshot showing much clearer platforms, a cute new player character, and a remade end goal sprite.

ok one more comparison for SongRunner. old on the left, new on the right. almost done updating stuff for this art pass then i might add a handful of new levels and push it to itch. currently still considering expanding this further and putting it on Steam 🤔🤔

#GMTKJam #IndieDev #Godot

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not finished yet but im updating the player character of SongRunner and the before and after is 😭😭

the shape of the lil guy changes between play, record, pause, and stop depending on the situation. hes adorable. i love him.

#GMTKjam #Godot #IndieDev

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Print of a portion of the screen that starts with a black image depicting a white triangle saying Ouch!. The text below it reads: 
DETECTING COLLISIONS
In this game, the playable ball is the only object that collides with others. And we know it can only collide with three types of shapes: a rectangle, a circle or a triangle.
So, to detect collisions, we have to know every shape’s location and boundaries and keep checking to see if they’re overlapping with the ball. Let’s split this into two sections.

LOCATION AND BOUNDARIES
For starters, it’s worth noting that we are just using mesh renderers, not colliders. So, even though we render a shape on the screen, the physics logic has no idea of the shape’s location or boundaries.
To explain how we provide that information, let’s start by looking at the CIRCLE.

Print of a portion of the screen that starts with a black image depicting a white triangle saying Ouch!. The text below it reads: DETECTING COLLISIONS In this game, the playable ball is the only object that collides with others. And we know it can only collide with three types of shapes: a rectangle, a circle or a triangle. So, to detect collisions, we have to know every shape’s location and boundaries and keep checking to see if they’re overlapping with the ball. Let’s split this into two sections. LOCATION AND BOUNDARIES For starters, it’s worth noting that we are just using mesh renderers, not colliders. So, even though we render a shape on the screen, the physics logic has no idea of the shape’s location or boundaries. To explain how we provide that information, let’s start by looking at the CIRCLE.

✨ NEW BLOG POST: parinamais.com/posts/infini...

This one is about the physics of INFINITY BALL, a game made in ~72 hours with custom collision detection and resolution.

As always, feel free to reach out with any feedback! 👋

#GMTKJam #unity #gamedev #physics #collision

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now that ive had a moment to process being included in the #GMTKJam favorites:

omgawkjhd i played so many amazing entries. smack the random submission button and you have a solid chance to stumble upon a secret little banger. sharing a few really good ones that i played that weren't in the video. ⬇️

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Here's a behind-the-scenes video of Gloopy, our submission for this year's GMTK Jam : betshet.itch.io/gloopy

Made by 7 people over 96 hours, Gloopy is a game in which you loop back up to the top of the level when you fall.

I hope you give it a try!

#gamedev #indiedev #indiegame #pixelart #GMTKJam

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Preview
Gloopy by Betshet, Jacke, pouny, Lying On Bell, ThomasMakesGames, yadiau A 2D platformer with infinite falling - Made for GMTK Game Jam 2025

Updated my GMTK Jam game Gloopy with a few bugfixes, as well as an entire new level! Play it here : betshet.itch.io/gloopy
#gamedev #GMTKJam #indiedev #pixelart #indiegamedev

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The initial sketches I made for the design and concept of our #GMTKjam protagonist vs end design.

I pitched the character as a timid historian in contrast to usual intrepid adventurer like Indiana Jones.

'Initially got inspired by Tintin for the design, but ended up choosing to make 'em fem.

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✨ We made a game for GMTK 2025 Game Jam – Ouroboro’s Express!
🧹 Surf your broom, grab as many tarot cards as you can, and cross the finish line.
⚡ Ride your past runs for a speed boost.
🎮 Play it now on itch.io – link in bio!

#GMTKJam #IndieGameDev #GameJam #WitchGame #itchio

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Chores by chris d brown, meghan0n for GMTK Game Jam 2025 Work - Sleep - Chores - Repeat

Our #GMTKJam entry got fab feedback! I think this comment is my fave:

"The artwork was gorgeous, the music wonderfully reflecting the tone in its casual monotony, the emergent narrative was very compelling and personalised to each player, and the theming was just spot on."

itch.io/jam/gmtk-202...

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Post image

What do you suppose this says about the Builder's Heart? ex-ignorantia.itch.io/last-round play Last Round, a #poetic #puzzle #eldtricthorror game on itch 🐙🍻
#indiegame #indiedev #gmtkjam

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