Copen sings "Waluigi on the PS1"! 🤑💅💦💸✨👹😂 | (Objection.lol x Azure Striker Gunvolt series)
#Copen #CopenKamizono #Kirin #Gunvolt #AzureStrikerGunvolt #AzureStrikerGunvolt2 #AzureStrikerGunvolt3 #ASGV #ASGV2 #ASGV3 #inticreates #meme #memes #gunvoltmeme #gunvoltmemes #GV #GV1 #GV2 #GV3
GV1 DevLog 9
Sorry to like 5 people who ever cared about it.
But progress on GV1 will be stopped for an unquantifiable amount of time. Due to what seems to be depression
No idea when I will renew it, I will do so as soon as I can
#GameDev #Dev #DevLog #GV1 #depression
b acdnt, I dsvrd ts wy o typn, n m lvn i s mch, ima pt a whl optnl chrctr tht spks lk tht in t #GV1
less work done today than yesterday, but substantial progress with #GV1 nonetheless
Welp, I can finally get back to actually Coding #GV1
I have finally figured out how to setup the menu so that things look good and don't have any stupid problems, so I can get to coding as soon as tomorrow, if i get good work done.
Welp, i guess no #GV1 DevLog.
For reasons, I have to completely redesign the menu visuals, so it will take a bit longer before i can get anything showable.
Darnit.
if the progress speed i had on the #GV1 thing keeps up, I might be able to do a full DevLog somewhen next week
GV1 Devlog 7.5b
I actually didn't like this one really, trying to have it semi-3D made a lot of weird perspective issues
So I present to y'all, Concept V2 (it took me 2.5 days to make, cause I needed to fully animate it)
#GameDev #Dev #DevLog #GV1 #Pixelart #ConceptArt #Animation
GV1 DevLog 7.5
Started solidifying the vague concepts of the battle system, that I have been dreaming up for quite a while now.
This is a Concept Art I made
Not showing any actual character/stuff designs just yet
#GameDev #Dev #DevLog #GV1 #Pixelart #ConceptArt
GV1 DevLog 7
I finally got a hand of that darn dialogue system
I'll let Planky here explain the whole thing
Changeable Animated Faces, Changeable Text Backgrounds, Changeable text properties like text speed and text effects
And more
#GameDev #Dev #DevLog #Godot #GV1
GV1 DevLog 6
It's been almost a month since last update, but don't worry, I'm still working on it.
I had some technical, personal, and interpersonal issues lately, but it seems like its all done, so I'm getting back on that grind.
New worthwhile DevLog soon.
#GameDev #Dev #DevLog #Godot #GV1
GV1 DevLog 5
Had to sidetrack from the textbox idea for a day
A very bad bug has appeared suddenly, where at times the controls would stick down
Along with fixing that, I got some experience with UI nodes, And added some sprite animation (totally a placeholder)
#GameDev #Dev #DevLog #Godot #GV1
GV1 DevLog 4
It took me few days but the Input Buffer is bugless
Now walking inputs have 0.1s buffer, so about 6 frames
I also fixed a weird bug where the player would stop for 1 frame when holding the walk button
And added a key display for the Devlog vids
#GameDev #Dev #DevLog #Godot #GV1
GV1 DevLog 3
Didn't do much, but at least fixed some weird visual bugs
Turned out that LOD distance was set to 0, making everything look weird. There was also some weird Compression and Mipmap-ing that I fixed, now it looks good (textures are still placeholders)
#GameDev #Dev #DevLog #Godot #GV1
GV1 DevLog 2
I had 30 min of hair ripping madness, cause i didn't notice that i was adding and subtracting the same numbers form the same place, ending up with no progress for that time.
But i finally got over it, and now i have that elevation changes working :D
#GameDev #Dev #DevLog #Godot #GV1