For anyone interested in the latest development of AME, I've published a detailed Devlog on the community page!
Check it out: lucagge.itch.io/ame-engine/c...
#gamedev #indiedev #gameengines #DevTools #devlog
Reworked AME Engine’s data system from CSV to Lua. This unlocks:
-More flexible data
-Better event handling
-Custom scripting
More power, better performance, smoother workflow.
Big step forward.
#gamedev #indiedev #gameengines #DevTools
Stay updated: lucagge.itch.io/ame-engine/c...
Big update coming tomorrow for AME Engine.
I completely reworked how input/output data is handled.
It was a big change, but it makes everything faster, more flexible, and much more powerful to work with.
I’ll explain more in detail in the devlog tomorrow!
#gamedev #indiedev #gameengines #DevTools
Building in AME Engine feels like using custom LEGO blocks.
You:
- Pick components
- Assemble them into entities
- Tweak behavior through tools
- Test instantly
Less coding barriers, more iteration - and fun!
#gamedev #indiedev #gameengines #DevTools
Resolution and scaling are constant headaches in game dev.
AME is designed to remove that burden, especially for new/art-focused #gamedev and #indiedev and multi-platform projects.
The goal is simple: you shouldn’t have to think about this at all!
#gameengines #DevTools
Resolution and scaling issues across devices?
Classic.
AME adapts automatically to different screen sizes:
-Scale is tied to window size
-Everything tweakable in settings
-Previewed UI at any resolution directly in the editor
Now you can focus on creating!
#gamedev #indiedev #gameengines #DevTools
Dev update: currently working on bridging AME Engine tools with core systems. Focusing on cleaner integration and smoother workflows. Coming together nicely so far!
#gamedev #indiedev #gameengines #DevTools #devlog
AME Engine makes it surprisingly easy to create game entities.
You can mix and match custom modules to build robust behaviors: no programming is required.
High customization, clean structure, and systems that just work together are the engine's goals.
#gamedev #indiedev #gameengines #DevTools
After 10 yrs of Unity development I'm developing Plume3D, A code-driven, scriptable 3D game engine bringing simplicity and immediacy into a modern workflow — Inspired by LÖVE and XNA, powered by SDL3, Vulkan, Wren, OpenAL, and Jolt.
Check it out! plume3d.com
#indiedev #gameengines #BuildInPublic
Why Game Engines Are Becoming Platforms, Not Just Tools
buff.ly/3X6vDXp
#news #gameengines #gamingplatforms #gamingnews
I updated SDL, updated the tooling, and added in a Vulkan renderer to the OpenXray project to get a better understanding of #CPlusPlus and #GameEngines
github.com/OpenXRay/xra...
#gamedev #indiegamedev #STALKER
The community drew parallels to games like Astroneer & From Dust for terrain deformation. There's also curiosity about how SDFs relate to modern tech like Unreal's Nanite for geometry streaming. #GameEngines 4/6
The discussion highlights alternatives like Godot & Stride, offering robust C# support and different architectural philosophies. For some projects, these engines present a more stable or performant path than Unity. #GameEngines 6/6
Did you hear about Steam chocolate?
#indiegame #gamedesign #unity #unity2d #gaming #gamedevelopment #pixelart #gameengines
Wishlist on Steam here: store.steampowered.com/app/3847450/...
Discord:
discord.gg/gHYC8qQjps
Specific examples of GC in gaming were shared, including its use in major game engines and even games like Minecraft. This demonstrates that carefully managed GC can be effective even in demanding, interactive systems. Proof in practice! #GameEngines 5/6
After 1.3k lines of code. I have TRIANGLE!
#programming #vulkan #C++ #graphicsprogramming #gamedevelopment #gameengines
Cave Engine 1.3 is out, I’ll be doing a game jam on a less busy weekend.
Python engine with a similar structure and graphical feature set to Unity, not open source but one-time purchase. I’ve had great success dabbling. #Linux native!
#gameengines #python #gamedev
unidaystudio.itch.io/cave-engine
We just published our first article.
Read about Copper-Engine version 0.3, the state of the engine and our plans for the future!
coppr.dev/article/firs...
#software #softwaredevelopment #programming #gameengine #gamedev #gameengines #copper #copperengine
This Week in Game Engines #20! enginesdatabase.com/blog/this-we...
This week we have Godot 4.5 coming right up with stencil support, Unity developing their game in-house, some interesting timing on Unreal Engine tech interview with Borderlands 4, and much more!
#gamedev #gameengines
The debate extends to game engines vs. custom solutions. Established engines (Unity/Unreal) offer efficiency & toolsets. Custom engines grant unparalleled creative freedom & unique aesthetics. #GameEngines 6/7
Game me and my studio are making. But on the other end it will take more time to make an engine and increase dev time on the game which idk about. I need help please someone give me advice 😭😭😭 (3/3)
#games #gamedev #developer
#gameengines #godot4
This week in Game Engines #18! enginesdatabase.com/blog/this-we...
This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!
#gamedev #gameengines
I sat down with Zeeshan Ahmad Khan to talk about The Art and Science of Game Engines.
We dived into the hidden complexities behind building engines: Physics, optimization, multiplayer & more. A must-watch for game devs! #gamedev #gamedevelopment #gameengines
This Week in Game Engines #17! enginesdatabase.com/blog/this-we...
This week we have Godot and Phaser new release candidates, Unreal Engine new tutorials and a BUNCH of cool content for the graphical engineering enthusiasts.
#gamedev #gameengines #godot #phaser
This Week in Game Engines #16! enginesdatabase.com/blog/this-we...
This week we have showcases for Narrat Engine and Godot, a great Blender Foundation article on a workflow to use Blender and Godot, the story behind Dungeon Keeper, and much more!
#gamedev #gameengines
The Wheel Trap
The Wheel Trap
#programming #Featurecreep #Gamedevelopment #Gameengines #Overengineering
programmerhumor.io/gamedev-memes/the-wheel-...
I went to both Manchester #ComicCon and #MegaCon last weekend. I’ll probably just do #Megacon (both days) next year - was good to see that some of the indie developers who had stalls are people who already follow me. Maybe next year I’ll have a chat about #GameEngines etc
Morgan is a video game composer who loves making music and game audio systems with the power to transport people to other worlds.
@morgan-ars.bsky.social
#videogame #game #gamemusic #music #composer #audio #indiedev #indiegamedev #indiegame #soundFX #sfx #games #musicxomposer #gameengines #unity
The Perfect Triple Pun Doesn't Exi-
The Perfect Triple Pun Doesn't Exi-
#programming #Programminghumor #Gamedevelopment #Gameengines #Unity
programmerhumor.io/gamedev-memes/the-perfec...