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#GeometryScripting

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I asked you guys if you'd be interested in seeing how to create a cave system in #UnrealEngine. You all said yes. By combining #PCG with #GeometryScripting, it becomes quite simple. :)

This is only the beginning. Tutorial coming soon!

www.youtube.com/@Procedural_...

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Still working on my procedural mesh query library (extending #GeometryScripting in #UE5 to add some app-specific functions). I've got it working in Blueprint but am converting to C++. As I was testing, I was reminded that sometimes developer scaffolding can have its own (admittedly odd) aesthetic.

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Video

New update on my WIP Ivy Generator

Using Geometry Scripting in Unreal, I saved branch length and spawn time into a new UV channel during StaticMesh export.
Then used that data in a custom shader to animate ivy growth over time.

#UE5 #PCG #GeometryScripting #TechnicalArt #Shader

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