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#GetKeyOpenDoor
Advertisement ยท 728 ร— 90
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Back again at personal #GameDev for #GetKeyOpenDoor, my short #PixelArt platformer. This is the introductory level for Gargoyles. It's probably too hard right now, but I'm going to fine tune difficulty when I have all the levels laid out.

#MadeWithDefold

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Well, I lied. Having optional pickup items for each level means you need a level select screen to replay levels. Also, no more total play time but per level complete time. And the level select grid dictated that the game will have 30 levels total ๐Ÿ˜ฌ

#GameDev #GetKeyOpenDoor #ScreenshotSaturday

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Well, #GetKeyOpenDoor is feature complete (minus audio). I have the list of gameplay features to introduce to the player, to be sorted. Now I *just* have to make the actual levels... ๐Ÿ˜…

#GameDev #MadeWithDefold

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Also, finally found the time to implement these little flame pickups in #GetKeyOpenDoor

#GameDev #MadeWithDefold

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I wanted to add some simple collectible to #GetKeyOpenDoor but I didn't want the classic coin, so I opted for a small flame in style with the game. Damn, drawing animated flames is hard... This one isn't great but will do for now.

#GameDev #PixelArt

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Here is an example of what I can do with the signal handlers from my previous post and a pressure plate that can also be activated by moving slimes.

#GetKeyOpenDoor #GameDev #PixelArt #LevelDesign #MadeWithDefold

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During a brief holiday, I implemented entity signals with propagation, delay and signal queues to keep the player input sequence when there is a delay.

Here is a test with a lever as a signal producer and some blinking platforms as signal targets/propagators.

#GameDev #PixelArt #GetKeyOpenDoor

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Photo of a paper notebook with various sketches and notes: on the upper left there are two couples of square platforms with a circle in the middle. The first circle is empty, the second is full, the third (on the second row) is full while the fourth is half full. The note on the first couple says "Switch Platform ", while the note on the second couple says "Timer Switch Platform". A note on both couples says "Both are automatically activated on passage by the player or the enemies". A callout on both couples says "How to differentiate in 8x8?". Below there is another couple of platforms both with a lever on them, the first switched to the right, the second to the left. A note says "Lever switch: must be explicitly activated by the player pressing down arrow". Below, a bigger centered note says: "Can all be connected to:". In the lower part of the page, there is a drawing of two square platforms one above the other with a closed metal gate between the two, two other platforms a little to the right have an open metal gate instead. A note below says: "Gates (will kill player if closes on them)". Two other square platforms are to the right, one normal, the other with dashed contours, a note below says: "Disappearing platforms". Finally, a square platform between two edges with movement arrows to its left and right, the note says: "Moving platforms".

Photo of a paper notebook with various sketches and notes: on the upper left there are two couples of square platforms with a circle in the middle. The first circle is empty, the second is full, the third (on the second row) is full while the fourth is half full. The note on the first couple says "Switch Platform ", while the note on the second couple says "Timer Switch Platform". A note on both couples says "Both are automatically activated on passage by the player or the enemies". A callout on both couples says "How to differentiate in 8x8?". Below there is another couple of platforms both with a lever on them, the first switched to the right, the second to the left. A note says "Lever switch: must be explicitly activated by the player pressing down arrow". Below, a bigger centered note says: "Can all be connected to:". In the lower part of the page, there is a drawing of two square platforms one above the other with a closed metal gate between the two, two other platforms a little to the right have an open metal gate instead. A note below says: "Gates (will kill player if closes on them)". Two other square platforms are to the right, one normal, the other with dashed contours, a note below says: "Disappearing platforms". Finally, a square platform between two edges with movement arrows to its left and right, the note says: "Moving platforms".

Things yet to implement in #GetKeyOpenDoor before I can make some actually interesting levels.

#GameDev #LevelDesign

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Photo of a paper notebook with a black pen sketch of a platformer level. The sides are numbered, horizontally and vertically, to mark the tiles coordinates. On the upper side a couple sketches indicate the height and length of the character's jump. The level is named "The Pit".

Photo of a paper notebook with a black pen sketch of a platformer level. The sides are numbered, horizontally and vertically, to mark the tiles coordinates. On the upper side a couple sketches indicate the height and length of the character's jump. The level is named "The Pit".

#LevelDesign has always been the part of #GameDev that makes me nervous the most. It gives me a lot of blank canvas anxiety, so I'm trying to use #GetKeyOpenDoor as a way to practice this skill.

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Another slime for #GetKeyOpenDoor. This one is on a roll! Making these pixels has become a sort of retreat from... *gestures at the world in general*
Now I need to bring them to life in a test level.

#GameDev #PixelArt

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I'm enjoying drawing these little slimy #PixelArt foes for #GetKeyOpenDoor. I'm no artist, but at this resolution I feel like I can experiment within my limits. Gave the previous slime a red eye, to make it a little more menacing, and made it jump.

#GameDev

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A running slime enemy.
Someone might find it cute, but better not try to pet it.

#GetKeyOpenDoor #PixelArt #GameDev

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Update on #GetKeyOpenDoor progress. In short bursts, in the last few weeks, I have:
- Widened the resolution a bit
- Got a title screen and menu
- Added a transition showing elapsed time and number of deaths
- Started a few tutorial levels

#GameDev #PixelArt #MadeWithDefold #ScreenshotSaturday

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Photo of my working setup: a small desk with keyboard, mouse two monitors and a couple speakers. Under the desk there is a medium tower pc. On the left side of the desk there's a midi keyboard on its stand. The two monitors show OpenMPT and a browser with the program docs open.

Photo of my working setup: a small desk with keyboard, mouse two monitors and a couple speakers. Under the desk there is a medium tower pc. On the left side of the desk there's a midi keyboard on its stand. The two monitors show OpenMPT and a browser with the program docs open.

Working on this little #GetKeyOpenDoor thing has inspired me so much that I even started making music again, after more than twenty years without touching a keyboard.

#GameDev

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Implemented ladders (they are HARD to get right), first hurting entity, death and respawn.

#GameDev #Defold #PixelArt #GetKeyOpenDoor

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