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Procedurally generated buildings with interiors for my upcoming adventure game #GrimShiver. Working on the poster generation system too for lore about the world around you.
#ScreenshotSaturday
NimianLegends.com

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Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
NimianLegends.com

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Chimney studies for #GrimShiver
NimianLegends.com

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The simple magic system in Wilderless and Meadowfell was added in preparation for a full system debuting in the upcoming #GrimShiver. ScorchQuake is one example: It tears through nearby trees and enemies, and leaves a trail of flames in its wake🔥
NimianLegends.com

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By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️
#iPad #MadeWithUnity

NimianLegends.com

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Pinch to zoom - all my games give you a generous camera view so you can zoom out to the tree tops or close up into the forest flow. #GrimShiver #indiegame

NimianLegends.com

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Pinch to zoom, from treetops dancing in the breeze to the quiet shadows beneath the forest canopy. Light, movement, and atmosphere, I'm working to make the world feel alive at every scale❤️🌳 iPad Pro (2020)
#GrimShiver #indieDev #screenshotsaturday
NimianLegends.com

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#Grimshiver photomode iPad Pro (2020)

NimianLegends.com

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Wyvern in the woods | #Grimshiver

A dragon wanders through sunlight-filtered woods.
Testing my next #IndieGame lighting, IK, and performance on iPad Pro (2020). I wish I had an M4, just to see how far I could push it❤️

#OpenWorld #MadeWithUnity #IndieDev
nimianlegends.com

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Wyverns are coming to #Grimshiver

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Stonetower trees in Runkhaven forest | #Grimshiver
#indiedev #madewithunity #iPad

NimianLegends.com

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Exploring new forest environments for #GrimShiver — captured on iPad Pro 2020.

NimianLegends.com
#madewithunity #indiegame

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Testing Trees | GrimShiver
Testing Trees | GrimShiver YouTube video by ProtopopGames

I use the #Wilderless engine to quickly test new trees for #GrimShiver and see what works and what doesn’t. It takes many iterations, custom tweaks, and performance optimizations before I finalize a biome.
youtu.be/ShGzAmRmgXQ

NimianLegends.com
#iPad #madewithunity #indieDev

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Vegetation & environment test 🌿 | #GrimShiver

Before bringing them into my main project, I test plants and shaders in a separate Unity scene. My upcoming #cozyhorror game GrimShiver uses a more realistic look than #Meadowfell to suit its darker tone.

nimianlegends.com
#madewithunity #indiedev

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#GrimShiver takes place along a forbidding coastline, a departure from the procedurally generated islands of #Meadowfell and #Wilderless, with an eerie atmosphere and an overarching story to draw you into its world. Think of it as Wilderless, but haunted👻🖤

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It's alive!
#GrimShiver #indiegames

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Wilderless meets dark fantasy in #GrimShiver: Cleanse or conquer in a chilling, procedurally generated world warped by corruption, bound by greed, and broken by despair 🕯️⚔️⚫️

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While #Meadowfell offers a pastoral take on Wilderless, #GrimShiver presents a horror-themed interpretation, featuring dramatic lighting, dark settings, and eerie creatures.

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