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#HEREWAY

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Today I worked on integrating the new animations and base character model into the existing control code. I also optimised the god rays slightly, but to be honest I want to rewrite that whole thing

#godot #indiedev #gamedev #indiegames #solodev #pixelart #solodev #HEREWAY

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Added subbranches and lots of new controls to make the trees extra gnarly if need be

#b3d #geometrynodes #blender #HEREWAY

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I have added a function to my geometry nodes set-up to remesh the canopy for more efficient use of quads with less overdraw, better shading and more artistic control :)

#godot #indiedev #gamedev #indiegames #blender #b3d #geometrynodes #solodev #HEREWAY

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