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Posts by ZeeZee

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Been working away at various procedural road network systems for weeks now. This latest attempt is a step in the right direction but I'm still not a fan and it takes a real long time to work.

5 months ago 4 0 0 0

Super creepy. Thick black outline might be a bit much, maybe try making it more of a dark greenish colour?

6 months ago 0 0 0 0
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Implemented poisson disc sampling :)

6 months ago 3 0 0 0

Thank you! This style definitely isn't a replacement for or necessarily better(or worse) than 2D art. Its a different way of doing things that has its own advantages and disadvantages. :)

6 months ago 0 0 0 0

Looks wonderful, but you should try making sure the player's wake is at the same texel density as the rest of the water

6 months ago 2 0 1 0

I love the sparks though

6 months ago 1 0 1 0
Screenshot of Caravan SandWitch - an openworld narrative exploration game made with a team of ~10 people

Screenshot of Caravan SandWitch - an openworld narrative exploration game made with a team of ~10 people

Characters Concept Art - the nomads of Caravan SandWitch

Characters Concept Art - the nomads of Caravan SandWitch

Storyboard for a key scene in the game "The Wanderer - Frankenstein's Creature"

Storyboard for a key scene in the game "The Wanderer - Frankenstein's Creature"

Menu mockup for the game "Road 96"

Menu mockup for the game "Road 96"

Hi, I'm an Art Director & 3D Game Artist
Available for hire πŸ‘

I worked on award-winning stylized games
Looking for the next project I can contribute to πŸ‘€

Please reach out!
πŸ’Œ boury.charles@gmail.com

RT appreciated ✨

6 months ago 539 148 9 2
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The Tankegeddon! demo is out now on Itch!πŸ’₯

I'd really appreciate it if you could check it out, and leave some feedback on the page's comments section! πŸ’­πŸ¦†

You can check it out here - inferno-duck.itch.io/tankegeddon-...

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

1 year ago 22 8 0 0
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Today I worked on integrating the new animations and base character model into the existing control code. I also optimised the god rays slightly, but to be honest I want to rewrite that whole thing

#godot #indiedev #gamedev #indiegames #solodev #pixelart #solodev #HEREWAY

6 months ago 22 6 0 0

That's some really cool open ended puzzle gameplay :o

6 months ago 2 0 1 0

Added subbranches and lots of new controls to make the trees extra gnarly if need be

#b3d #geometrynodes #blender #HEREWAY

6 months ago 0 0 0 0

That site made me so mentally ill as a teenager

6 months ago 1 0 0 0
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BEHOLD! A TREE

6 months ago 0 0 0 0
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Let's just relax for a while 😌

#indiegame #pixelart #metrodivania #GodotEngine #platformer

6 months ago 30 9 4 0

Great work!

6 months ago 0 0 0 0
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Games for a Cause submissions are in!

We had over **160** participants in my first jam!

Your games humble me as a Game Designer and I'm so happy what we created for 300$+ dollars for animal charities.

You are all incredible, thank you for the support 😭😭😭

#gamejam #indiedev #gamedev #godot

6 months ago 29 7 1 0

Cloud shading is two noise textures scrolling at different speeds.

I offset the sample point from the world-space position in the direction of the main light to make it look like the cloud layer is far away.

I take the minimum of the regular shadow map and of the clouds to get the attenuation

6 months ago 1 0 1 0
brief alt text description of the first image

brief alt text description of the first image

'Rebuilding a Neolithic City' by ChuckCG

blenderartists.org/t/rebuilding-a-neolithic...

#b3d #blender #blender3d #blenderrender #blendercommunity #3d

6 months ago 29 6 0 0

Love the particles

6 months ago 0 0 0 0
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😌 Nobody’s gonna notice that I haven’t implemented taking damage.

#gamedev #indiedev #surrealgame #GodotEngine

6 months ago 37 5 1 0

Your art style is crazy unique, i love it

6 months ago 1 0 1 0

Thank you so much :)

and yeah geometry nodes are complicated, but every geometry nodes set-up gets inserted in as its own custom modifier, which means its quite easy to integrate with everything else

6 months ago 1 0 0 0

All the geometry nodes stuff is precalculated in blender, I just export it with "apply modifiers" ticked. This is just one MeshInstance3D, with a shader that's designed to read the custom data I've stored in the UVs

6 months ago 1 0 1 0

honestly so relatable. I'm learning geometry nodes at the moment and every simple issue is buried beneath 20 minute videos with unrelated titles

6 months ago 1 0 0 0
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First Rain Artwork by Philipp A. Urlich : https://www.artstation.com/somartist

Hi Bluesky !
As my first post I'd like to share my latest piece of music !
on.soundcloud.com/bXRpZHvquQPQ...

#GameAudio #SoundDesign #IndieDev #NowPlaying #ComposerForGames #MusicForGames

6 months ago 8 2 0 0

Thanks!

6 months ago 1 0 0 0

Thanks :D

6 months ago 1 0 0 0

Really love the differnet rhythmic layers. Feels like the character select screen for an xcom-like based on 80s action and horror movies

6 months ago 1 0 1 0
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I have added a function to my geometry nodes set-up to remesh the canopy for more efficient use of quads with less overdraw, better shading and more artistic control :)

#godot #indiedev #gamedev #indiegames #blender #b3d #geometrynodes #solodev #HEREWAY

6 months ago 43 7 3 1

Thank you Jonatan :) I do hope to release a demo some day, but it will be a long way off at this point

6 months ago 1 0 0 0