I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out!
#r3f #threejs
hello-terrain.kenny.wtf/docs/react
I've uploaded a small example of a world you can walk around in, using the raycast and terrain query API of the terrain library to power a simple character controller. Go have a stroll!
#threejs #r3f #HelloTerrain
hello-terrain.kenny.wtf/examples/ray...
Raycasting character controller + terrain heightmap stamps
(from github.com/Roland09/Ter... )
#threejs #r3f #helloterrain
Terrain raycasting API is working so well~ First time I've ever been able to embody a character and walk around one of my terrain scenes!
#threejs #r3f #helloterrain
I changed the backend of #HelloTerrain to use a texture atlas instead of a flat buffer, hopefully that will make it easier to interpolate between values, because I want to start putting trees and stuff on these terrains!
#threejs #r3f #webgpu
hello-terrain.kenny.wtf/docs/core/el...
Frustum-culling now comes standard in the #HelloTerrain system~
I always enjoyed the debug demonstrations like these, now I get to make my own!
#threejs #webgpu #tsl #procgen