Making traffic behave in a game isn’t as easy as it looks.
Here’s a sped-up figure-eight test showing how vehicles take turns at a junction.
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Ever wondered how we test vehicle systems?
Step one: make them absurdly fast.
Step two: hope the disc doesn’t get in the way.
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Populating the city — one near miss at a time 👣
Here’s how we add people to Disc Golf City and make it feel alive.
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In Disc Golf City, even the sun keeps a schedule 🌇
Here’s a 24-hour lighting cycle squeezed into a few seconds — part of our dynamic day/night system.
#GameDev #IndieGame #HowGamesWork #Lighting #DiscGolfCity
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