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PEOPLE:
- Eiji Aonuma, age 51. Zelda Franchise Supervisor for Hyrule Warriors.
- Shigeru Miyamoto, age 61. Creator of Zelda, General Manager of Nintendo EAD.
- Yosuke Hayashi, age 35. Development Producer for Hyrule Warriors.

QUOTE: 
Aonuma: At first, when Hayashi-san approached me [about Hyrule Warriors], he wanted to make this title closer to a Zelda game than a Dynasty Warriors game—that extended to having boss battles in the dungeons and certain characters in the game. 

However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

PEOPLE: - Eiji Aonuma, age 51. Zelda Franchise Supervisor for Hyrule Warriors. - Shigeru Miyamoto, age 61. Creator of Zelda, General Manager of Nintendo EAD. - Yosuke Hayashi, age 35. Development Producer for Hyrule Warriors. QUOTE: Aonuma: At first, when Hayashi-san approached me [about Hyrule Warriors], he wanted to make this title closer to a Zelda game than a Dynasty Warriors game—that extended to having boss battles in the dungeons and certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Aonuma on Miyamoto's overriding direction for Hyrule Warriors, 2014.

Source: Nintendo Life

#Zelda
#HyruleWarriorsQuote
#AonumaQuote, #MiyamotoQuote, #HayashiQuote

www.hyruleinterviews.com/2a741fe961fd...

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PEOPLE:
- Eiji Aonuma, age 51. Zelda Franchise supervisor for Hyrule Warriors.

QUOTE: 
Q: You happened to be playing a Musou game when Koei Tecmo approached you [about making Hyrule Warriors]. Did that affect how you approached the game you were playing at the time?

Aonuma: At the time I was playing a Musou collaboration game called One Piece: Pirate Warrior. In this game, you are fighting a battle where there are many bases on the battlefield, and you have to figure out what order you take the bases in—and also the timing in which certain things occur. This is not something that had been in previous Zelda games, and so it was a very exciting idea for me to connect with.

PEOPLE: - Eiji Aonuma, age 51. Zelda Franchise supervisor for Hyrule Warriors. QUOTE: Q: You happened to be playing a Musou game when Koei Tecmo approached you [about making Hyrule Warriors]. Did that affect how you approached the game you were playing at the time? Aonuma: At the time I was playing a Musou collaboration game called One Piece: Pirate Warrior. In this game, you are fighting a battle where there are many bases on the battlefield, and you have to figure out what order you take the bases in—and also the timing in which certain things occur. This is not something that had been in previous Zelda games, and so it was a very exciting idea for me to connect with.

Aonuma on playing a Musou crossover before Hyrule Warriors, 2014.

Source: Nintendo Life

#Zelda
#HyruleWarriorsQuote
#AonumaQuote

www.hyruleinterviews.com/2a741fe961fd...

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PEOPLE:
- Eiji Aonuma, age 51. Zelda Franchise Supervisor for Hyrule Warriors.

QUOTE: 
Aonuma: When I was speaking with the development team at Tecmo Koei, I actually told them to do things differently. I gave them a lot of freedom and told them that they didn’t have to be so careful with taking Zelda elements and putting them into Hyrule Warriors. 

As I was working with them, I found the development team has lots of fans of the Zelda franchise, so they were the ones who put it upon themselves to take such a high level of care with the Zelda elements, not me or Nintendo. I gave them so much freedom that I told them they could almost break the Zelda elements a little if they had to, but they didn’t. They were very, very cautious and very careful.

PEOPLE: - Eiji Aonuma, age 51. Zelda Franchise Supervisor for Hyrule Warriors. QUOTE: Aonuma: When I was speaking with the development team at Tecmo Koei, I actually told them to do things differently. I gave them a lot of freedom and told them that they didn’t have to be so careful with taking Zelda elements and putting them into Hyrule Warriors. As I was working with them, I found the development team has lots of fans of the Zelda franchise, so they were the ones who put it upon themselves to take such a high level of care with the Zelda elements, not me or Nintendo. I gave them so much freedom that I told them they could almost break the Zelda elements a little if they had to, but they didn’t. They were very, very cautious and very careful.

Aonuma on giving free rein to the Hyrule Warriors team at Tecmo Koei, 2014.

Source: My Media Gaming Network (MMGN)

#Zelda
#HyruleWarriorsQuote
#AonumaQuote

www.notion.so/c4f80c895e0f...

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PEOPLE:
- Yosuke Hayashi, age 35. Hyrule Warriors Development Producer at Tecmo Koei.
- Eiji Aonuma, age 51. Zelda Franchise Producer during Hyrule Warriors development.

QUOTE: 
"Q: Where does Hyrule Warriors fit within the Zelda timeline?

Hayashi: People speak about the Zelda Timeline and this is definitely separate from that. 

Aonuma: [Laughs]

Hayashi: Even more than a spin-off, we consider Hyrule Warriors a celebration title to celebrate the Zelda franchise. We as developers are not only developing the game, we’re also fans of the series and think of this as the official Zelda fan game. "

PEOPLE: - Yosuke Hayashi, age 35. Hyrule Warriors Development Producer at Tecmo Koei. - Eiji Aonuma, age 51. Zelda Franchise Producer during Hyrule Warriors development. QUOTE: "Q: Where does Hyrule Warriors fit within the Zelda timeline? Hayashi: People speak about the Zelda Timeline and this is definitely separate from that. Aonuma: [Laughs] Hayashi: Even more than a spin-off, we consider Hyrule Warriors a celebration title to celebrate the Zelda franchise. We as developers are not only developing the game, we’re also fans of the series and think of this as the official Zelda fan game. "

Hayashi on making the "official Zelda fan game", 2014.

Source: My Media Gaming Network (MMGN)

#Zelda
#HyruleWarriorsQuote
#HayashiQuote, #AonumaQuote

www.notion.so/c4f80c895e0f...

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PEOPLE:
- Yosuke Hayashi, age 35. Hyrule Warriors Development Producer at Tecmo Koei.
- Eiji Aonuma, age 51. Zelda Franchise Producer during Hyrule Warriors development.

QUOTE: 
"Q: Can you tell me about the relationship between Link and Zelda in Hyrule Warriors?

Hayashi: In Hyrule Warriors Princess Zelda is actually Queen Zelda. She has an army, as a Queen would, and Link is a trainee, but as the story unfolds the relationship between the two greatly changes.  

Aonuma: … With regard to Princess Zelda and her position in each story, we always position her where it’s best suited for that story or theme. … Just because she’s one way in one game, it doesn’t mean she’ll be the same way in the next game. We definitely change how Zelda is used and position her where it’s best for the experience.

That’s as Queen and one of the playable characters in Hyrule Warriors."

PEOPLE: - Yosuke Hayashi, age 35. Hyrule Warriors Development Producer at Tecmo Koei. - Eiji Aonuma, age 51. Zelda Franchise Producer during Hyrule Warriors development. QUOTE: "Q: Can you tell me about the relationship between Link and Zelda in Hyrule Warriors? Hayashi: In Hyrule Warriors Princess Zelda is actually Queen Zelda. She has an army, as a Queen would, and Link is a trainee, but as the story unfolds the relationship between the two greatly changes. Aonuma: … With regard to Princess Zelda and her position in each story, we always position her where it’s best suited for that story or theme. … Just because she’s one way in one game, it doesn’t mean she’ll be the same way in the next game. We definitely change how Zelda is used and position her where it’s best for the experience. That’s as Queen and one of the playable characters in Hyrule Warriors."

Hayashi & Aonuma on Queen Zelda, 2014.

Source: My Media Gaming Network (MMGN)

#Zelda
#HyruleWarriorsQuote
#HayashiQuote,#AonumaQuote

www.notion.so/c4f80c895e0f...

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