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PEOPLE:
- Eiji Aonuma, age 51. Zelda Franchise Supervisor for Hyrule Warriors.
- Shigeru Miyamoto, age 61. Creator of Zelda, General Manager of Nintendo EAD.
- Yosuke Hayashi, age 35. Development Producer for Hyrule Warriors.

QUOTE: 
Aonuma: At first, when Hayashi-san approached me [about Hyrule Warriors], he wanted to make this title closer to a Zelda game than a Dynasty Warriors game—that extended to having boss battles in the dungeons and certain characters in the game. 

However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

PEOPLE: - Eiji Aonuma, age 51. Zelda Franchise Supervisor for Hyrule Warriors. - Shigeru Miyamoto, age 61. Creator of Zelda, General Manager of Nintendo EAD. - Yosuke Hayashi, age 35. Development Producer for Hyrule Warriors. QUOTE: Aonuma: At first, when Hayashi-san approached me [about Hyrule Warriors], he wanted to make this title closer to a Zelda game than a Dynasty Warriors game—that extended to having boss battles in the dungeons and certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Aonuma on Miyamoto's overriding direction for Hyrule Warriors, 2014.

Source: Nintendo Life

#Zelda
#HyruleWarriorsQuote
#AonumaQuote, #MiyamotoQuote, #HayashiQuote

www.hyruleinterviews.com/2a741fe961fd...

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PEOPLE:
- Yosuke Hayashi, age 46. Producer for Hyrule Warriors, Age of Calamity, and Age of Imprisonment.

QUOTE: 
Hayashi: Games are kind of like tools for sharing memories in that there are common experiences players have. For example, in the Legend of Zelda games, there are mechanics like "here's what you do if you find a cracked wall" or "do this when Ganondorf summons a ball of energy." These experiences are shared by everyone as a common language, and that's what makes them so appealing.

PEOPLE: - Yosuke Hayashi, age 46. Producer for Hyrule Warriors, Age of Calamity, and Age of Imprisonment. QUOTE: Hayashi: Games are kind of like tools for sharing memories in that there are common experiences players have. For example, in the Legend of Zelda games, there are mechanics like "here's what you do if you find a cracked wall" or "do this when Ganondorf summons a ball of energy." These experiences are shared by everyone as a common language, and that's what makes them so appealing.

Hayashi on shared memories creating a common language, 2025.

Source: Creator's Voice

#HayashiQuote

www.hyruleinterviews.com/1f941fe961fd...

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PEOPLE:
- Yosuke Hayashi, age 31. Producer & Director for Metroid: Other M. Later: Producer of the Hyrule Warriors games.
- Ryuzi Kitaura. Cinematic Director for Metroid: Other M.
- Yoshio Sakamoto, age 51. Producer & Director for Metroid: Other M.

QUOTE: 
Hayashi: Well, when [Sakamoto and Kitaura] were explaining the movements on the storyboards [for Metroid: Other M], for example, there'd sometimes be a reference to an obscure old monster film that only the two of them would get.

Iwata: So these references meant nothing to you, coming from a different generation?

Hayashi: That's right [laughs]. They'd say things such as 'This part is just like Gyaosu'—I was none the wiser what they meant.

Iwata: Ah, Gyaosu, eh? [laughs]

Kitaura: It was just the two of us who understood.

Iwata: Actually, I'm a member of the generation that knows about Gyaosu as well... [laughs]

PEOPLE: - Yosuke Hayashi, age 31. Producer & Director for Metroid: Other M. Later: Producer of the Hyrule Warriors games. - Ryuzi Kitaura. Cinematic Director for Metroid: Other M. - Yoshio Sakamoto, age 51. Producer & Director for Metroid: Other M. QUOTE: Hayashi: Well, when [Sakamoto and Kitaura] were explaining the movements on the storyboards [for Metroid: Other M], for example, there'd sometimes be a reference to an obscure old monster film that only the two of them would get. Iwata: So these references meant nothing to you, coming from a different generation? Hayashi: That's right [laughs]. They'd say things such as 'This part is just like Gyaosu'—I was none the wiser what they meant. Iwata: Ah, Gyaosu, eh? [laughs] Kitaura: It was just the two of us who understood. Iwata: Actually, I'm a member of the generation that knows about Gyaosu as well... [laughs]

Hayashi, Iwata, & Kitaura on generational knowledge, 2010.

Source: Iwata Asks

#MetroidOtherMQuote
#HayashiQuote, #KitauraQuote, #SakamotoQuote, #IwataQuote

www.notion.so/6438e3a91bbd...

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PEOPLE:
- Yosuke Hayashi, age 35. Hyrule Warriors Development Producer at Tecmo Koei.
- Eiji Aonuma, age 51. Zelda Franchise Producer during Hyrule Warriors development.

QUOTE: 
"Q: Where does Hyrule Warriors fit within the Zelda timeline?

Hayashi: People speak about the Zelda Timeline and this is definitely separate from that. 

Aonuma: [Laughs]

Hayashi: Even more than a spin-off, we consider Hyrule Warriors a celebration title to celebrate the Zelda franchise. We as developers are not only developing the game, we’re also fans of the series and think of this as the official Zelda fan game. "

PEOPLE: - Yosuke Hayashi, age 35. Hyrule Warriors Development Producer at Tecmo Koei. - Eiji Aonuma, age 51. Zelda Franchise Producer during Hyrule Warriors development. QUOTE: "Q: Where does Hyrule Warriors fit within the Zelda timeline? Hayashi: People speak about the Zelda Timeline and this is definitely separate from that. Aonuma: [Laughs] Hayashi: Even more than a spin-off, we consider Hyrule Warriors a celebration title to celebrate the Zelda franchise. We as developers are not only developing the game, we’re also fans of the series and think of this as the official Zelda fan game. "

Hayashi on making the "official Zelda fan game", 2014.

Source: My Media Gaming Network (MMGN)

#Zelda
#HyruleWarriorsQuote
#HayashiQuote, #AonumaQuote

www.notion.so/c4f80c895e0f...

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