Advertisement · 728 × 90
#
Hashtag
#IwataQuote
Advertisement · 728 × 90
PEOPLE:
- Satoru Iwata, age 51. President of Nintendo.
- Shigeru Miyamoto, age 58. Producer of Ocarina of Time.

QUOTE: 
Iwata: Still, to think it's been thirteen years already [since the release of Ocarina of Time]…

Miyamoto: I know. My kid was in the upper grades of elementary school… Oh, that's right; one thing I remember very well from that time was when my wife saw our child playing Ocarina of Time. She said, "When I'm just looking at it, I think it's pretty, but I'd never want to try it." I thought, "Something has to be done about this!" [laughs].

I mean, she'd never really cared about games at all before, and here she was, finally showing an interest, and yet… It felt as though a customer had come right up to the entrance, but then she'd turned around and gone back home. …

I thought, "No! I was so close!"

PEOPLE: - Satoru Iwata, age 51. President of Nintendo. - Shigeru Miyamoto, age 58. Producer of Ocarina of Time. QUOTE: Iwata: Still, to think it's been thirteen years already [since the release of Ocarina of Time]… Miyamoto: I know. My kid was in the upper grades of elementary school… Oh, that's right; one thing I remember very well from that time was when my wife saw our child playing Ocarina of Time. She said, "When I'm just looking at it, I think it's pretty, but I'd never want to try it." I thought, "Something has to be done about this!" [laughs]. I mean, she'd never really cared about games at all before, and here she was, finally showing an interest, and yet… It felt as though a customer had come right up to the entrance, but then she'd turned around and gone back home. … I thought, "No! I was so close!"

Miyamoto on the time he was so close, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#IwataQuote, #MiyamotoQuote

www.hyruleinterviews.com/d4112e274538...

27 7 0 0
PEOPLE:
Satoru Iwata. President of HAL from 1993-2000, President of Nintendo from 2002-2015.

QUOTE:
Iwata: Ask me what sort of company I would want to work for, and I would say “A place where my boss understands me”, or “A place where my boss cares about my quality of life.”

I also believe that everyone is different and always changing. Sure, lots of people never change. But I would never want to work under a leader who failed to understand that people can evolve.

I would want a boss who pays attention and acknowledges my growth.

PEOPLE: Satoru Iwata. President of HAL from 1993-2000, President of Nintendo from 2002-2015. QUOTE: Iwata: Ask me what sort of company I would want to work for, and I would say “A place where my boss understands me”, or “A place where my boss cares about my quality of life.” I also believe that everyone is different and always changing. Sure, lots of people never change. But I would never want to work under a leader who failed to understand that people can evolve. I would want a boss who pays attention and acknowledges my growth.

Iwata on what sort of company he would want to work for (Hobonichi, 2019).

Source: Ask Iwata

#IwataQuote

www.hyruleinterviews.com/75446f6b0f75...

28 3 0 0
PEOPLE:
- Shigeru Miyamoto, age 66. Creator of Zelda, & Mario. Pokémon Snap Producer.
- Satoru Iwata, age 59. President of HAL, then Nintendo. Pokémon Snap Producer.

QUOTE: 
Miyamoto: It was rare for Iwata and me to commit ourselves to the same game, but a notable exception was Pokémon Snap, for the Nintendo 64, where we were both deeply involved. 

I was working to make the photo-taking aspect more robust, but Iwata stressed that while a game where you take photos was a decent start, what really mattered was what you could photograph. Then at one point he told me “Miyamoto, I think it’s Pokémon. That’s what the people really want to photograph.”

PEOPLE: - Shigeru Miyamoto, age 66. Creator of Zelda, & Mario. Pokémon Snap Producer. - Satoru Iwata, age 59. President of HAL, then Nintendo. Pokémon Snap Producer. QUOTE: Miyamoto: It was rare for Iwata and me to commit ourselves to the same game, but a notable exception was Pokémon Snap, for the Nintendo 64, where we were both deeply involved. I was working to make the photo-taking aspect more robust, but Iwata stressed that while a game where you take photos was a decent start, what really mattered was what you could photograph. Then at one point he told me “Miyamoto, I think it’s Pokémon. That’s what the people really want to photograph.”

Miyamoto on Iwata’s flash of inspiration for Pokemon Snap, 2019.

Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

#PokémonSnapQuote
#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/9f39f7f356ad...

36 11 0 1
PEOPLE:
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Iwata: When the economy is strong, people tend to buy three things from the top of their wish list. But when things are bad, people often buy only the first thing on their list. 

Fortunately for us a lot of shoppers put our products at the top of their list.

PEOPLE: - Satoru Iwata, age 49. President of Nintendo. QUOTE: Iwata: When the economy is strong, people tend to buy three things from the top of their wish list. But when things are bad, people often buy only the first thing on their list. Fortunately for us a lot of shoppers put our products at the top of their list.

Iwata on people's buying habits when the economy is bad, 2008.

Source: Reuters

#IwataQuote

www.hyruleinterviews.com/f7e818e6c121...

30 4 1 0
PEOPLE:
- Satoru Iwata, age 51. President of Nintendo.
- Shigeru Miyamoto, age 58. Producer of Ocarina of Time, creator of the Zelda series.

QUOTE: 
Iwata: What do you think it is that makes Ocarina of Time a special game for so many people?

Miyamoto: Hmm… What indeed. I don't understand it all that well myself.

Iwata: Of all the Zelda games, you were very deeply involved with Ocarina of Time.

Miyamoto: I was. I think I was most deeply involved in that one.

Iwata: That just may be the answer, right there [laughs].

Miyamoto: No, no [laughs]

PEOPLE: - Satoru Iwata, age 51. President of Nintendo. - Shigeru Miyamoto, age 58. Producer of Ocarina of Time, creator of the Zelda series. QUOTE: Iwata: What do you think it is that makes Ocarina of Time a special game for so many people? Miyamoto: Hmm… What indeed. I don't understand it all that well myself. Iwata: Of all the Zelda games, you were very deeply involved with Ocarina of Time. Miyamoto: I was. I think I was most deeply involved in that one. Iwata: That just may be the answer, right there [laughs]. Miyamoto: No, no [laughs]

Miyamoto on the Zelda game he was most deeply involved with, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#IwataQuote, #MiyamotoQuote

www.hyruleinterviews.com/d4112e274538...

20 3 0 0
PEOPLE:
- Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD.
- Satoru Iwata, age 51. President of Nintendo.
- Gunpei Yokoi. Producer of Miyamoto’s games from 1981 to 1983. Creator of the D-Pad and the Game Boy.

QUOTE: 
Q: Was your boss Gunpei Yokoi-san [early in your career]?

Miyamoto: Not exactly.

Q: No?

Miyamoto: No. Although I did learn a lot by watching him work, in terms of who my boss was, that would directly be the then-president Hiroshi Yamauchi-san.

Iwata: Yokoi-san was only above Miyamoto-san for a very short time. During that time, the relationship between Yokoi-san and Miyamoto-san was an important 
one, but it isn't quite right of what you always hear about Miyamoto-san's only true mentor being Yokoi-san.

PEOPLE: - Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD. - Satoru Iwata, age 51. President of Nintendo. - Gunpei Yokoi. Producer of Miyamoto’s games from 1981 to 1983. Creator of the D-Pad and the Game Boy. QUOTE: Q: Was your boss Gunpei Yokoi-san [early in your career]? Miyamoto: Not exactly. Q: No? Miyamoto: No. Although I did learn a lot by watching him work, in terms of who my boss was, that would directly be the then-president Hiroshi Yamauchi-san. Iwata: Yokoi-san was only above Miyamoto-san for a very short time. During that time, the relationship between Yokoi-san and Miyamoto-san was an important one, but it isn't quite right of what you always hear about Miyamoto-san's only true mentor being Yokoi-san.

Miyamoto & Iwata on whether Yokoi was Miyamoto's boss, 2011.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote, #YokoiQuote

www.hyruleinterviews.com/8f65dbbe83ce...

8 0 0 0
PEOPLE:
- Eiji Aonuma, age 46. Producer of Spirit Tracks.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Aonuma: We had to think about what to use as a mode of transportation, in place of a boat, and at that point, I remembered a certain picture book.

Iwata: A picture book?

Aonuma: ...Which I brought with me today...

Iwata: This book? 'The Tracks Go On'?

Aonuma: My son loved this book. When he was four or five, this was the book he'd bring me every night before bed. ‘Read it, Daddy, read it.’ ... It's a very simple [story], but the pioneering spirit, the kids building the railroad... Something about it seemed as though it would fit with The Legend of Zelda. But I didn't tell the staff about this book.

PEOPLE: - Eiji Aonuma, age 46. Producer of Spirit Tracks. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Aonuma: We had to think about what to use as a mode of transportation, in place of a boat, and at that point, I remembered a certain picture book. Iwata: A picture book? Aonuma: ...Which I brought with me today... Iwata: This book? 'The Tracks Go On'? Aonuma: My son loved this book. When he was four or five, this was the book he'd bring me every night before bed. ‘Read it, Daddy, read it.’ ... It's a very simple [story], but the pioneering spirit, the kids building the railroad... Something about it seemed as though it would fit with The Legend of Zelda. But I didn't tell the staff about this book.

Aonuma on the inspiration for the train in Spirit Tracks, 2009.

Source: Iwata Asks

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote

www.hyruleinterviews.com/d6e65557dce3...

24 7 1 0
PEOPLE:
- Satoru Iwata, age 49. President of Nintendo from 2002-2015.
- Eiji Aonuma, age 46. Director of Twilight Princess, Producer of Phantom Hourglass.

QUOTE: 
Iwata: Aonuma-san, you're involved with both [Twilight Princess and Phantom Hourglass]. Are there any differences in how you work on the two?

Aonuma: When I work on the Wii edition, I'm right on-site, and I often do my job from a director's perspective. On the Nintendo DS version, I do proper producer's work. 

...That said, when I worked on the previous game, Phantom Hourglass, I was simultaneously making Twilight Princess, so I couldn't keep a very close eye on things right from the beginning. Then, when Twilight Princess was finished and I went to the Nintendo DS version's office, the development was already pretty far along.

PEOPLE: - Satoru Iwata, age 49. President of Nintendo from 2002-2015. - Eiji Aonuma, age 46. Director of Twilight Princess, Producer of Phantom Hourglass. QUOTE: Iwata: Aonuma-san, you're involved with both [Twilight Princess and Phantom Hourglass]. Are there any differences in how you work on the two? Aonuma: When I work on the Wii edition, I'm right on-site, and I often do my job from a director's perspective. On the Nintendo DS version, I do proper producer's work. ...That said, when I worked on the previous game, Phantom Hourglass, I was simultaneously making Twilight Princess, so I couldn't keep a very close eye on things right from the beginning. Then, when Twilight Princess was finished and I went to the Nintendo DS version's office, the development was already pretty far along.

Aonuma on the difference between his leadership on console vs handheld Zelda, 2009.

Source: Iwata Asks

#Zelda
#PhantomHourglassQuote, #TwilightPrincessQuote, #SkywardSwordQuote, #SpiritTracksQuote
#IwataQuote, #AonumaQuote

www.hyruleinterviews.com/d6e65557dce3...

22 4 0 1
PEOPLE:
Satoru Iwata. Program Director for EarthBound. President of Nintendo from 2002-2015

Shigesato Itoi. Producer, Director, and Writer for EarthBound, editor of the A Link to the Past (1992) manga

QUOTE:
Iwata: When development for EarthBound was in shambles, I was called in to save the sinking ship. At the time, I was both the president of HAL Laboratory and one of it’s programmers.

… I said to them “I’ll play around with what we have,” and I went back with the project in its current state. About a month later, I showed Shigesato Itoi and his team a revised version, with the scrolling map and everything.

Were they surprised! In fact, they were all freaking out so much I was honestly confused. I was like “Guys, I barely did anything.” That’s how bogged down the project was.

PEOPLE: Satoru Iwata. Program Director for EarthBound. President of Nintendo from 2002-2015 Shigesato Itoi. Producer, Director, and Writer for EarthBound, editor of the A Link to the Past (1992) manga QUOTE: Iwata: When development for EarthBound was in shambles, I was called in to save the sinking ship. At the time, I was both the president of HAL Laboratory and one of it’s programmers. … I said to them “I’ll play around with what we have,” and I went back with the project in its current state. About a month later, I showed Shigesato Itoi and his team a revised version, with the scrolling map and everything. Were they surprised! In fact, they were all freaking out so much I was honestly confused. I was like “Guys, I barely did anything.” That’s how bogged down the project was.

Iwata on being called in to save EarthBound.

Source: Ask Iwata

#EarthBoundQuote
#IwataQuote, #ItoiQuote

www.hyruleinterviews.com/0f7756f19ab8...

26 5 0 0
PEOPLE:
- Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Miyamoto: The essence of flight-simulation games is to enjoy the controls of airplanes. …

PC flight simulators have been around for a long time, and some arcade games were also offering that type of simulations. The difficulty level is high with these simulators when we see them as video games but that difficulty is one of the greatest charms for them.

Iwata: It's simulating the actual control of the machine. In the same way that flying a plane in real life is difficult, the controls for these games were difficult too.

Miyamoto: That's right. It's the polar opposite of the "controls" for the action games I usually make.

PEOPLE: - Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD. - Satoru Iwata, age 51. President of Nintendo. QUOTE: Miyamoto: The essence of flight-simulation games is to enjoy the controls of airplanes. … PC flight simulators have been around for a long time, and some arcade games were also offering that type of simulations. The difficulty level is high with these simulators when we see them as video games but that difficulty is one of the greatest charms for them. Iwata: It's simulating the actual control of the machine. In the same way that flying a plane in real life is difficult, the controls for these games were difficult too. Miyamoto: That's right. It's the polar opposite of the "controls" for the action games I usually make.

Miyamoto & Iwata on flight simulators, 2011.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/d4112e274538...

16 2 1 0
PEOPLE:
- Kensuke Tanabe, age 47. Writer for A Link to the Past & Link’s Awakening. Japanese Localization for Donkey Kong Country..
- Satoru Iwata, age 50. President of Nintendo.

QUOTE: 
Tanabe: When I was working on the localization of the Super NES version, I went to Rare in England. Rare, which made Donkey Kong Country, was in...

Iwata: Twycross.

Tanabe: Yes. … It was a long ride and I found the scenery peaceful, with rolling hills and lots of sheep and wooden fences along the road. And that went on for hours.

Iwata: You spent the whole time watching sheep. [laughs]

Tanabe: Yeah. [laughs] Rare is headquartered in a refurbished horse stable in a country town with an old church. When I got there, they handed me a huge key like you might see in a fantasy game and gave me a room, where I worked. In my mind, the music [of Donkey Kong Country] overlaps with scenes like that.

PEOPLE: - Kensuke Tanabe, age 47. Writer for A Link to the Past & Link’s Awakening. Japanese Localization for Donkey Kong Country.. - Satoru Iwata, age 50. President of Nintendo. QUOTE: Tanabe: When I was working on the localization of the Super NES version, I went to Rare in England. Rare, which made Donkey Kong Country, was in... Iwata: Twycross. Tanabe: Yes. … It was a long ride and I found the scenery peaceful, with rolling hills and lots of sheep and wooden fences along the road. And that went on for hours. Iwata: You spent the whole time watching sheep. [laughs] Tanabe: Yeah. [laughs] Rare is headquartered in a refurbished horse stable in a country town with an old church. When I got there, they handed me a huge key like you might see in a fantasy game and gave me a room, where I worked. In my mind, the music [of Donkey Kong Country] overlaps with scenes like that.

Tanabe: One new ability for Donkey Kong [in Donkey Kong Country Returns] is the ability to blow out his breath. For example, if he blows on dandelion puffs, an item can appear.

Iwata: Whose idea was that?

Tanabe: Miyamoto-san's. He told us early on in development that he definitely wanted us to put that in. He also said he didn't want us to change the music. And you said that, too.

Iwata: Right. [laughs] I remember telling you during the first meeting to treat the music with care. The music for Donkey Kong Country is in my iPod and I often listen to it even today. I don't often do that, but Donkey Kong Country had so many memorable tracks that I bought the soundtrack CD.

Tanabe: One new ability for Donkey Kong [in Donkey Kong Country Returns] is the ability to blow out his breath. For example, if he blows on dandelion puffs, an item can appear. Iwata: Whose idea was that? Tanabe: Miyamoto-san's. He told us early on in development that he definitely wanted us to put that in. He also said he didn't want us to change the music. And you said that, too. Iwata: Right. [laughs] I remember telling you during the first meeting to treat the music with care. The music for Donkey Kong Country is in my iPod and I often listen to it even today. I don't often do that, but Donkey Kong Country had so many memorable tracks that I bought the soundtrack CD.

And that... is how he ended up as an uncredited localization producer for Donkey Kong Country

#TanabeQuote
#IwataQuote
#DonkeyKongCountryQuote,#DonkeyKongCountryReturnsQuote

www.hyruleinterviews.com/Iwata-Asks-D...

8 1 1 0
PEOPLE:
- Satoru Iwata, age 49. Programmer on Balloon Fight, President of Nintendo.
- Toshihiko Nakago, age 52. Programmer on Balloon Fight, Super Mario Bros., and The Legend of Zelda.
- Shigeru Miyamoto, age 56. Director & Producer of Super Mario Bros. and The Legend of Zelda.

QUOTE: 
Iwata: HAL Laboratory worked on the [Famicom] version of Balloon Fight while…

Nakago: We worked on the arcade version. … We wondered why the player's movements were smoother on the home version and asked Iwata-san for advice.

Iwata: That's when I told Nakago-san everything I knew. One thing I recommended was that instead of calculating the character's position using integers, they should also calculate it using decimal points, thereby doubling the precision. In this way, calculating gravity, buoyancy, acceleration and deceleration all become more precise and the movements look smoother. …

Nakago: … I remember Miyamoto-san complaining: “Why do you have to go to another company to find this stuff out?” [laughs]

PEOPLE: - Satoru Iwata, age 49. Programmer on Balloon Fight, President of Nintendo. - Toshihiko Nakago, age 52. Programmer on Balloon Fight, Super Mario Bros., and The Legend of Zelda. - Shigeru Miyamoto, age 56. Director & Producer of Super Mario Bros. and The Legend of Zelda. QUOTE: Iwata: HAL Laboratory worked on the [Famicom] version of Balloon Fight while… Nakago: We worked on the arcade version. … We wondered why the player's movements were smoother on the home version and asked Iwata-san for advice. Iwata: That's when I told Nakago-san everything I knew. One thing I recommended was that instead of calculating the character's position using integers, they should also calculate it using decimal points, thereby doubling the precision. In this way, calculating gravity, buoyancy, acceleration and deceleration all become more precise and the movements look smoother. … Nakago: … I remember Miyamoto-san complaining: “Why do you have to go to another company to find this stuff out?” [laughs]

Iwata on the time he gave programming advice to Nakago, 2009.

Source: Iwata Asks

#BalloonFightQuote
#IwataQuote, #NakagoQuote, #MiyamotoQuote

www.hyruleinterviews.com/01d01475fc47...

17 5 0 0
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Mario & Zelda. General Manger of Nintendo EAD.
- Satoru Iwata, age 49. President of HAL from 1993-2000, President of Nintendo from 2003-2015.

QUOTE: 
Miyamoto: We decided to research what made hit titles [in 1980] so popular. Well, when I say “research”, I just mean playing the games! [laughs]

Iwata: Playing in the name of research! [laughs]

Miyamoto: As you can imagine, I was a big fan of games. What's more, while now there are lots of people at Nintendo who are highly skilled video game players, at the time I was one of the best.

Iwata: People would gather round to watch when you were playing in the arcade, wouldn't they?

Miyamoto: Before I knew it, there'd be a crowd of people around me!

Iwata: There was even a time when I had people gathered around me, you know!

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Mario & Zelda. General Manger of Nintendo EAD. - Satoru Iwata, age 49. President of HAL from 1993-2000, President of Nintendo from 2003-2015. QUOTE: Miyamoto: We decided to research what made hit titles [in 1980] so popular. Well, when I say “research”, I just mean playing the games! [laughs] Iwata: Playing in the name of research! [laughs] Miyamoto: As you can imagine, I was a big fan of games. What's more, while now there are lots of people at Nintendo who are highly skilled video game players, at the time I was one of the best. Iwata: People would gather round to watch when you were playing in the arcade, wouldn't they? Miyamoto: Before I knew it, there'd be a crowd of people around me! Iwata: There was even a time when I had people gathered around me, you know!

Miyamoto & Iwata on having crowds around them at the arcade, 2009.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/309b8c772861...

24 4 2 0
PEOPLE:

Satoru Iwata. President of Nintendo from 2002-2015.Shigeru Miyamoto. Creator of Zelda, Mario, & more. General Manager of Nintendo EAD.

QUOTE:
Iwata: When we were creating WarioWare, I remember saying all the time, “We need to do whatever Nintendo hasn’t been able to do.” Interestingly enough, it was Shigeru Miyamoto who masterminded the release of the first WarioWare title, putting tons of energy into the plan.

Essentially, the idea of “doing what Nintendo can’t do” meant “anything [but what] Miyamoto would probably do”. What Miyamoto wanted more than anybody was the sort of games that he would never make.

PEOPLE: Satoru Iwata. President of Nintendo from 2002-2015.Shigeru Miyamoto. Creator of Zelda, Mario, & more. General Manager of Nintendo EAD. QUOTE: Iwata: When we were creating WarioWare, I remember saying all the time, “We need to do whatever Nintendo hasn’t been able to do.” Interestingly enough, it was Shigeru Miyamoto who masterminded the release of the first WarioWare title, putting tons of energy into the plan. Essentially, the idea of “doing what Nintendo can’t do” meant “anything [but what] Miyamoto would probably do”. What Miyamoto wanted more than anybody was the sort of games that he would never make.

Iwata on the direction for WarioWare (Hobonichi, 2019)

Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

#WarioWareQuote
#IwataQuote, #MiyamotoQuote

www.hyruleinterviews.com/cb278bf9f772...

29 4 1 0
PEOPLE:
- Shigeru Miyamoto, age 55. Creator of Zelda & Mario, General Manager of Nintendo EAD.
- Satoru Iwata, age 48. President of Nintendo.

QUOTE: 
Miyamoto: I’ve always been into first person shooter-style games, 3D games in which you can walk around freely and see things from your own point of view. 

Iwata: And why do you like those games?

Miyamoto: I think it is more comfortable, more natural. We are creatures of habit. We don’t look at our feet when we’re walking around, and we’re always trying desperately to take in the scenery while we’re living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like you’re really there, since I think it’s a really natural thing to be able to look around while you’re walking.

PEOPLE: - Shigeru Miyamoto, age 55. Creator of Zelda & Mario, General Manager of Nintendo EAD. - Satoru Iwata, age 48. President of Nintendo. QUOTE: Miyamoto: I’ve always been into first person shooter-style games, 3D games in which you can walk around freely and see things from your own point of view.  Iwata: And why do you like those games? Miyamoto: I think it is more comfortable, more natural. We are creatures of habit. We don’t look at our feet when we’re walking around, and we’re always trying desperately to take in the scenery while we’re living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like you’re really there, since I think it’s a really natural thing to be able to look around while you’re walking.

Miyamoto on the first-person perspective, 2008.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/b5e9f8738b76...

16 0 0 0
PEOPLE:
- Shigeru Miyamoto, age 58. Producer of Ocarina of Time.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Miyamoto: We had the most freedom with Ocarina of Time in that respect.

Iwata: Because it was the first 3D Zelda game.

Miyamoto: That's right. It was the most primitive, and the freest. That's all there is to it. It isn't that subsequent games lost that freedom, only that the games which were put out later simply had more things which needed to have attention paid to them.

Of course, even Ocarina had traditional elements dating up to A Link to the Past for the Super Nintendo, so it wasn't completely free. It's just that it was the first 3D Zelda game, and we were able to explore what would be most interesting about making it in 3D without worrying about much else.

PEOPLE: - Shigeru Miyamoto, age 58. Producer of Ocarina of Time. - Satoru Iwata, age 51. President of Nintendo. QUOTE: Miyamoto: We had the most freedom with Ocarina of Time in that respect. Iwata: Because it was the first 3D Zelda game. Miyamoto: That's right. It was the most primitive, and the freest. That's all there is to it. It isn't that subsequent games lost that freedom, only that the games which were put out later simply had more things which needed to have attention paid to them. Of course, even Ocarina had traditional elements dating up to A Link to the Past for the Super Nintendo, so it wasn't completely free. It's just that it was the first 3D Zelda game, and we were able to explore what would be most interesting about making it in 3D without worrying about much else.

Miyamoto on the Zelda development with the most freedom, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/d4112e274538...

14 1 0 0
PEOPLE:
- Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Miyamoto: Do you remember that game called Steel Battalion? It came with a special controller, and it really felt as if you were controlling a giant robot.

Iwata: Yup. 

Miyamoto: I felt so mortified when that was released. I wanted to make some kind of simulator where you would control something huge, but they beat me to it.

PEOPLE: - Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD. - Satoru Iwata, age 51. President of Nintendo. QUOTE: Miyamoto: Do you remember that game called Steel Battalion? It came with a special controller, and it really felt as if you were controlling a giant robot. Iwata: Yup. Miyamoto: I felt so mortified when that was released. I wanted to make some kind of simulator where you would control something huge, but they beat me to it.

Miyamoto on Steel Battalion, 2011.

Source: Iwata Asks

#SteelBattalionQuote
#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/d4112e274538...

15 2 0 0
PEOPLE:
- Shigeru Miyamoto, age 58. General Producer of Steel Diver. Creator of Zelda & Mario.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Miyamoto: If the control for the [Steel Diver] submarine was going to be for an action game, I could make it [on a controller]. But if it were to be controlled like a flight-simulation game, you'd have lots of dials to look at and adjust while trying to move it.

… This might be a minute detail, but when you move something large, you need a "throttle" in the cockpit. You can't substitute that with just buttons. When you use the throttle and move it up or down to a certain position…

Iwata: It stays in the spot to which you moved it.

Miyamoto: Right. … Throttles have to be something that, if you forget to pull back, you'll go, "Argh! I forgot about the throttle!"

PEOPLE: - Shigeru Miyamoto, age 58. General Producer of Steel Diver. Creator of Zelda & Mario. - Satoru Iwata, age 51. President of Nintendo. QUOTE: Miyamoto: If the control for the [Steel Diver] submarine was going to be for an action game, I could make it [on a controller]. But if it were to be controlled like a flight-simulation game, you'd have lots of dials to look at and adjust while trying to move it. … This might be a minute detail, but when you move something large, you need a "throttle" in the cockpit. You can't substitute that with just buttons. When you use the throttle and move it up or down to a certain position… Iwata: It stays in the spot to which you moved it. Miyamoto: Right. … Throttles have to be something that, if you forget to pull back, you'll go, "Argh! I forgot about the throttle!"

Miyamoto on simulator interfaces, 2011.

Source: Iwata Asks

#SteelDiverQuote
#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/d4112e274538...

15 2 0 0
PEOPLE:
- Satoru Iwata, age 51. President of Nintendo.
- Shigeru Miyamoto, age 58. Producer of Ocarina of Time.

QUOTE: 
Iwata: Ocarina of Time was the first video game in which looking down from a high place made me feel a bit weak in the knees.

Miyamoto: … At the time, the phrase "cinematic game" was used mostly in regard to graphics, but to me, that wasn't what cinematic really meant. I thought what we should really be learning was how to use camera techniques to explain situations.

… When you want to make it clear that a place is so high it makes your legs go weak, you change the camera angle slightly depending on how high the character has climbed, and when he reaches the top, you slide the camera up farther and make players look down. …

I think it was in Ocarina of Time that we first saw clearly that we could use cinematic camera work as a production technique.

PEOPLE: - Satoru Iwata, age 51. President of Nintendo. - Shigeru Miyamoto, age 58. Producer of Ocarina of Time. QUOTE: Iwata: Ocarina of Time was the first video game in which looking down from a high place made me feel a bit weak in the knees. Miyamoto: … At the time, the phrase "cinematic game" was used mostly in regard to graphics, but to me, that wasn't what cinematic really meant. I thought what we should really be learning was how to use camera techniques to explain situations. … When you want to make it clear that a place is so high it makes your legs go weak, you change the camera angle slightly depending on how high the character has climbed, and when he reaches the top, you slide the camera up farther and make players look down. … I think it was in Ocarina of Time that we first saw clearly that we could use cinematic camera work as a production technique.

Miyamoto on cinematic camera work in Ocarina of Time, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#IwataQuote, #MiyamotoQuote

www.hyruleinterviews.com/d4112e274538...

15 2 0 0
PEOPLE:
- Satoru Iwata, age 51. President of Nintendo.
- Shigesato Itoi, age 62. Creator of Earthbound.
- Shigeru Miyamoto, age 58. Creator of Zelda & Mario.

QUOTE: 
Iwata: Basically Miyamoto-san has always looked at things from an executive's perspective.

Itoi: That's true. But why? What's up with that?

Miyamoto: Uh...

Itoi: Maybe you've always had this really intense sense of ownership; that idea that you were the one doing the work, so it was only natural to feel responsible for it.

Miyamoto: Uh... well, I think it comes from the fact that I wanted to be a cartoonist, way back when.

Itoi: A cartoonist?

Miyamoto: Yes. For an aspiring cartoonist, it's all about how much response you get for the cartoons you've drawn, right?

Itoi: Oh, so you mean that your work is directly related to how many people support it. Making video games is the same way.

PEOPLE: - Satoru Iwata, age 51. President of Nintendo. - Shigesato Itoi, age 62. Creator of Earthbound. - Shigeru Miyamoto, age 58. Creator of Zelda & Mario. QUOTE: Iwata: Basically Miyamoto-san has always looked at things from an executive's perspective. Itoi: That's true. But why? What's up with that? Miyamoto: Uh... Itoi: Maybe you've always had this really intense sense of ownership; that idea that you were the one doing the work, so it was only natural to feel responsible for it. Miyamoto: Uh... well, I think it comes from the fact that I wanted to be a cartoonist, way back when. Itoi: A cartoonist? Miyamoto: Yes. For an aspiring cartoonist, it's all about how much response you get for the cartoons you've drawn, right? Itoi: Oh, so you mean that your work is directly related to how many people support it. Making video games is the same way.

Iwata, Itoi, & Miyamoto on why Miyamoto has always looked at the big picture, 2011.

Source: Iwata Asks

#IwataQuote, #ItoiQuote, #MiyamotoQuote

www.hyruleinterviews.com/8f65dbbe83ce...

15 5 1 0
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Zelda and Mario. General Producer of New Super Mario Bros. Wii.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Iwata: Could you explain what the Super Guide [in New Super Mario Bros. Wii] is?

Miyamoto: To help you progress through the level, Luigi shows you the correct path.

Iwata: … But there [will be] people who even when they watch the Super Guide will feel like crying, thinking: "But I can't do that!”

Miyamoto: That's why [it] won't only show you the correct strategy, it will also allow you to provisionally clear the course. It will present you with the option to skip the course and move on to the next one.

Iwata: So in other words, by using the Super Guide, you could get right through to the end.

Miyamoto: Well, since you've purchased it, it's surely better to be able to see the ending.

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Zelda and Mario. General Producer of New Super Mario Bros. Wii. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Iwata: Could you explain what the Super Guide [in New Super Mario Bros. Wii] is? Miyamoto: To help you progress through the level, Luigi shows you the correct path. Iwata: … But there [will be] people who even when they watch the Super Guide will feel like crying, thinking: "But I can't do that!” Miyamoto: That's why [it] won't only show you the correct strategy, it will also allow you to provisionally clear the course. It will present you with the option to skip the course and move on to the next one. Iwata: So in other words, by using the Super Guide, you could get right through to the end. Miyamoto: Well, since you've purchased it, it's surely better to be able to see the ending.

Miyamoto on it being better to be able to see the ending, 2009.

Source: Iwata Asks

#NewSuperMarioBrosWiiQuote
#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/309b8c772861...

14 1 0 0
PEOPLE:
- Satoru Iwata, age 59. President of HAL from 1993-2000, President of Nintendo from 2002-2015.

QUOTE: 
Iwata: After we found ourselves in dire straits, and I took over as president [of HAL] and tried to make things right, the staff gave me the benefit of the doubt, since I had won their trust as the most well-rounded member of the development team. On the flip side, everyone had basically lost faith in the company.

Let’s put it this way: if your company is on the brink of bankruptcy, all you can see as one of it’s employees is a heap of problems. After all, it’s only natural to look at things and say “Is this what happens when we take orders from corporate?”

PEOPLE: - Satoru Iwata, age 59. President of HAL from 1993-2000, President of Nintendo from 2002-2015. QUOTE: Iwata: After we found ourselves in dire straits, and I took over as president [of HAL] and tried to make things right, the staff gave me the benefit of the doubt, since I had won their trust as the most well-rounded member of the development team. On the flip side, everyone had basically lost faith in the company. Let’s put it this way: if your company is on the brink of bankruptcy, all you can see as one of it’s employees is a heap of problems. After all, it’s only natural to look at things and say “Is this what happens when we take orders from corporate?”

Iwata on HAL employees’ lost faith in corporate (Hobonichi, 2019)

Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

#IwataQuote

www.hyruleinterviews.com/75446f6b0f75...

16 2 0 0
PEOPLE:
- Shigeru Miyamoto, age 55. Producer of Link’s Crossbow Training.
- Satoru Iwata, age 48. President of Nintendo.

QUOTE: 
Miyamoto: We argued that it would’ve been kind of strange for us to give Link a gun [for Link’s Crossbow Training], so I proposed a sort of Terminator style story about a time warp from the future, but…

Iwata: Terminator!?

Miyamoto: Yeah, [the team] vetoed that idea immediately [laughs]. … So we finally decided to give Link a crossbow, but the problem then became what to do about rapid-fire capabilities. Shooting a gun in machine gun style rapid-fire is really satisfying, but having a crossbow that was able to shoot rapid-fire seemed a little unrealistic.

But in the end we kind of decided, well, it’s really just for fun, so whatever, and we gave it rapid-fire capabilities. [laughs]

PEOPLE: - Shigeru Miyamoto, age 55. Producer of Link’s Crossbow Training. - Satoru Iwata, age 48. President of Nintendo. QUOTE: Miyamoto: We argued that it would’ve been kind of strange for us to give Link a gun [for Link’s Crossbow Training], so I proposed a sort of Terminator style story about a time warp from the future, but… Iwata: Terminator!? Miyamoto: Yeah, [the team] vetoed that idea immediately [laughs]. … So we finally decided to give Link a crossbow, but the problem then became what to do about rapid-fire capabilities. Shooting a gun in machine gun style rapid-fire is really satisfying, but having a crossbow that was able to shoot rapid-fire seemed a little unrealistic. But in the end we kind of decided, well, it’s really just for fun, so whatever, and we gave it rapid-fire capabilities. [laughs]

Miyamoto on why Link had a crossbow in Link's Crossbow Training, 2008.

Source: Iwata Asks

#Zelda
#LinksCrossbowTrainingQuote
#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/b5e9f8738b76...

13 4 0 0
PEOPLE:
- Shigeru Miyamoto, age 58. Creator of Mario & Zelda. General manager of Nintendo EAD.
- Shigesato Itoi, age 62. Creator of Earthbound. Editor of Ishinomori’s A Link to the Past manga.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Miyamoto: So sometimes when we're presenting what we've made, we end up saying, "I guess it's okay, right?" And I think that's really unacceptable.

… You'll ask the director, "How it's look?" And he'll answer, "It's passable." How could you call something passable?

… When someone asks, "How is it?" I think that it takes more courage to answer, "It's pretty good."

Itoi: Hmm, that's true. Because "pretty good" means "good.”

Miyamoto: Compared to that, "passable" doesn't really tell you anything. Is it 10 percent out of 100? 80 percent? 60 percent? It doesn't even tell you that. "Passable" takes away everyone's responsibility.

Iwata: It's unsettling, because at that point the discussion is taking places without any set values.

PEOPLE: - Shigeru Miyamoto, age 58. Creator of Mario & Zelda. General manager of Nintendo EAD. - Shigesato Itoi, age 62. Creator of Earthbound. Editor of Ishinomori’s A Link to the Past manga. - Satoru Iwata, age 51. President of Nintendo. QUOTE: Miyamoto: So sometimes when we're presenting what we've made, we end up saying, "I guess it's okay, right?" And I think that's really unacceptable. … You'll ask the director, "How it's look?" And he'll answer, "It's passable." How could you call something passable? … When someone asks, "How is it?" I think that it takes more courage to answer, "It's pretty good." Itoi: Hmm, that's true. Because "pretty good" means "good.” Miyamoto: Compared to that, "passable" doesn't really tell you anything. Is it 10 percent out of 100? 80 percent? 60 percent? It doesn't even tell you that. "Passable" takes away everyone's responsibility. Iwata: It's unsettling, because at that point the discussion is taking places without any set values.

Miyamoto, Itoi, & Iwata on how “passable” is unacceptable feedback, 2011.

Source: Iwata Asks

#MiyamotoQuote, #ItoiQuote, #IwataQuote

www.hyruleinterviews.com/8f65dbbe83ce...

15 3 0 0
PEOPLE:
- Toshihiko Nakago, age 52. Main Programmer on Excitebike, Super Mario Bros., and The Legend of Zelda.
- Satoru Iwata, age 49. President of Nintendo.
- Shigeru Miyamoto, age 56. Director of Excitebike, Producer & Director of Super Mario Bros. & The Legend of Zelda.

QUOTE: 
Iwata: So your job was to port arcade games like Donkey Kong over to the Famicom?

Nakago: That's right. Then around the time that job was coming to an end, someone I didn't know came up behind me and said: “You're Nakago-san, right?” And that turned out to be Miyamoto-san.

Iwata: So even though you'd ported Donkey Kong across to the NES, you didn't know Miyamoto-san? [laughs]

Nakago: I honestly didn't know anything about him! [laughs] At that time, I didn't even know that anyone by name of Miyamoto was working for the company. Then he came up to me and said: “We're going to be working on Excitebike together.”

PEOPLE: - Toshihiko Nakago, age 52. Main Programmer on Excitebike, Super Mario Bros., and The Legend of Zelda. - Satoru Iwata, age 49. President of Nintendo. - Shigeru Miyamoto, age 56. Director of Excitebike, Producer & Director of Super Mario Bros. & The Legend of Zelda. QUOTE: Iwata: So your job was to port arcade games like Donkey Kong over to the Famicom? Nakago: That's right. Then around the time that job was coming to an end, someone I didn't know came up behind me and said: “You're Nakago-san, right?” And that turned out to be Miyamoto-san. Iwata: So even though you'd ported Donkey Kong across to the NES, you didn't know Miyamoto-san? [laughs] Nakago: I honestly didn't know anything about him! [laughs] At that time, I didn't even know that anyone by name of Miyamoto was working for the company. Then he came up to me and said: “We're going to be working on Excitebike together.”

Nakago on the first time he met Miyamoto, 2009.

Source: Iwata Asks

#DonkeyKongQuote, #ExcitebikeQuote
#NakagoQuote, #IwataQuote, #MiyamotoQuote

www.hyruleinterviews.com/01d01475fc47...

13 0 0 0
PEOPLE:
- Shigesato Itoi, age 62. Creator of Earthbound.
- Shigeru Miyamoto, age 58. Creator of Mario & Zelda.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Itoi: You tend to make lots of discoveries on the weekend because you're alone, but you also run across unpleasant things, like your flaws. Like, "I wonder if what I've been doing is totally wrong." You think such negative thoughts on the weekend.

Miyamoto: Yeah.

Iwata: That's right.

Itoi: … On weekend nights, I think all sorts of stuff, like how alone I am. [laughs] Like, "I don't have any friends…”

Everyone: [laughs]

Itoi: I do have family and friends, but in the end, it's about what you yourself are going to do. It's like in the Mother game when you run out of health and collapse, then light hits you from above.

PEOPLE: - Shigesato Itoi, age 62. Creator of Earthbound. - Shigeru Miyamoto, age 58. Creator of Mario & Zelda. - Satoru Iwata, age 51. President of Nintendo. QUOTE: Itoi: You tend to make lots of discoveries on the weekend because you're alone, but you also run across unpleasant things, like your flaws. Like, "I wonder if what I've been doing is totally wrong." You think such negative thoughts on the weekend. Miyamoto: Yeah. Iwata: That's right. Itoi: … On weekend nights, I think all sorts of stuff, like how alone I am. [laughs] Like, "I don't have any friends…” Everyone: [laughs] Itoi: I do have family and friends, but in the end, it's about what you yourself are going to do. It's like in the Mother game when you run out of health and collapse, then light hits you from above.

#Linktober 20: Broken

Itoi on negative weekend thoughts, 2011.

Source: Iwata Asks

#ItoiQuote, #MiyamotoQuote, #IwataQuote

www.notion.so/8f65dbbe83ce...

18 2 0 0
PEOPLE:
- Kuniaki Ito. Responsible for the Wii MotionPlus electrical circuitry.
- Satoru Iwata, age 49. President of Nintendo.
- Junji Takamoto. Wii MotionPlus hardware project lead.

QUOTE: 
Ito: When the gyro sensor's casing absorbed moisture from the air, it would affect its sensitivity. … If it absorbed so much as a tiny amount of water, it would swell up and put pressure on the sensor which would prevent it from functioning properly. … In order to prevent that, you have to ensure that when it's being manufactured, it is in a completely dry environment. But even if you do that, it's inevitable that when players use it, it will absorb some moisture. …

Iwata: How did you solve this tricky issue?

Ito: We made it absorb moisture right from the start, but in a controlled and efficient manner. … So we boiled the entire circuit board.

Iwata: Circuit boards aren't normally something you boil, you know! [laughs]

Takamoto: There are ways to get plastic to absorb moisture so that it becomes stable. One of those ways is to boil it.

PEOPLE: - Kuniaki Ito. Responsible for the Wii MotionPlus electrical circuitry. - Satoru Iwata, age 49. President of Nintendo. - Junji Takamoto. Wii MotionPlus hardware project lead. QUOTE: Ito: When the gyro sensor's casing absorbed moisture from the air, it would affect its sensitivity. … If it absorbed so much as a tiny amount of water, it would swell up and put pressure on the sensor which would prevent it from functioning properly. … In order to prevent that, you have to ensure that when it's being manufactured, it is in a completely dry environment. But even if you do that, it's inevitable that when players use it, it will absorb some moisture. … Iwata: How did you solve this tricky issue? Ito: We made it absorb moisture right from the start, but in a controlled and efficient manner. … So we boiled the entire circuit board. Iwata: Circuit boards aren't normally something you boil, you know! [laughs] Takamoto: There are ways to get plastic to absorb moisture so that it becomes stable. One of those ways is to boil it.

#Linktober 15: Underwater

Ito, Iwata, and Takamoto on boiling circuit boards, 2009.

Source: Iwata Asks

#WiiMotionPlusQuote
#ItoQuote, #IwataQuote, #TakamotoQuote

www.notion.so/b84e83e6ba56...

13 3 0 0
PEOPLE:
- Shigeru Miyamoto, age 66. Creator of Zelda, Mario, & more.
- Satoru Iwata, age 59. President of HAL from 1993-2000, President of Nintendo from 2002-2015.

QUOTE: 
Miyamoto: Iwata may have passed on, but the company is going strong. Thanks to all the ideas and systems that he left behind, our young hires have been able to thrive. What makes me sad is that if I have a crazy idea over the weekend, there isn’t anybody I can tell about it on Monday morning.

When I’m eating lunch, he isn’t there to say ‘I think I’ve figured out your problem,’ which leaves me feeling stuck. I really miss him.

PEOPLE: - Shigeru Miyamoto, age 66. Creator of Zelda, Mario, & more. - Satoru Iwata, age 59. President of HAL from 1993-2000, President of Nintendo from 2002-2015. QUOTE: Miyamoto: Iwata may have passed on, but the company is going strong. Thanks to all the ideas and systems that he left behind, our young hires have been able to thrive. What makes me sad is that if I have a crazy idea over the weekend, there isn’t anybody I can tell about it on Monday morning. When I’m eating lunch, he isn’t there to say ‘I think I’ve figured out your problem,’ which leaves me feeling stuck. I really miss him.

#Linktober 5: Friendship
Miyamoto on missing his friend, Iwata, 2019.

Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

#Nintendo
#MiyamotoQuote, #IwataQuote

www.notion.so/9f39f7f356ad...

41 13 0 0
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play.

Iwata: You think it's more fun to have to play from the start of the level again?

Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. …

Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again.

Miyamoto: Right. That's more pleasurable for the player. 

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play. Iwata: You think it's more fun to have to play from the start of the level again? Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. … Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again. Miyamoto: Right. That's more pleasurable for the player. 

Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...

38 13 2 2