Advertisement · 728 × 90
#
Hashtag
#MarioSeriesQuote
Advertisement · 728 × 90
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play.

Iwata: You think it's more fun to have to play from the start of the level again?

Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. …

Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again.

Miyamoto: Right. That's more pleasurable for the player. 

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play. Iwata: You think it's more fun to have to play from the start of the level again? Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. … Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again. Miyamoto: Right. That's more pleasurable for the player. 

Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...

38 13 2 2
PEOPLE:
- Satoru Iwata, age 49. Producer for Kirby Super Star. President of Nintendo.
- Toshihiko Nakago, age 52. Programmer of The Legend of Zelda and Super Mario Bros., and other Zelda titles.
- Shigeru Miyamoto, age 56. Producer for Kirby Super Star, Creator of Zelda and Mario.

QUOTE: 
"Iwata: [Multiplayer] is one of the ideas that he returns to with every Mario game. It's a fair while ago now, but I once went to see Miyamoto-san to propose an idea for [Kirby Super Star (1996)]. He then set me a task to work on, saying: ‘We keep trying it every time with Mario but just can't seem to pull it off. Why don't we try having a multiplayer mode in Kirby?’

Nakago: So even though you'd gone to propose an idea to him, Miyamoto-san actually turned the tables and proposed one to you? [laughs]

Iwata: That's right. It was this, which led to the director on Kirby, Sakurai-san, to come up with the idea of having a two-player helper system and including it in the game."

PEOPLE: - Satoru Iwata, age 49. Producer for Kirby Super Star. President of Nintendo. - Toshihiko Nakago, age 52. Programmer of The Legend of Zelda and Super Mario Bros., and other Zelda titles. - Shigeru Miyamoto, age 56. Producer for Kirby Super Star, Creator of Zelda and Mario. QUOTE: "Iwata: [Multiplayer] is one of the ideas that he returns to with every Mario game. It's a fair while ago now, but I once went to see Miyamoto-san to propose an idea for [Kirby Super Star (1996)]. He then set me a task to work on, saying: ‘We keep trying it every time with Mario but just can't seem to pull it off. Why don't we try having a multiplayer mode in Kirby?’ Nakago: So even though you'd gone to propose an idea to him, Miyamoto-san actually turned the tables and proposed one to you? [laughs] Iwata: That's right. It was this, which led to the director on Kirby, Sakurai-san, to come up with the idea of having a two-player helper system and including it in the game."

Iwata on Kirby and Miyamoto's long-held goal of multiplayer Mario, 2009.

Source: Iwata Asks

#KirbySuperStarQuote, #MarioSeriesQuote
#IwataQuote, #NakagoQuote, #MiyamotoQuote

www.notion.so/01d01475fc47...

11 2 0 0
PEOPLE:
- Shigeru Miyamoto, age 50. Creator of Zelda & Mario. General Manager of Nintendo EAD.

QUOTE: 
"Miyamoto: In Mario games, I suggest that the level designers first decide how big the map is going to be, then add their content. 

With Mario, each new gameplay element you want to add should be used 4 times in a stage: a place where players are introduced to and can safely learn the new element; a place where they get to play around with it; a place where they apply what they know about it in some novel way; and finally, a place where the idea is taken to an extreme. I ask designers to try thinking about it that way."

PEOPLE: - Shigeru Miyamoto, age 50. Creator of Zelda & Mario. General Manager of Nintendo EAD. QUOTE: "Miyamoto: In Mario games, I suggest that the level designers first decide how big the map is going to be, then add their content. With Mario, each new gameplay element you want to add should be used 4 times in a stage: a place where players are introduced to and can safely learn the new element; a place where they get to play around with it; a place where they apply what they know about it in some novel way; and finally, a place where the idea is taken to an extreme. I ask designers to try thinking about it that way."

Miyamoto on his guidance for adding new gameplay elements in Mario titles, 2003.

Source: Shmuplations

#MarioSeriesQuote
#MiyamotoQuote

www.notion.so/da47564f188b...

3 0 0 0
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
"Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play.

Iwata: You think it's more fun to have to play from the start of the level again?

Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. …

Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again.

Miyamoto: Right. That's more pleasurable for the player. "

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: "Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play. Iwata: You think it's more fun to have to play from the start of the level again? Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. … Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again. Miyamoto: Right. That's more pleasurable for the player. "

Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote,#IwataQuote

www.notion.so/309b8c772861...

6 0 1 0