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PEOPLE:
- Shigeru Miyamoto, age 46. Producer and Co-Director of The Legend of Zelda.
- Gunpei Yokoi, age 57. Creator of the D-Pad and the Game Boy. Miyamoto’s lead from 1980-1983.

QUOTE: 
Q: Before interviewing you Mr. Miyamoto, I visited Fushimi Inari Taisha Shrine. Then, when I stopped by a souvenir shop, I saw plates and jars with the familiar triangular mark everywhere! Is the Triforce related to the shrine?

Miyamoto: No, it has nothing to do with it. Gunpei Yokoi's family crest was the same, but I only found out about that later. It was a complete coincidence. When we were first making Zelda, we were wondering what kind of items to use, and we decided that some kind of “triangle power” would be good, so that's how it came about. The design was the most beautiful and fit well.

PEOPLE: - Shigeru Miyamoto, age 46. Producer and Co-Director of The Legend of Zelda. - Gunpei Yokoi, age 57. Creator of the D-Pad and the Game Boy. Miyamoto’s lead from 1980-1983. QUOTE: Q: Before interviewing you Mr. Miyamoto, I visited Fushimi Inari Taisha Shrine. Then, when I stopped by a souvenir shop, I saw plates and jars with the familiar triangular mark everywhere! Is the Triforce related to the shrine? Miyamoto: No, it has nothing to do with it. Gunpei Yokoi's family crest was the same, but I only found out about that later. It was a complete coincidence. When we were first making Zelda, we were wondering what kind of items to use, and we decided that some kind of “triangle power” would be good, so that's how it came about. The design was the most beautiful and fit well.

Miyamoto denies a connection between the Triforce symbol and the Fushimi Inari-Taisha Shrine, 1999.

Source: The Hyrule Journals

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote, #YokoiQuote

www.hyruleinterviews.com/24441fe961fd...

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PEOPLE:
- Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD.
- Satoru Iwata, age 51. President of Nintendo.
- Gunpei Yokoi. Producer of Miyamoto’s games from 1981 to 1983. Creator of the D-Pad and the Game Boy.

QUOTE: 
Q: Was your boss Gunpei Yokoi-san [early in your career]?

Miyamoto: Not exactly.

Q: No?

Miyamoto: No. Although I did learn a lot by watching him work, in terms of who my boss was, that would directly be the then-president Hiroshi Yamauchi-san.

Iwata: Yokoi-san was only above Miyamoto-san for a very short time. During that time, the relationship between Yokoi-san and Miyamoto-san was an important 
one, but it isn't quite right of what you always hear about Miyamoto-san's only true mentor being Yokoi-san.

PEOPLE: - Shigeru Miyamoto, age 58. Creator of Zelda & Mario. General Manager of Nintendo EAD. - Satoru Iwata, age 51. President of Nintendo. - Gunpei Yokoi. Producer of Miyamoto’s games from 1981 to 1983. Creator of the D-Pad and the Game Boy. QUOTE: Q: Was your boss Gunpei Yokoi-san [early in your career]? Miyamoto: Not exactly. Q: No? Miyamoto: No. Although I did learn a lot by watching him work, in terms of who my boss was, that would directly be the then-president Hiroshi Yamauchi-san. Iwata: Yokoi-san was only above Miyamoto-san for a very short time. During that time, the relationship between Yokoi-san and Miyamoto-san was an important one, but it isn't quite right of what you always hear about Miyamoto-san's only true mentor being Yokoi-san.

Miyamoto & Iwata on whether Yokoi was Miyamoto's boss, 2011.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote, #YokoiQuote

www.hyruleinterviews.com/8f65dbbe83ce...

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PEOPLE:
- Shigeru Miyamoto, age 58. Creator of Zelda & Mario.
- Gunpei Yokoi. Creator of Nintendo’s first video game, designer for the D-Pad, the Game & Watch, the Gameboy, and the Virtual Boy.

QUOTE: 
Miyamoto: To start at the beginning, at the time I was interested in virtual reality, and was one of the staff that went on and on about how we should do something with 3D goggles. I didn't exactly twist his arm, but I would talk with Yokoi-san about how goggles would be interesting.

But then when development of the Virtual Boy actually began, I was busy developing the Nintendo 64 system.

Another complicated thing is that 3D graphics were a major theme for both Virtual Boy and Nintendo 64. Things may have turned out differently if the two devices shared their technology, but they had different purposes.

PEOPLE: - Shigeru Miyamoto, age 58. Creator of Zelda & Mario. - Gunpei Yokoi. Creator of Nintendo’s first video game, designer for the D-Pad, the Game & Watch, the Gameboy, and the Virtual Boy. QUOTE: Miyamoto: To start at the beginning, at the time I was interested in virtual reality, and was one of the staff that went on and on about how we should do something with 3D goggles. I didn't exactly twist his arm, but I would talk with Yokoi-san about how goggles would be interesting. But then when development of the Virtual Boy actually began, I was busy developing the Nintendo 64 system. Another complicated thing is that 3D graphics were a major theme for both Virtual Boy and Nintendo 64. Things may have turned out differently if the two devices shared their technology, but they had different purposes.

Miyamoto on his excitement for 3D goggles and encouraging Yokoi, 2011.

Source: Iwata Asks

#NintendoVirtualBoyQuote, #Nintendo64Quote
#MiyamotoQuote, #YokoiQuote

www.notion.so/169f875b3a9b...

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PEOPLE:
- Shigeru Miyamoto, age 64. Creator of Zelda, Mario, & more. Creative Fellow at Nintendo.
- Gunpei Yokoi. Producer of Miyamoto’s early games. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy.

QUOTE: 
Miyamoto: Mr. Yokoi had this way of stepping back and calmly observing what’s going on. In my younger days, we had a tendency to want to move forward so quickly, and we several times had Mr. Yokoi kind of hold us back and say, ‘You need to look, step back and observe everything.’

And so we learned from him the importance of really putting ideas into forms of play. There’s a term in Japanese that indicates someone who wants to always say the opposite, so if I say yes, someone says no. It’s not like we’re trying to be that, but when everybody is saying the same thing, we need to be a little bit more suspicious and have keen eyes to observe what’s going on—we’ve been kind of trained to be that way.

PEOPLE: - Shigeru Miyamoto, age 64. Creator of Zelda, Mario, & more. Creative Fellow at Nintendo. - Gunpei Yokoi. Producer of Miyamoto’s early games. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. QUOTE: Miyamoto: Mr. Yokoi had this way of stepping back and calmly observing what’s going on. In my younger days, we had a tendency to want to move forward so quickly, and we several times had Mr. Yokoi kind of hold us back and say, ‘You need to look, step back and observe everything.’ And so we learned from him the importance of really putting ideas into forms of play. There’s a term in Japanese that indicates someone who wants to always say the opposite, so if I say yes, someone says no. It’s not like we’re trying to be that, but when everybody is saying the same thing, we need to be a little bit more suspicious and have keen eyes to observe what’s going on—we’ve been kind of trained to be that way.

Miyamoto on Yokoi's "way of stepping back", 2017.

Source: Time Magazine

#Nintendo
#MiyamotoQuote, #YokoiQuote

www.notion.so/02e5a62ee904...

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PEOPLE:
- Shigeru Miyamoto, age 56. Director of Donkey Kong and Mario Bros. Creator of Zelda.
- Gunpei Yokoi, age 68. Producer of Donkey Kong & Mario Bros. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy.

QUOTE: 
"Miyamoto: In Donkey Kong, if Mario fell any distance that was greater than his height, you'd lose a turn. … Yokoi-san said: ‘Why don't we let him jump down from higher places [in Mario Bros.]?’ 

I thought … it wouldn't be much of a game. But as I pondered it, I thought: ‘Why shouldn't Mario be able to perform super-human feats?’ Then we made a prototype with Mario running and bouncing around and we realized that this was great fun.

But … we wondered what kind of game it was going to be. It was at this point that Yokoi-san, who is someone who considers problems from first principles, said: ‘Since we've got all these floors, why don't we make it so that Mario can hit the floors from beneath?’"

PEOPLE: - Shigeru Miyamoto, age 56. Director of Donkey Kong and Mario Bros. Creator of Zelda. - Gunpei Yokoi, age 68. Producer of Donkey Kong & Mario Bros. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. QUOTE: "Miyamoto: In Donkey Kong, if Mario fell any distance that was greater than his height, you'd lose a turn. … Yokoi-san said: ‘Why don't we let him jump down from higher places [in Mario Bros.]?’ I thought … it wouldn't be much of a game. But as I pondered it, I thought: ‘Why shouldn't Mario be able to perform super-human feats?’ Then we made a prototype with Mario running and bouncing around and we realized that this was great fun. But … we wondered what kind of game it was going to be. It was at this point that Yokoi-san, who is someone who considers problems from first principles, said: ‘Since we've got all these floors, why don't we make it so that Mario can hit the floors from beneath?’"

Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009.

Source: Iwata Asks

#MarioBros.Quote, #DonkeyKongQuote
#MiyamotoQuote, #YokoiQuote

www.notion.so/309b8c772861...

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PEOPLE:
- Shigeru Miyamoto, age 50. General Manager of Nintendo EAD. Creator of Zelda, Mario, & more.
- Gunpei Yokoi, age 61. Producer of Miyamoto’s early games. Creator of Nintendo’s (arguably) first video game, the D-Pad, and the Gameboy.

QUOTE: 
"Miyamoto: The truth is, something I admired about my mentor, Mr. Yokoi, was that he would look attentively at a new game for a week, and then expose the game’s weak points with very few words. 

I thought I’d also do that when I got older. [laughs] I’m always looking for a chance to do that. "

PEOPLE: - Shigeru Miyamoto, age 50. General Manager of Nintendo EAD. Creator of Zelda, Mario, & more. - Gunpei Yokoi, age 61. Producer of Miyamoto’s early games. Creator of Nintendo’s (arguably) first video game, the D-Pad, and the Gameboy. QUOTE: "Miyamoto: The truth is, something I admired about my mentor, Mr. Yokoi, was that he would look attentively at a new game for a week, and then expose the game’s weak points with very few words. I thought I’d also do that when I got older. [laughs] I’m always looking for a chance to do that. "

Miyamoto on something he picked up from his mentor and he's always trying to do, 2003.

Source: Nintendo Prime

#MiyamotoQuote, #YokoiQuote

www.notion.so/12641fe961fd...

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PEOPLE:
- Gunpei Yokoi, age 55. Creator of Nintendo’s (arguably) first video game, the D-Pad, and the Gameboy. Producer of Miyamoto’s early games..

QUOTE: 
"Yokoi: There’s a huge variety of console games out now, but to me, the majority of them aren’t actually ‘games’. The word ‘game’ means something competitive, where you can win or you can lose.

When I look at recent games, I see that quality has been declining, and what I’m seeing more and more of are games that want to give you the experience of a short story or a movie."

PEOPLE: - Gunpei Yokoi, age 55. Creator of Nintendo’s (arguably) first video game, the D-Pad, and the Gameboy. Producer of Miyamoto’s early games.. QUOTE: "Yokoi: There’s a huge variety of console games out now, but to me, the majority of them aren’t actually ‘games’. The word ‘game’ means something competitive, where you can win or you can lose. When I look at recent games, I see that quality has been declining, and what I’m seeing more and more of are games that want to give you the experience of a short story or a movie."

Yokoi on whether or not the new games coming out are really "games", 1997.

Source: Shmuplations

#YokoiQuote

www.notion.so/6601f1081db5...

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PEOPLE:
- Gunpei Yokoi, age 55. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. Producer of Miyamoto’s early games..

QUOTE: 
"Yokoi: Television has gone from black and white to color, and now that we’re seeing high-definition tv it’s almost too detailed. You get that problem I mentioned, of seeing wrinkles of beautiful faces. Since television is mainly a medium for information, I think it’s better for it to be more clear, but games don’t require that.

I think the world of a game feels larger when you can use your own imagination."

PEOPLE: - Gunpei Yokoi, age 55. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. Producer of Miyamoto’s early games.. QUOTE: "Yokoi: Television has gone from black and white to color, and now that we’re seeing high-definition tv it’s almost too detailed. You get that problem I mentioned, of seeing wrinkles of beautiful faces. Since television is mainly a medium for information, I think it’s better for it to be more clear, but games don’t require that. I think the world of a game feels larger when you can use your own imagination."

Yokoi on HD TV vs HD games, 1997.

Source: Shmuplations

#YokoiQuote
www.notion.so/6601f1081db5...

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PEOPLE:
- Gunpei Yokoi, age 67. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. Producer of Miyamoto’s early games..

QUOTE: 
"Yokoi: In video games, there is always an easy way out if you don’t have any good ideas. That’s what the CPU and color competition are about. But there wouldn’t be companies like Nintendo anymore who make games in their essence. "

PEOPLE: - Gunpei Yokoi, age 67. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. Producer of Miyamoto’s early games.. QUOTE: "Yokoi: In video games, there is always an easy way out if you don’t have any good ideas. That’s what the CPU and color competition are about. But there wouldn’t be companies like Nintendo anymore who make games in their essence. "

Yokoi on the ‘easy way out’ for game companies without ideas, 2009.

Source: Nintendo Magic (Inoue, 2009)

#YokoiQuote

www.notion.so/bc2e76b023bd...

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PEOPLE:
- Gunpei Yokoi, age 55. Creator of the Laser Clay Shooting System, Nintendo’s first video game; the D-Pad; and the Gameboy. Producer of Miyamoto’s early games..

QUOTE: 
"Yokoi: I’ve been thinking about moving away from television with my future work. Imagine if I show you a toy on the table here, you’d see it and think ‘Oh, that looks fun to play with.’ 

But if I take the same toy and put it on a television screen, suddenly people think ‘wow, this looks dumb.’ And that’s what I mean about reality having such a stronger pull than television visuals can ever hope to match. One never tires of the basic movements of a real toy doll or human figure."

PEOPLE: - Gunpei Yokoi, age 55. Creator of the Laser Clay Shooting System, Nintendo’s first video game; the D-Pad; and the Gameboy. Producer of Miyamoto’s early games.. QUOTE: "Yokoi: I’ve been thinking about moving away from television with my future work. Imagine if I show you a toy on the table here, you’d see it and think ‘Oh, that looks fun to play with.’ But if I take the same toy and put it on a television screen, suddenly people think ‘wow, this looks dumb.’ And that’s what I mean about reality having such a stronger pull than television visuals can ever hope to match. One never tires of the basic movements of a real toy doll or human figure."

Yokoi on wanting to move away from television screens for his toys.

Via Shmuplations, 1997.

#YokoiQuote

www.notion.so/6601f1081db5...

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