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Iron Village is on sale for Valentine's... so of course I had to put together a silly little Valentine's train, complete with heart-shaped puffs of smoke.

linktr.ee/lunarchippyg...

#IronVillage #gamedev #indiegamedev #indiedev #citybuilder #townbuilder #pixelart

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Diary #68 – 1.2.14 Release Notes – Lunar Chippy Games

I pushed the actual update out yesterday, but here's a belated post about the 1.2.14 update for Iron Village: lunarchippy.games/2026/01/13/d... Also includes an overly detailed explanation of one the bugs I fixed.

#IronVillage #gamedev #indiedev #indiegamedev #townbuilder #citybuilder

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Diary #66 – 1.2.09 Release Notes – Lunar Chippy Games

Quick update: Iron Village has another patch - fixing some issues with achievements and making save files less insanely huge. (I ran into a 19 MB save file in the bug report 🙃)

lunarchippy.games/2025/12/04/d...

#gamedev #indiedev #indiegamedev #IronVillage

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Unfortunately you won't be able to pay me full price... Because Iron Village is on sale for 30% off!

lunar-chippy.itch.io/iron-village

#IronVillage #gamedev #indiedev #indiegamedev #itch

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A train is traveling along the tracks, carrying a car full of gold and treasure, with two people with pilgrim hats on top. The two panels on the bottom read "Puritans & Capitalism Sale" and "-30%".

A train is traveling along the tracks, carrying a car full of gold and treasure, with two people with pilgrim hats on top. The two panels on the bottom read "Puritans & Capitalism Sale" and "-30%".

The Puritans & Capitalism Sale for Iron Village started yesterday, but rather fittingly I was sick and had a fever for the past two days...

Anyway, you can go buy it for 30% off on Steam or Itch!

#IronVillage #gamedev #indiegamedev #indiedev #pixelart #townbuilder #citybuilder

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A screenshot from the development of Project OY, an unannounced game under development. A naked & bald pixel art character (well, implied nude) is standing inside a boxy train car, visible from outside the front windshield.

A screenshot from the development of Project OY, an unannounced game under development. A naked & bald pixel art character (well, implied nude) is standing inside a boxy train car, visible from outside the front windshield.

A new dev diary, this time about a concept I made up (that probably already exists): Semi-Automation!

lunarchippy.games/2025/10/27/d...

Also, the biggest teaser of project OY yet!

#IronVillage #ProjectOY #devdiary #gamedev #indiedev #indiegamedev #townbuilder #citybuilder

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Diary #62 – 1.2.06 Release Notes – Lunar Chippy Games

Surprise, another update has landed! Mainly just for Android compliance reasons (16kb memory page sizes), but there's a few bug fixes for everyone!

Release Notes: lunarchippy.games/2025/10/17/d...

#IronVillage #townbuilder #citybuilder #pixelart #gamedev #indiedev #indiegamedev #godot #android

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A graph of net sales over time: The y axis is net sales (i.e. sales minus refunds), stretching up to 1500, the x axis is time, stretching from mid-March through today. A series of numbers 1-6 annotate the graph, which are explained in the linked dev diary.

A graph of net sales over time: The y axis is net sales (i.e. sales minus refunds), stretching up to 1500, the x axis is time, stretching from mid-March through today. A series of numbers 1-6 annotate the graph, which are explained in the linked dev diary.

Managed to get a weekly streak of these dev diaries going... it's #61! Looking at the timing of sales so far, plus an excessively cryptic teaser for Project OY.

lunarchippy.games/2025/10/03/d...

#IronVillage #ProjectOY #gamedev #devdiary #indiegamedev #indiedev #steam

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A very-cropped screenshot from Aseprite. There's three windows and a door (with its own window) on a rectangle with a light green stripe and a teal/turquoise background. There's also a black trapezoid at the bottom.

Windows and door frame are by https://jamiebrownhill.com/, and no I'm not (yet) providing further context outside of credits :)

A very-cropped screenshot from Aseprite. There's three windows and a door (with its own window) on a rectangle with a light green stripe and a teal/turquoise background. There's also a black trapezoid at the bottom. Windows and door frame are by https://jamiebrownhill.com/, and no I'm not (yet) providing further context outside of credits :)

The Iron Village 1.2 launch has gone pretty smoothly! Just in time to switch work to a... project OY?

It's Dev Diary #60! lunarchippy.games/2025/09/26/d...

#IronVillage #gamedev #indiedev #indiegamedev #godot #devdiary

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Diary #59 – 1.2.03 Release Notes – Lunar Chippy Games

As per usual, there's a quick update the day after a major release: lunarchippy.games/2025/09/19/d...

Also, the Google Play update is delayed - apparently my privacy policy needs to literally say "Privacy Policy" at the top, and this hasn't been enforced until right now. 🙃

#IronVillage #gamedev

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Diary #58 – 1.2.02 Release Notes – Lunar Chippy Games

As of 2 hours ago, it's up! Iron Village 1.2 is out on Steam and Itch. (Google Play to follow once they approve the new build.)

Release Notes: lunarchippy.games/2025/09/18/d...

#IronVillage #gamedev #indiegamedev #indiedev

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So I scheduled a 25% off sale to coincide with the Iron Village 1.2 release, I'm getting everything ready before switching the default branch over to 1.2.01, and... turns out I set the sale to start tomorrow. Oops.

If you're going to buy Iron Village, please wait until tomorrow. 🙃 #IronVIllage

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Iron Village 1.2 Release Trailer
Iron Village 1.2 Release Trailer YouTube video by Lunar Chippy Games

A quick preview of what's coming in Iron Village 1.2: youtu.be/wEo-6wNlaaI

#IronVillage #gamedev #indiegamedev #indiedev

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19:30 Platform 18
Nova Porthladd
Calling at:
Cochlurca
Iron Village
& Nova Porthladd


Iron Village 1.2
Releases 18 Sep @ 13:00 EDT
(17:00 UTC)

19:30 Platform 18 Nova Porthladd Calling at: Cochlurca Iron Village & Nova Porthladd Iron Village 1.2 Releases 18 Sep @ 13:00 EDT (17:00 UTC)

Tomorrow - the long distance train arrives at Iron Village 1.2 at 13:00 EDT (17:00 UTC)!

(Yes, I meant to post this >2 hours earlier. Oops.)

#IronVillage #gamedev #indiegamedev #indiedev

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A cropped screenshot of Iron Village. The population is 208, with enough housing for 210. Notably, this high of a population count is not possible before version 1.2.

A cropped screenshot of Iron Village. The population is 208, with enough housing for 210. Notably, this high of a population count is not possible before version 1.2.

So uh, yeah that's a lot of villagers.

(For context, there used to be a population cap of 120, but it'll be adjustable in 1.2.)

#IronVillage #gamedev #indiedev #indiegamedev #pixelart

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The updated Railway Status *window*, with a set of buttons arranged at the bottom to access more information.

The updated Railway Status *window*, with a set of buttons arranged at the bottom to access more information.

A *chart* showing the current production rates for resources in this town.

A *chart* showing the current production rates for resources in this town.

A *spreadsheet* of population statistics, covering population, housing, jobs, major issues, and food & water consumption.

A *spreadsheet* of population statistics, covering population, housing, jobs, major issues, and food & water consumption.

A LinkedIn profile picture of a villager who is #opentowork

A LinkedIn profile picture of a villager who is #opentowork

Windows, Charts, Spreadsheets, and... LinkedIn? It's Dev Diary #57!

lunarchippy.games/2025/09/05/d...

#IronVillage #devdiary #gamedev #indiedev #indiegamedev #godot #opentowork

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A screenshot of the town I've been using for testing Iron Village 1.2. You can see the whole map, including tunnel entrances on the sides where the trains enter and exit.

A screenshot of the town I've been using for testing Iron Village 1.2. You can see the whole map, including tunnel entrances on the sides where the trains enter and exit.

So it's a pretty minor feature, but I'm really glad I managed to squeeze this in for Iron Village 1.2: Full Town Screenshots. Now you can press a button and spit out an image containing all of your town!

More details about 1.2 in the next dev diary.

#IronVillage #gamedev #indiedev #indiegamedev

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A topographic map of a continent, placeholder name “Amé”, in a window of Inkscape. Just to show the insane scope of what I’m talking about.

A topographic map of a continent, placeholder name “Amé”, in a window of Inkscape. Just to show the insane scope of what I’m talking about.

This is a Köppen Climate Map of the same area, to give you a sense of the info I’ve been tracking.

This is a Köppen Climate Map of the same area, to give you a sense of the info I’ve been tracking.

Some very rough sketching I did to try to vaguely map where the Iron Realm (cyan), Iron Village (purple), and Nova Porthladd (Maroon) would be. Note that Nova Porthladd is probably going to be a tiny bit south of that circle, at the mouth of the slightly larger river.

Some very rough sketching I did to try to vaguely map where the Iron Realm (cyan), Iron Village (purple), and Nova Porthladd (Maroon) would be. Note that Nova Porthladd is probably going to be a tiny bit south of that circle, at the mouth of the slightly larger river.

Finally put together a dev diary, this time about the

***Iron Village Cinematic Universe***

lunarchippy.games/2025/08/27/d...

#IronVillage #gamedev #indiedev #indiegamedev #worldbuilding

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A train coming up to a 90 degree curve in the tracks. The engineer driving the train is confused, with a giant visible pink question mark above and to the right of their head.

Disclaimer: Not in game footage. No curved tracks are planned for Iron Village, sorry.

A train coming up to a 90 degree curve in the tracks. The engineer driving the train is confused, with a giant visible pink question mark above and to the right of their head. Disclaimer: Not in game footage. No curved tracks are planned for Iron Village, sorry.

A screenshot of Iron Village. The Immigration Office has been built across the tracks from the Headquarters, with an overpass connecting the two.

A screenshot of Iron Village. The Immigration Office has been built across the tracks from the Headquarters, with an overpass connecting the two.

Turning Points: The day job is coming to an end, but what are the plans for Iron Village? And what's this about game #2?

lunarchippy.games/2025/08/11/d...

#IronVillage #gamedev #indiedev #indiegamedev #townbuilder #citybuilder #godot #devdiary

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A screenshot of Iron Village with a "Population Statistics" window. It shows "Villager Issues", "Total Population", "Jobs", and "Homes", none of which are implemented yet.

Then there's a divider, and a spreadsheet of water and food resources with the consumption & production rates.

A screenshot of Iron Village with a "Population Statistics" window. It shows "Villager Issues", "Total Population", "Jobs", and "Homes", none of which are implemented yet. Then there's a divider, and a spreadsheet of water and food resources with the consumption & production rates.

Coming soon to Iron Village... spreadsheets!

#IronVillage #gamedev #indiedev #indiegamedev

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The capsule art for Workers & Resources: Soviet Republic, with the Iron Village logo chopped up and superimposed on top of Soviet Republic. On the bottom is a rainbow colored train from the game.

The capsule art for Workers & Resources: Soviet Republic, with the Iron Village logo chopped up and superimposed on top of Soviet Republic. On the bottom is a rainbow colored train from the game.

A preview image of the Railway HQ, level 2. It is built on top of a decently sized hill.

A preview image of the Railway HQ, level 2. It is built on top of a decently sized hill.

A preview image of the Railway HQ, level 3. The main building is now one story taller, and two extensions have been added to the sides.

A preview image of the Railway HQ, level 3. The main building is now one story taller, and two extensions have been added to the sides.

A preview image of the Railway HQ, level 4. The main building clock tower is now another story taller. The extensions have widened, and a new story has been dug into the ground. The facade has changed to be part stone, part half-timbered.

A preview image of the Railway HQ, level 4. The main building clock tower is now another story taller. The extensions have widened, and a new story has been dug into the ground. The facade has changed to be part stone, part half-timbered.

Iron Village 1.2 is going to be all about your workers and resources, so...

(New Dev DIary: lunarchippy.games/2025/07/30/d...)

#IronVillage #gamedev #indiedev #indiegamedev #devdiary #pixelart #townbuilder #citybuilder

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A window in Iron Village, showing:

Maximum Production Rates

This window shows the maximum attainable production rates of your buildings, not counting the time required for villagers to get to work and fulfill their needs.

Mushrooms 5.1/4.8 -> Potions 2.4/Hour
Water 82.5/8.4 ---^V
Wheat 15.0/12.0 -> Flour 6.0/6.0 -> 12.0/Hour
Cow Milk 8.0/2.0 -> Cheese 2.0/Hour
Sheep Wool 4.0/2.4 -> Clothes 2.4/Hour
Iron Ore 24.0/4.0, Coal 24.0/4.0 -> Steel 8.0/7.2 -> Tools 4.8/Hour and Jewelry 2.4/Hour

A window in Iron Village, showing: Maximum Production Rates This window shows the maximum attainable production rates of your buildings, not counting the time required for villagers to get to work and fulfill their needs. Mushrooms 5.1/4.8 -> Potions 2.4/Hour Water 82.5/8.4 ---^V Wheat 15.0/12.0 -> Flour 6.0/6.0 -> 12.0/Hour Cow Milk 8.0/2.0 -> Cheese 2.0/Hour Sheep Wool 4.0/2.4 -> Clothes 2.4/Hour Iron Ore 24.0/4.0, Coal 24.0/4.0 -> Steel 8.0/7.2 -> Tools 4.8/Hour and Jewelry 2.4/Hour

The Railway Headquarters on a hill to the right of town, overlooking the tracks. A sign next to it says the name of the railway, "Faearnic Railway".

The Railway Headquarters on a hill to the right of town, overlooking the tracks. A sign next to it says the name of the railway, "Faearnic Railway".

A screenshot of a town showing some new resource storages, including coal, wood, stone, and steel.

A screenshot of a town showing some new resource storages, including coal, wood, stone, and steel.

It feels like it's been awhile, here's another dev diary! Taking a look at what's planned for Iron Village 1.2! lunarchippy.games/2025/07/15/d...

#IronVillage #gamedev #indiedev #indiegamedev #godot #pixelart #solodev #townbuilder #citybuilder

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Steam Summer Sale
June 26th - July 10th @ 10am PT
Iron Village
-20% $6.39 (USD)

In the background seems to be robed cultists gathered around a large hole in the ground and rejoicing. No, I don't understand it either. On the right is an image of the capsule art for Iron Village, showing a small village with some farm fields.

Steam Summer Sale June 26th - July 10th @ 10am PT Iron Village -20% $6.39 (USD) In the background seems to be robed cultists gathered around a large hole in the ground and rejoicing. No, I don't understand it either. On the right is an image of the capsule art for Iron Village, showing a small village with some farm fields.

Two quick updates: (1) Iron Village is in the Steam Summer Sale for 20% off! Save a whole... $1.80! Probably not much, but it adds up if you buy too many games this sale, haha.

(2) The version number went up twice. Here's why: lunarchippy.games/2025/06/29/d...

#IronVillage #indiedev #indiegamedev

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Diary #51 – But what about second [bugfix]? 1.1.05 Release Notes – Lunar Chippy Games

So I have made not one, but two bugfix updates since the initial Iron Village 1.1 release! Ooops.

Here I go into a detailed explainer/rant about how C# float parsing acts differently based on locale. 😑

lunarchippy.games/2025/06/23/d...

#IronVillage #gamedev #indiedev #indiegamedev #devdiary

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A screenshot of Iron Village with a small HQ on a hill. It has a large clock on it, telling the actual game time.

A screenshot of Iron Village with a small HQ on a hill. It has a large clock on it, telling the actual game time.

So I *should* be taking a break, reaching out to various media, YouTubers, etc. after 1.1's release...

Instead, I made a clock. (WIP)

#IronVillage #citybuilder #townbuilder #indiedev #gamedev #indiegamedev

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A zoomed out screenshot of Iron Village. Notable additions visible here include a large fortress to the left and many new building variations.

A zoomed out screenshot of Iron Village. Notable additions visible here include a large fortress to the left and many new building variations.

Iron Village 1.1: June 19
Русский & 한국어
Android Version
Construct a Fortress
Move Buildings
Build Rotated Buildings
Host Monarch Faearn for the City Status Ceremony
Pause Resource Production
Zoom In & Out
Hide the UI for Better Screenshots
New Villager Animations
Less Strict Resource Capacities

Bugfixes, Including:
Corrupt Steam Cloud Save Names
Stuck Villagers, &
Missing Tooltips

All of this is on top of a mockup of a town in Iron Village that has these features present.

Iron Village 1.1: June 19 Русский & 한국어 Android Version Construct a Fortress Move Buildings Build Rotated Buildings Host Monarch Faearn for the City Status Ceremony Pause Resource Production Zoom In & Out Hide the UI for Better Screenshots New Villager Animations Less Strict Resource Capacities Bugfixes, Including: Corrupt Steam Cloud Save Names Stuck Villagers, & Missing Tooltips All of this is on top of a mockup of a town in Iron Village that has these features present.

It's here, Iron Village has now been updated to 1.1! To celebrate, it's now 20% off!

Steam: store.steampowered.com/app/3011060/...
Itch: lunar-chippy.itch.io/iron-village
Google Play: play.google.com/store/apps/d...

#IronVillage #Godot #gamedev #indiegamedev #indiedev #pixelart #citybuilder

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Iron Village 1.1: June 19
Русский & 한국어
Android Version
Construct a Fortress
Move Buildings
Build Rotated Buildings
Host Monarch Faearn for the City Status Ceremony
Pause Resource Production
Zoom In & Out
Hide the UI for Better Screenshots
New Villager Animations
Less Strict Resource Capacities

Bugfixes, Including:
Corrupt Steam Cloud Save Names
Stuck Villagers, &
Missing Tooltips

All of this is on top of a mockup of a town in Iron Village that has these features present.

Iron Village 1.1: June 19 Русский & 한국어 Android Version Construct a Fortress Move Buildings Build Rotated Buildings Host Monarch Faearn for the City Status Ceremony Pause Resource Production Zoom In & Out Hide the UI for Better Screenshots New Villager Animations Less Strict Resource Capacities Bugfixes, Including: Corrupt Steam Cloud Save Names Stuck Villagers, & Missing Tooltips All of this is on top of a mockup of a town in Iron Village that has these features present.

Big news: I finally beat Baldur's Gate 3 today!

Slightly lesser news: Iron Village 1.1 now has a release date, June 19th! Host a Royal Ceremony to officially earn City Status, and utilize a ton of quality of life features as well.

#indiedev #indiegamedev #gamedev #IronVillage #citybuilder

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The preview window in Aseprite, showing the front right of a castle and a long stairway up to the entrance.

The preview window in Aseprite, showing the front right of a castle and a long stairway up to the entrance.

An updated preview of the fortress, and a new dev diary: how much money has Iron Village even made so far? And how much does Lunar Chippy Games actually receive?

lunarchippy.games/2025/05/25/d...

#IronVillage #devdiary #indiedev #gamedev #indiegamedev #townbuilder #citybuilder

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The "preview" window of the pixel art software Aseprite. Here I've mashed together the shape of a castle from Krishna Palacio's Minifantasy Mountain Stronghold set.

The "preview" window of the pixel art software Aseprite. Here I've mashed together the shape of a castle from Krishna Palacio's Minifantasy Mountain Stronghold set.

A preview of things to come. (The last main chunk of "content" in Iron Village 1.1!)

#IronVillage #gamedev #indiedev #indiegamedev #wip

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Diary #47 – Vacación, Deadly Pollen, and Conventions – Lunar Chippy Games

New Dev Diary:
- What have I been up to the past three weeks?
- Some progress updates on Iron Village 1.1 (TL;DR a lot of actual progress, somehow!)
- What's going on with Android (Still happening!)

lunarchippy.games/2025/05/10/d...

#IronVillage #devdiary #indiedev #gamedev #indiegamedev

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