Happy Release Day to us! :)
Get DINO SLUG now. Looking forward to your feedback (and Steam reviews, those always help a lot! ^^)
store.steampowered.com/app/4049000/...
#dinoslug #indiegame #indiegames #gamedev #indiegamedev #devdiary #devlog #new #outnow #steam #pcgame
Why did Blazorise 2.0 include breaking changes? ๐ค
Because major releases are the right moment to improve the foundations โ and 2.0 was our opportunity to fix things properly, not patch around them!
1/5
#blazor #csharp #devs #devdiary #components
๐ฌ๏ธ DEV DIARY | #VIVID | #12 โ Bringing Wind to Life ๐
Our new wind system uses dynamic "wind zones" reacting to events like storms โ making every leaf move differently. ๐
Read the full post & wishlist on Steam:
๐ linktr.ee/teamnavagames
#TeamNavaGames #IndieDev #DevDiary
Recently, my #DevDiary about #ZarazJade has appeared less regularly, so Iโll try to post more consistently.
Today working on line details and elaborating on the old code with #Claude. Iโm working in one dir with backend, frontend, and legacy all at the same time.
#BuildInPublic
Can someone help me understand plz ? ๐ฅน
#Gamedev #DevDiary #Steam #Gamemarketing #Megagum
Black and white logo of indie dev Angry Potatoes with a red sign saying Release Update
Important notice: due to some technical issues we have to postpone the release of Attack of the Synthbugs! We will keep you up to date via our social media!
Sorry for the inconvenience.
.
.
.
#devdiary #gamedev #godot #indiegame #indiedev
In our latest #devdiary, we take a closer look at the core system of the upcoming Hospital Update: diseases and medical complications.
store.steampowered.com/news/app/863...
#indiegame
Quick Iron Village Update:
1. It's 35% off for the Steam Spring Sale! And on Itch! And for the first time, 30% off on Google Play!
2. I finished up the dev diary series on games I played last year: lunarchippy.games/2026/03/20/d...
#gamedev #indiedev #indiegamedev #devdiary #citybuilder #pixelart
Hello guys ! Here is our #6 DevDiary :)
From a lifeless modelโฆ to a living character โก
Hereโs how Uja comes to life:
Model โ Rig โ Lookdev โ Animation
From silhouette to motion, every step matters.
๐ Wishlist MegaGum: https://linktr.ee/megagum.game
#gamedev #indiedev #UE5 #devdiary #MegaGum
Black and white Attack of the Synthbugs artwork and a notice saying that it is releasing in three days
Excitement level 1000!!! Only three days left until the Synthbugs are coming! Check link in bio.
.
.
.
#godot #indiedev #indiegame #devdiary #videogames
Itch io page of the game Attack of the Synthbugs with a big red sign saying the game releases in seven days
Alerta! Only one week left till the Synthbugs attack! Prepare and add it to your collection now! Link in bio.
.
.
.
#devdiary #godot #indiegame #retrogaming #indiedev
Itch io page of the game Attack of the Synthbugs with an overlay saying it will release on March 23rd 2026
Exciting news today! Attack of the Synthbugs will release on March 23rd 2026 via itchio. You can already add the game to your collection.
angry-potatoes.itch.io/attack-of-th...
.
.
.
#godot #indiegame #indiedev #devdiary #releasedate
Meet Totoโs first potential allies โ the Munchkins, in our new Dev Diary #004: Munchkin Country๐
In our new devlog, weโll introduce you the mountain Munchkins โ the residents of a small settlement at the foot of the cliffs.๐ฟ
๐ Read here: store.steampowered.com/news/app/372...
#GameDev #devdiary
It still impresses me: a long, detailed prompt with described tech (and even server) requirements, and I have a ready promo page for the project. ๐
Whatโs next? Today I got up to 50% of the #ZarazJade refactor. ๐
I still have so much ahead of me. ๐ช
#BuildInPublic #DevDiary
These visuals define everything to come:
the factory, the levels, the atmosphere, and the tone of MegaGum.
This is where the world of MegaGum begins to take shape.
#devdiary #devlog #nzone #gamedevs
๐ฌ Dev Diary #1
What if the key to a great game wasnโt just how it playsโฆbut how it looks at first sight?
๐ Thread
#devdiary #devlog #nzone #gamedevs
Dear #DevDiary,
I was hoping to see my mighty stick ingame today, but turns out it's more work I anticipated.
Got pretty good foundation, data driven entity registry and model loading pretty far, but wiring it all together and to render loop takes time and my brain is melted.
#GameDev #IndieDev
Hiring real humans for vocal work is paramount to us. Meet some of the #deathcore vocalists behind Kristala's Cursed bosses in our newest Kristala Dev Diary.
๐ค youtu.be/Bkwk5PShGOk
#devdiary #gamedev #extremevocals #indiedev #selfpromosaturday
What in the world is going on in here?
#IndieDev #GameDev #DevDiary #BuildInPublic
Somehow this feels so cool.
I don't dare to show you the other window I made though, the layout management is still... BAD ๐
Windows are schema based, server sends the content and client renders.
#IndieDev #GameDev #DevDiary
An image of some promotional flyers for the videogame Attack of the Synthbugs on a white table
We are ready for @ggbavaria.bsky.social and so is our promo stuff! If you want a flyer and you are in Munich tomorrow, feel free to DM.
#indiegame #ggbavaria #mรผnchen #indiedev #indie #godot #devdiary
Hello friends! ๐
Weโve decided to do regular devlogs on Steam.
First up: a behind-the-scenes look at how we created our lovable pup, Toto.
Read the full post at the link above, and check back for updates!๐พ
store.steampowered.com/news/app/372...
#GameDev #devdiary #totosjourney
Dear #DevDiary,
Haven't logged in a while, but there's progress. Not sure what happened with the video (tried few times), real FPS was quite fine.
Anyway. I've got:
- player / inventory persistence
- items (placeholders)
- day/night cycle
All PoC, but there.
#IndieDev #GameDev #VoxelEngine
Explore the dark fantasy world of #WhispersoftheEyeless! ๐ฎ Check out the first #DevDiary where the Lead Creator takes you behind the scenes of this captivating debut title.
๐ฌ www.youtube.com/watch
#DevDiary 119 is out! I talk about my recent work with 'Flash Archiving' and some of the big updates to #ManagementInSpace! ^^
www.silver-stitch.com/2026/03/dev-...
๐ ๏ธ #DevDiary | #VIVID | Part 11 ๐ฎ
Finally, weโre sharing our early UI concept โ our โnorth starโ to keep our team aligned. First public glimpse includes the Rose as our highest-difficulty plant. ๐น
Find the full Dev Diary on our main channels:
๐ linktr.ee/teamnavagames
#TeamNavaGames #IndieDev
Dear #DevDiary
I accidentally down under.
#IndieDev #GameDev #VoxelEngine
Dear #DevDiary
Yesterday I got the CPU -> GPU light model working. It's still very basic, but it works.
Today I made the server tick. It used to be "client request ticks" in the initial version, but now I have actual running server time. Yay!
#IndieDev #GameDev #VoxelEngine
๐ฐ๏ธ I miss the old days sometimes
There was something romantic about discovering solutions yourself. Hours deep in documentation, #StackOverflow, trial and error until breakthrough.
Now? Ask #AI, get an answer immediately.
Anyone else feel this? ๐
#BuildInPublic #DevDiary #iOS
Meet the #deathcore vocalists bringing Kristala bosses Lophi, Hiratrola, and Sephael to life. Learn how we turn raw vocals into completed in-game sounds in our newest Dev Diary ๐ฅ
#kristala #devdiary #metal #extremevocals #indiedev #selfpromosaturday