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PEOPLE:
- Masaaki Ishikawa. Mario Kart World Art Director. Artist for Phantom Hourglass and Link’s Crossbow Training.
- Kenta Sato. Mario Kart World Programming Director.
- Kosuke Yabuki, age 44. Mario Kart World Producer. Twilight Princess Level Designer.

QUOTE: 
Ishikawa: Right, the sheer volume of work required to prepare all the art needed to show time and weather changes in a seamless world [for Mario Kart World]... We were under no illusion. [Laughs] We were even on the verge of giving up on it at one point.

Sato: But the appeal of having time and weather changes won out. So we decided to try and find a way to implement this feature that we'd initially considered giving up.

Yabuki: … If the time of day and weather are fixed, then it's easier to create the clearest path under those conditions. But even just with changes in brightness or the angle of the light, we have to check multiple variations and adjust them accordingly.

PEOPLE: - Masaaki Ishikawa. Mario Kart World Art Director. Artist for Phantom Hourglass and Link’s Crossbow Training. - Kenta Sato. Mario Kart World Programming Director. - Kosuke Yabuki, age 44. Mario Kart World Producer. Twilight Princess Level Designer. QUOTE: Ishikawa: Right, the sheer volume of work required to prepare all the art needed to show time and weather changes in a seamless world [for Mario Kart World]... We were under no illusion. [Laughs] We were even on the verge of giving up on it at one point. Sato: But the appeal of having time and weather changes won out. So we decided to try and find a way to implement this feature that we'd initially considered giving up. Yabuki: … If the time of day and weather are fixed, then it's easier to create the clearest path under those conditions. But even just with changes in brightness or the angle of the light, we have to check multiple variations and adjust them accordingly.

Ishikawa, Sato, & Yabuki on realizing weather and time of day changes in Mario Kart World, 2025.

Source: Ask the Developer

#MarioKartWorldQuote
#IshikawaQuote, #SatoQuote, #YabukiQuote

www.notion.so/20b41fe961fd...

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PEOPLE:
- Masaaki Ishikawa. Art Director of Mario Kart World. Character design for Phantom Hourglass, UI Design for Link’s Crossbow Training.

QUOTE: 
Ishikawa: At first, we made the color of the sky [in Mario Kart World] gradually change over time, but in many cases, we considered the time and scenery together. For example, we wanted players to be able to experience the desert at night. In this case, when there's a particular scene we really want players to see, we didn't think such a feature would work, as players might drive through that location at the rather bland time between evening and night. 

So, I discussed this issue with the programmers, and we decided to focus on the most appealing times of day and dramatically shorten the transitions between day and night.

PEOPLE: - Masaaki Ishikawa. Art Director of Mario Kart World. Character design for Phantom Hourglass, UI Design for Link’s Crossbow Training. QUOTE: Ishikawa: At first, we made the color of the sky [in Mario Kart World] gradually change over time, but in many cases, we considered the time and scenery together. For example, we wanted players to be able to experience the desert at night. In this case, when there's a particular scene we really want players to see, we didn't think such a feature would work, as players might drive through that location at the rather bland time between evening and night. So, I discussed this issue with the programmers, and we decided to focus on the most appealing times of day and dramatically shorten the transitions between day and night.

Ishikawa on uneven time progression in Mario Kart World, 2025.

Source: Ask the Developer

#MarioKartWorldQuote
#IshikawaQuote

www.notion.so/20b41fe961fd...

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