Advertisement · 728 × 90
#
Hashtag
#SatoQuote
Advertisement · 728 × 90
PEOPLE:
- Masanobu Sato. Art Director of Super Mario Bros. Wonder.
- Takashi Tezuka, age 62. Director of the first four Zelda games, Producer of Super Mario Bros. Wonder.

QUOTE: 
Sato: That reminds me, I wrote down some of the things that Tezuka-san said during development [of Super Mario Bros. Wonder] on sticky notes and kept them on my desk. I brought them with me today.

Tezuka: Really? [Laughs]

Notes:
- ”Use the concept of multiplication to expand ideas and create.”
- ”Don’t try to do it all alone.”
- ”Different people find different things fun.”
- ”Don’t simply replace things. Change the entire approach—new inspirations!”

PEOPLE: - Masanobu Sato. Art Director of Super Mario Bros. Wonder. - Takashi Tezuka, age 62. Director of the first four Zelda games, Producer of Super Mario Bros. Wonder. QUOTE: Sato: That reminds me, I wrote down some of the things that Tezuka-san said during development [of Super Mario Bros. Wonder] on sticky notes and kept them on my desk. I brought them with me today. Tezuka: Really? [Laughs] Notes: - ”Use the concept of multiplication to expand ideas and create.” - ”Don’t try to do it all alone.” - ”Different people find different things fun.” - ”Don’t simply replace things. Change the entire approach—new inspirations!”

Sato on writing down some of what Tezuka said during development of Mario Wonder, 2023.

Source: Ask the Developer

#SuperMarioBrosWonderQuote
#SatoQuote, #TezukaQuote

www.notion.so/321b536b1fee...

12 2 1 0
PEOPLE:
- Masaaki Ishikawa. Mario Kart World Art Director. Artist for Phantom Hourglass and Link’s Crossbow Training.
- Kenta Sato. Mario Kart World Programming Director.
- Kosuke Yabuki, age 44. Mario Kart World Producer. Twilight Princess Level Designer.

QUOTE: 
Ishikawa: Right, the sheer volume of work required to prepare all the art needed to show time and weather changes in a seamless world [for Mario Kart World]... We were under no illusion. [Laughs] We were even on the verge of giving up on it at one point.

Sato: But the appeal of having time and weather changes won out. So we decided to try and find a way to implement this feature that we'd initially considered giving up.

Yabuki: … If the time of day and weather are fixed, then it's easier to create the clearest path under those conditions. But even just with changes in brightness or the angle of the light, we have to check multiple variations and adjust them accordingly.

PEOPLE: - Masaaki Ishikawa. Mario Kart World Art Director. Artist for Phantom Hourglass and Link’s Crossbow Training. - Kenta Sato. Mario Kart World Programming Director. - Kosuke Yabuki, age 44. Mario Kart World Producer. Twilight Princess Level Designer. QUOTE: Ishikawa: Right, the sheer volume of work required to prepare all the art needed to show time and weather changes in a seamless world [for Mario Kart World]... We were under no illusion. [Laughs] We were even on the verge of giving up on it at one point. Sato: But the appeal of having time and weather changes won out. So we decided to try and find a way to implement this feature that we'd initially considered giving up. Yabuki: … If the time of day and weather are fixed, then it's easier to create the clearest path under those conditions. But even just with changes in brightness or the angle of the light, we have to check multiple variations and adjust them accordingly.

Ishikawa, Sato, & Yabuki on realizing weather and time of day changes in Mario Kart World, 2025.

Source: Ask the Developer

#MarioKartWorldQuote
#IshikawaQuote, #SatoQuote, #YabukiQuote

www.notion.so/20b41fe961fd...

8 1 1 1