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#SuperMarioBrosWonderQuote
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PEOPLE:
- Masanobu Sato. Art Director of Super Mario Bros. Wonder.
- Takashi Tezuka, age 62. Director of the first four Zelda games, Producer of Super Mario Bros. Wonder.

QUOTE: 
Sato: That reminds me, I wrote down some of the things that Tezuka-san said during development [of Super Mario Bros. Wonder] on sticky notes and kept them on my desk. I brought them with me today.

Tezuka: Really? [Laughs]

Notes:
- ”Use the concept of multiplication to expand ideas and create.”
- ”Don’t try to do it all alone.”
- ”Different people find different things fun.”
- ”Don’t simply replace things. Change the entire approach—new inspirations!”

PEOPLE: - Masanobu Sato. Art Director of Super Mario Bros. Wonder. - Takashi Tezuka, age 62. Director of the first four Zelda games, Producer of Super Mario Bros. Wonder. QUOTE: Sato: That reminds me, I wrote down some of the things that Tezuka-san said during development [of Super Mario Bros. Wonder] on sticky notes and kept them on my desk. I brought them with me today. Tezuka: Really? [Laughs] Notes: - ”Use the concept of multiplication to expand ideas and create.” - ”Don’t try to do it all alone.” - ”Different people find different things fun.” - ”Don’t simply replace things. Change the entire approach—new inspirations!”

Sato on writing down some of what Tezuka said during development of Mario Wonder, 2023.

Source: Ask the Developer

#SuperMarioBrosWonderQuote
#SatoQuote, #TezukaQuote

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PEOPLE:
- Koji Kondo, age 62. Sound Director of Super Mario Bros. Wonder. Sound & music for most of the early Zelda games.

QUOTE: 
"Kondo: I’ve always wanted to try something along the lines of having the entire course come alive like a musical. To begin with, we tested it out [in Super Mario Bros. Wonder] by having Piranha Plants come out of their pipes in sync with the music, and the level designers created a course where the pipes and the platforms move. 

This went down well with the development team, so we adjusted it so that various enemies and stage elements would move to the rhythm. "

PEOPLE: - Koji Kondo, age 62. Sound Director of Super Mario Bros. Wonder. Sound & music for most of the early Zelda games. QUOTE: "Kondo: I’ve always wanted to try something along the lines of having the entire course come alive like a musical. To begin with, we tested it out [in Super Mario Bros. Wonder] by having Piranha Plants come out of their pipes in sync with the music, and the level designers created a course where the pipes and the platforms move. This went down well with the development team, so we adjusted it so that various enemies and stage elements would move to the rhythm. "

Kondo on the kind of level he always wanted to make, 2023.

Source: Ask the Developer

#SuperMarioBrosWonderQuote
#KondoQuote

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PEOPLE:
- Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder.

QUOTE: 
"Mouri: Elephant Mario [in Super Mario Bros. Wonder] was another idea that came out of the idea-sharing session, but before we arrived at this idea, we first discussed what kind of gameplay we wanted and what we needed to do to achieve it. 

First, we wanted to make the body bigger. Having a bigger body makes stepping on enemies, hitting blocks, and collecting coins easier, adding ease of play. Also, we wanted the characters to be able to hit blocks from the side and to spray water. We thought these two features would provide more variety to the gameplay. What checks all three of those boxes? An elephant, of course! [Laughs]"

PEOPLE: - Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder. QUOTE: "Mouri: Elephant Mario [in Super Mario Bros. Wonder] was another idea that came out of the idea-sharing session, but before we arrived at this idea, we first discussed what kind of gameplay we wanted and what we needed to do to achieve it. First, we wanted to make the body bigger. Having a bigger body makes stepping on enemies, hitting blocks, and collecting coins easier, adding ease of play. Also, we wanted the characters to be able to hit blocks from the side and to spray water. We thought these two features would provide more variety to the gameplay. What checks all three of those boxes? An elephant, of course! [Laughs]"

Mouri on the genesis of Elephant Mario, 2023.

Source: Ask the Developer

#SuperMarioBrosWonderQuote
#MouriQuote

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PEOPLE:
- Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder.
- Takashi Tezuka, age 62. Director of The Legend of Zelda, A Link to the Past, & Link’s Awakening. Producer of Super Mario Bros. Wonder.

QUOTE: 
"Mouri: When I was playing Super Mario Bros. on the NES, I was amazed that you could warp to different places. You could go underground by entering a pipe or go up to the sky by climbing up vines that appear when you hit a block. So I wanted to utilize this idea to create a game with new wonders.

Q: What was Tezuka-san's reaction to that idea?

Mouri: Tezuka-san said, ‘Warping somewhere else would be no different from previous games. Can't we make it so that the course itself transforms without players having to warp?’ I was like, ‘No, no, how is that even possible?’ [Laughs]"

PEOPLE: - Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder. - Takashi Tezuka, age 62. Director of The Legend of Zelda, A Link to the Past, & Link’s Awakening. Producer of Super Mario Bros. Wonder. QUOTE: "Mouri: When I was playing Super Mario Bros. on the NES, I was amazed that you could warp to different places. You could go underground by entering a pipe or go up to the sky by climbing up vines that appear when you hit a block. So I wanted to utilize this idea to create a game with new wonders. Q: What was Tezuka-san's reaction to that idea? Mouri: Tezuka-san said, ‘Warping somewhere else would be no different from previous games. Can't we make it so that the course itself transforms without players having to warp?’ I was like, ‘No, no, how is that even possible?’ [Laughs]"

Mouri on the origin of the stage-transforming idea for Super Mario Bros. Wonder, 2023.

Source: Ask the Developer

#SuperMarioBrosWonderQuote
#MouriQuote,#TezukaQuote

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PEOPLE:
- Koji Kondo, age 62. Original composer for Zelda & Mario. Sound Director for Super Mario Bros. Wonder.

QUOTE: 
"Kondo: We wanted to give [Super Mario Bros. Wonder] a fresh feel by integrating the sounds of musical instruments into the sound effects, so in this game, we used an electric ukulele made of Yezo spruce for Mario's jump sound. Using strings to accompany the traditional action of running before jumping to increase jump distance has enabled us to add sounds of varying dynamics to better express the feeling of ascending. 

This is the first time the jump sound changes based on how the player jumps, just like how string instruments make different sounds depending on how strongly or softly a musician plucks the strings."

PEOPLE: - Koji Kondo, age 62. Original composer for Zelda & Mario. Sound Director for Super Mario Bros. Wonder. QUOTE: "Kondo: We wanted to give [Super Mario Bros. Wonder] a fresh feel by integrating the sounds of musical instruments into the sound effects, so in this game, we used an electric ukulele made of Yezo spruce for Mario's jump sound. Using strings to accompany the traditional action of running before jumping to increase jump distance has enabled us to add sounds of varying dynamics to better express the feeling of ascending. This is the first time the jump sound changes based on how the player jumps, just like how string instruments make different sounds depending on how strongly or softly a musician plucks the strings."

Kondo on the dynamic sound effects for each character’s jumps in Super Mario Bros. Wonder, 2023.

Source: Ask the Developer

#SuperMarioBrosWonderQuote
#KondoQuote

www.notion.so/321b536b1fee...

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PEOPLE:
- Shiro Mouri. Sub-Director of A Link Between Worlds. Director of Super Mario Bros. Wonder.
- Takashi Tezuka, age 62. Director of the first four Zelda games. Producer of Super Mario Bros. Wonder.
- Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder.

QUOTE: 
"Mouri: Tezuka-san also once asked, ‘Can’t we have live commentary [in Super Mario Bros. Wonder]?’ I had absolutely no clue what he meant. [Laughs] …

Hayashida: We actually spent about six months seriously developing live commentary. We tried adding voices to match the player's actions. …

Tezuka: I was quite a fan of it. [Laughs]

Mouri: Even the team was evenly split between those in favor and those against. [Laughs] The default voice was very generic, like a newscaster, but you had the option to switch it to a Tsundere commentary.

Mouri: In fact, according to our play test records, quite a few people were switching to the Tsundere commentary. [Laughs]"

PEOPLE: - Shiro Mouri. Sub-Director of A Link Between Worlds. Director of Super Mario Bros. Wonder. - Takashi Tezuka, age 62. Director of the first four Zelda games. Producer of Super Mario Bros. Wonder. - Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder. QUOTE: "Mouri: Tezuka-san also once asked, ‘Can’t we have live commentary [in Super Mario Bros. Wonder]?’ I had absolutely no clue what he meant. [Laughs] … Hayashida: We actually spent about six months seriously developing live commentary. We tried adding voices to match the player's actions. … Tezuka: I was quite a fan of it. [Laughs] Mouri: Even the team was evenly split between those in favor and those against. [Laughs] The default voice was very generic, like a newscaster, but you had the option to switch it to a Tsundere commentary. Mouri: In fact, according to our play test records, quite a few people were switching to the Tsundere commentary. [Laughs]"

Mouri & Hayashida on Tezuka wanting live commentary in Super Mario Bros. Wonder, 2023.

Via Ask the Developer.

#SuperMarioBrosWonderQuote
#MouriQuote,#TezukaQuote,#HayashidaQuote

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PEOPLE:
- Shiro Mouri. Sub-Director of A Link Between Worlds. Director of Super Mario Bros. Wonder..

QUOTE: 
"Mouri: From the initial concept [of Super Mario Bros. Wonder], we wanted to develop a Mario game that's also fun to play online. However, while playing online with people from around the world can be fun, we believe there are also some challenges. 

For example, in competitive games, more-skilled players can have multiple wins and feel satisfied, while newcomers give up early because they keep losing. In co-op games, those who aren't skilled at games can drag the team down. Also, there's a very small percentage of players who behave inappropriately and cause trouble. 

I’ve always wanted to create fun online gameplay, free from those sorts of worries."

PEOPLE: - Shiro Mouri. Sub-Director of A Link Between Worlds. Director of Super Mario Bros. Wonder.. QUOTE: "Mouri: From the initial concept [of Super Mario Bros. Wonder], we wanted to develop a Mario game that's also fun to play online. However, while playing online with people from around the world can be fun, we believe there are also some challenges. For example, in competitive games, more-skilled players can have multiple wins and feel satisfied, while newcomers give up early because they keep losing. In co-op games, those who aren't skilled at games can drag the team down. Also, there's a very small percentage of players who behave inappropriately and cause trouble. I’ve always wanted to create fun online gameplay, free from those sorts of worries."

Mouri on common challenges with online multiplayer, 2023.

Via Ask the Developer.

#SuperMarioBrosWonderQuote
#MouriQuote

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PEOPLE:
- Takashi Tezuka, age 62. Director of the first four Zelda games. Producer of Super Mario Bros. Wonder. .
- Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder. .

QUOTE: 
"Tezuka: Remote work may have also had a major impact [on Super Mario Bros. Wonder]. Since meetings now took place online, we no longer had to limit the number of participants due to limited space in meeting rooms, so we made it a rule to open meetings to the entire development team so that anyone could join at any time.

Hayashida: We let members join online meetings without turning on their cameras so that they could just listen in while multitasking. … Of course, there were difficulties developing a game in an unfamiliar, work-from-home environment, but we were able to take advantage of the situation and work on new approaches."

PEOPLE: - Takashi Tezuka, age 62. Director of the first four Zelda games. Producer of Super Mario Bros. Wonder. . - Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder. . QUOTE: "Tezuka: Remote work may have also had a major impact [on Super Mario Bros. Wonder]. Since meetings now took place online, we no longer had to limit the number of participants due to limited space in meeting rooms, so we made it a rule to open meetings to the entire development team so that anyone could join at any time. Hayashida: We let members join online meetings without turning on their cameras so that they could just listen in while multitasking. … Of course, there were difficulties developing a game in an unfamiliar, work-from-home environment, but we were able to take advantage of the situation and work on new approaches."

Tezuka & Hayashida on remote work's impact on meetings for Mario Wonder, 2023.

Via Ask the Developer.

#SuperMarioBrosWonderQuote
#TezukaQuote, #HayashidaQuote

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PEOPLE:
- Takashi Tezuka, age 62. Co-creator of the Zelda series, Producer of Super Mario Bros. Wonder.
- Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder.

QUOTE: 
"Tezuka: Some … were saying that Super Mario Maker had eliminated the need for another 2D Mario game. But I kept saying that the next Mario game would be completely different from Super Mario Maker, so there was no need to worry. In hindsight, those kinds of sentiments may have been what motivated me to come up with ideas for this game.

Q: So you were already confident that you could create something completely fresh.

Tezuka: Well, yes.

Hayashida: No, no, I wasn't! (Laughs) Players have created so many different courses … that I was worried about whether we could do anything new that would go beyond that. ...But apparently, Tezuka-san thought it would be fine. [Laughs]"

PEOPLE: - Takashi Tezuka, age 62. Co-creator of the Zelda series, Producer of Super Mario Bros. Wonder. - Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder. QUOTE: "Tezuka: Some … were saying that Super Mario Maker had eliminated the need for another 2D Mario game. But I kept saying that the next Mario game would be completely different from Super Mario Maker, so there was no need to worry. In hindsight, those kinds of sentiments may have been what motivated me to come up with ideas for this game. Q: So you were already confident that you could create something completely fresh. Tezuka: Well, yes. Hayashida: No, no, I wasn't! (Laughs) Players have created so many different courses … that I was worried about whether we could do anything new that would go beyond that. ...But apparently, Tezuka-san thought it would be fine. [Laughs]"

Tezuka & Hayashida on their confidence in finding new ideas for Mario Wonder, 2023.

Via Ask the Developer.

#SuperMarioBrosWonderQuote
#TezukaQuote,#HayashidaQuote

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PEOPLE:
- Koji Kondo, age 62. Original Zelda composer. Sound for Super Mario Bros. (1985), Sound Director for Super Mario Bros. Wonder (2023).

- Takashi Tezuka, age 62. Co-creator of Zelda. Assistant Director of Super Mario Bros. (1985), Producer of Super Mario Bros. Wonder (2023).

QUOTE:
"Kondo: There was mention of Tezuka-san ‘asking the impossible’ [during Super Mario Bros. Wonder development]. I felt like there might have been a disparity between the world of Mario that Tezuka-san and I envisioned and the world of Mario that the rest of the team had in mind. 

… For the development staff who grew up playing Mario games, they see the world depicted in those games as the world of Mario. And they try to carry that over to future games. But the world of Mario that Tezuka-san and I think of is actually much broader, and we're allowed to incorporate anything we think would be fun. So maybe that's why they thought we were ‘asking the impossible.’"

PEOPLE: - Koji Kondo, age 62. Original Zelda composer. Sound for Super Mario Bros. (1985), Sound Director for Super Mario Bros. Wonder (2023). - Takashi Tezuka, age 62. Co-creator of Zelda. Assistant Director of Super Mario Bros. (1985), Producer of Super Mario Bros. Wonder (2023). QUOTE: "Kondo: There was mention of Tezuka-san ‘asking the impossible’ [during Super Mario Bros. Wonder development]. I felt like there might have been a disparity between the world of Mario that Tezuka-san and I envisioned and the world of Mario that the rest of the team had in mind. … For the development staff who grew up playing Mario games, they see the world depicted in those games as the world of Mario. And they try to carry that over to future games. But the world of Mario that Tezuka-san and I think of is actually much broader, and we're allowed to incorporate anything we think would be fun. So maybe that's why they thought we were ‘asking the impossible.’"

Kondo on how he and Tezuka see a broader definition of "Mario" than the younger developers.

Via Ask the Developer, 2023.

#Mario
#SuperMarioBrosWonderQuote
#KondoQuote, #TezukaQuote

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PEOPLE:
- Koichi Hayashida. Game Designer on Super Mario Bros. Wonder
- Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder
- Takashi Tezuka. Co-Creator of the Zelda series, Producer of Super Mario Bros. Wonder

QUOTE: 
"Q: Did you have a clear direction of what you wanted to achieve?

Hayashida: Tezuka-san gave us the task of creating a Mario game full of hidden surprises and wonders.

Mouri: When I think back to the first time I played the original Super Mario Bros. game, I remember feeling that it was full of hidden surprises and wonders. Coins would come out when you hit the blocks, and your body would grow bigger with Super Mushrooms. Back then, everything was new and packed with unexpected delights. However, now … those things have somehow become ordinary. 

Hayashida: … What used to be wondrous back then is no longer wondrous today, neither for players nor for us developers."

PEOPLE: - Koichi Hayashida. Game Designer on Super Mario Bros. Wonder - Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder - Takashi Tezuka. Co-Creator of the Zelda series, Producer of Super Mario Bros. Wonder QUOTE: "Q: Did you have a clear direction of what you wanted to achieve? Hayashida: Tezuka-san gave us the task of creating a Mario game full of hidden surprises and wonders. Mouri: When I think back to the first time I played the original Super Mario Bros. game, I remember feeling that it was full of hidden surprises and wonders. Coins would come out when you hit the blocks, and your body would grow bigger with Super Mushrooms. Back then, everything was new and packed with unexpected delights. However, now … those things have somehow become ordinary. Hayashida: … What used to be wondrous back then is no longer wondrous today, neither for players nor for us developers."

Hayashida & Mouri on the direction they received from Tezuka for Mario Wonder.

Via Ask the Developer, 2023.

#Mario
#SuperMarioBrosWonderQuote
#HayashidaQuote, #MouriQuote, #TezukaQuote

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