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#HayashidaQuote
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PEOPLE:
- Koichi Hayashida, age 45. Director of Super Mario 3D World, Producer of Captain Toad: Treasure Tracker.
- Shinya Hiratake. Level Designer for Super Mario 3D World, Director of Captain Toad: Treasure Tracker.
- Shigeru Miyamoto, age 62. Creator of Zelda. General Producer of Super Mario 3D World and Captain Toad: Treasure Tracker.

QUOTE: 
Q: [Captain Toad began life as a Zelda project?]

Hayashida: It seems like the truth has gotten a little twisted here [laughs]. When we started work on Super Mario 3D World, we created a number of tests, one of which was a stage where you look in from the outside; a little diorama stage using Mario. The thing we noticed was that if Mario could jump, the stages become pretty big so we wondered whether it would be possible to make a game with a character who can’t jump. 

Hiratake submitted an idea to Mr. Miyamoto … to use Link as the character. Unfortunately, this idea was stopped right at the planning stage.

PEOPLE: - Koichi Hayashida, age 45. Director of Super Mario 3D World, Producer of Captain Toad: Treasure Tracker. - Shinya Hiratake. Level Designer for Super Mario 3D World, Director of Captain Toad: Treasure Tracker. - Shigeru Miyamoto, age 62. Creator of Zelda. General Producer of Super Mario 3D World and Captain Toad: Treasure Tracker. QUOTE: Q: [Captain Toad began life as a Zelda project?] Hayashida: It seems like the truth has gotten a little twisted here [laughs]. When we started work on Super Mario 3D World, we created a number of tests, one of which was a stage where you look in from the outside; a little diorama stage using Mario. The thing we noticed was that if Mario could jump, the stages become pretty big so we wondered whether it would be possible to make a game with a character who can’t jump. Hiratake submitted an idea to Mr. Miyamoto … to use Link as the character. Unfortunately, this idea was stopped right at the planning stage.

Hayashida on an early pitch for some courses in Super Mario World 3D, 2014.

Source: Nintendo Life

#CaptainToadTreasureTrackerQuote, #SuperMario3DWorldQuote
#HayashidaQuote, #HiratakeQuote, #MiyamotoQuote

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PEOPLE:
- Takashi Tezuka, age 62. Director of the first four Zelda games. Producer of Super Mario Bros. Wonder. .
- Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder. .

QUOTE: 
"Tezuka: Remote work may have also had a major impact [on Super Mario Bros. Wonder]. Since meetings now took place online, we no longer had to limit the number of participants due to limited space in meeting rooms, so we made it a rule to open meetings to the entire development team so that anyone could join at any time.

Hayashida: We let members join online meetings without turning on their cameras so that they could just listen in while multitasking. … Of course, there were difficulties developing a game in an unfamiliar, work-from-home environment, but we were able to take advantage of the situation and work on new approaches."

PEOPLE: - Takashi Tezuka, age 62. Director of the first four Zelda games. Producer of Super Mario Bros. Wonder. . - Koichi Hayashida, age 54. Game Designer on Super Mario Bros. Wonder. . QUOTE: "Tezuka: Remote work may have also had a major impact [on Super Mario Bros. Wonder]. Since meetings now took place online, we no longer had to limit the number of participants due to limited space in meeting rooms, so we made it a rule to open meetings to the entire development team so that anyone could join at any time. Hayashida: We let members join online meetings without turning on their cameras so that they could just listen in while multitasking. … Of course, there were difficulties developing a game in an unfamiliar, work-from-home environment, but we were able to take advantage of the situation and work on new approaches."

Tezuka & Hayashida on remote work's impact on meetings for Mario Wonder, 2023.

Via Ask the Developer.

#SuperMarioBrosWonderQuote
#TezukaQuote, #HayashidaQuote

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PEOPLE:
- Koichi Hayashida. Game Designer on Super Mario Bros. Wonder
- Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder
- Takashi Tezuka. Co-Creator of the Zelda series, Producer of Super Mario Bros. Wonder

QUOTE: 
"Q: Did you have a clear direction of what you wanted to achieve?

Hayashida: Tezuka-san gave us the task of creating a Mario game full of hidden surprises and wonders.

Mouri: When I think back to the first time I played the original Super Mario Bros. game, I remember feeling that it was full of hidden surprises and wonders. Coins would come out when you hit the blocks, and your body would grow bigger with Super Mushrooms. Back then, everything was new and packed with unexpected delights. However, now … those things have somehow become ordinary. 

Hayashida: … What used to be wondrous back then is no longer wondrous today, neither for players nor for us developers."

PEOPLE: - Koichi Hayashida. Game Designer on Super Mario Bros. Wonder - Shiro Mouri. Sub-Director of A Link Between Worlds, Director of Super Mario Bros. Wonder - Takashi Tezuka. Co-Creator of the Zelda series, Producer of Super Mario Bros. Wonder QUOTE: "Q: Did you have a clear direction of what you wanted to achieve? Hayashida: Tezuka-san gave us the task of creating a Mario game full of hidden surprises and wonders. Mouri: When I think back to the first time I played the original Super Mario Bros. game, I remember feeling that it was full of hidden surprises and wonders. Coins would come out when you hit the blocks, and your body would grow bigger with Super Mushrooms. Back then, everything was new and packed with unexpected delights. However, now … those things have somehow become ordinary. Hayashida: … What used to be wondrous back then is no longer wondrous today, neither for players nor for us developers."

Hayashida & Mouri on the direction they received from Tezuka for Mario Wonder.

Via Ask the Developer, 2023.

#Mario
#SuperMarioBrosWonderQuote
#HayashidaQuote, #MouriQuote, #TezukaQuote

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