This conceptual figure illustrates how SDT frames the STP classroom activity by supporting autonomy, competence, and relatedness. In the top half, a group of students represents the preparation phase: autonomy, light gray; relatedness, dark gray; and competence, white. In the bottom half, the “Professor” (instructor) attempts to answer the student-generated question, modeling autonomy, competence, and relatedness. The downward arrow reflects reduced anxiety, and the upward arrow reflects increased learning, which are core outcomes of the STP experience.
Can you stump your professor? In #JMBE: a classroom activity where biology students generate challenging questions on topics of their choosing in an effort to “stump” the professor. The game reduces anxiety and increases student comfort with mistakes. asm.social/2J7