Devlog #15
Found back into the Godot version of Jumptix. It took me some time to find the right motivation to continue.
Built first animations: when the player is hit by a bullet, when the player collects rewards.
#Jumptix #Godot
Devlog #2
I started with a very good template of a C++ and SDL3 program which compiles to Windows, Mac, Linux, iOS, Android and via Emscripten to the
browser, too. Great!
#C++ #SDL3 #Jumptix
github.com/Ravbug/sdl3-...
Devlog #1
I couldn’t resist: after making good progress with my new game Jumptix using Godot, I could not resist to think about an implementation of Jumptix in C++ and SDL3.
From the aspect of effectiveness this is a poor decision. But it would be cool….
#Godot #Jumptix #C++ #SDL3
First attempts with behavior trees for my enemies in Jumptix.
The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.
Until now - the slime and the chicken are not causing any damage yet.
#Godot #BehaviorTree #Beehave #Jumptix
In my Game Maker Jumptix, I started today to implement different enemies. Using RayCast2D and creating different behavings by behaviour trees.
I am using the Pixel Adventure assets by Pixel Frog.
#Godot #Jumptix #PixelAdventures
pixelfrog-assets.itch.io/pixel-advent...
A week's holiday on Sylt, an island in the North Sea - a fresh breeze to get new inspiration for Jumptix
#Godot #Jumptix
Debugging a game that almost works with an error that only occurs under very specific conditions is usually quite annoying - especially if the error persists 😜🤣
#Godot #Jumptix
I made my first game impression of Jumptix as a eight seconds long GIF.
Using Blender to cut and arrange the video footage into four snippets of 40 frames, and composed the 160 PNG files with Imagemagick into a GIF file.
#Blender #ImageMagick #Jumptix