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#KatFS
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Desenho da Kalia fazendo o meme "Absolute Cinema"

Desenho da Kalia fazendo o meme "Absolute Cinema"

Conforme o #KatFS têm se desenvolvido, notei que o loop de gameplay foi de "bote fogo em tudo" para "use magia de fogo com esperteza"

Estou contente com o amadurecimento do conceito do game. A gameplay está mais refinada do que nunca! 😁

Claro que ainda vai dar pra botar fogo em tudo. 😈🔥

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Video

The second round of the Demo Chamber in #KatFS turned out way better than I initially expected 😈

In order to defeat the skeletons quickly and get the best score, you'll have to make use of electrical damage and its reaction with fire! 🔥⚡💥

#indiegame #indiedev #gamedev #indieBR

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I can never pass up an opportunity to look back at where #KatFS started from and how it looks now 🥹

#indiegame #indiedev #indiedrop

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Video

Been a hot second since I last tried out the spiders in #KatFS. They may not be part of the set of chapters in the demo, but perhaps they could feature a cameo in the arena mode? 😈🔥

#indiegame #indiedev #gamedev #indieBR

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Video

The centerpiece containing the Fire Staff has been redesigned from an "alien vat" style machine to a simpler design inspired by an Aztec sacrificial altar, matching with the Mesoamerican motifs of #KatFS

Release the staff, and Kalia will be able to grab it and begin her journey! #indiegame #gamedev

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Video

For this #ScreenshotSaturday, a showcase of the status effect interactions in #KatFS after some revamps!
While Kalia's abilities are limited to fire magic, other elements can influence both herself and her enemies, with their interactions either hindering or benefitting her in combat! 🔥

#indiegame

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Spent some time revising the status effects in #KatFS and their interactions. Mostly streamlining them so that they're simpler - the "wet" status now gets cleared instantly by any instance of fire damage rather than being gradually removed, for example.

🔥🧊💧⚡

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Video

Why did I make this? No reason.
But it might come in handy in the future 😈

#KatFS #art

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A major theme of Kalia's tale will be her giving Terra's society a second chance after their first encounter with a demon out of hell went poorly.

Obviously, this hinges on whether the people of Terra can learn to do better and accept her into said society.

#KatFS

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Video

The "Trial Chambers" gameplay flow is complete! From the main menu, through the rounds (only one in the clip for testing) all the way to the end results and back to the Main Menu (or starting another run) 🔥

All it needs now is a full set of 6 rounds 😈

#KatFS #indiegame #gamedev #indieBR

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Game screenshot with two Kalias (the player character) visible

Game screenshot with two Kalias (the player character) visible

The forbidden bug #KatFS #gamedev

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Video

This new #KatFS game mode has created the most demand for new menus and UI in the game thus far. 😅
A menu for viewing chambers, pop-ups for the round targets, objective text, HUD elements... 🔥

#indiegame #indiedev #gamedev #indieBR

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Video

The Trial Chambers mode in #KatFS is where your ability to wield fire magic will be put to the test! Defeating the enemy waves may be enough to finish a round, but earning a high score on top of that will require smart use of Kalia's fire abilities! 🔥

#indiegame #indiedev #gamedev #indieBR

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Screenshot showcasing a "Round Complete" pop-up, with overviews for the time and score objectives and which medals were obtained in the last round.

Screenshot showcasing a "Round Complete" pop-up, with overviews for the time and score objectives and which medals were obtained in the last round.

Trial Chambers game mode for #KatFS is progressing, with the first iteration of a round completion screen!

#indiegame #indiedev #gamedev

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Video

The score pop ups I've made for the Trial Chambers mode also work quite well as damage numbers. I might make this into a toggleable UI setting for those that enjoy the dopamine hit of seeing big numbers explode 😈🔥

#KatFS #indiegame #indiedev #gamedev #indieBR

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Video

This #ScreenshotSaturday is the perfect time to share a first look into the #KatFS arcade mode, Trial Chambers (WIP)!
Besides the main story levels, the game will also feature a series of combat challenges where score is tracked based on how well you can wield fire 😈🔥

#indiegame #indiedev #gamedev

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Screenshot previewing the new "Trial Chambers" mode, a combat scene with score number pop ups.

Screenshot previewing the new "Trial Chambers" mode, a combat scene with score number pop ups.

THE NUMBERS KALIA
WHAT DO THEY MEAN?

#KatFS #indiegame #indiedev #gamedev

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Screenshot of an area in the game built out of tiles. While the tiles conform to a rectangular grid, a set of wall tiles fit together to form a diagonal wall.

Screenshot of an area in the game built out of tiles. While the tiles conform to a rectangular grid, a set of wall tiles fit together to form a diagonal wall.

Gotta love what can be achieved with 2D tiles 🔥

#KatFS #indiegame #gamedev #2D

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Preview
KatFS Alpha Devlog #19 (Feb 2026) Hello all, and welcome to another monthly devlog! So, what did February bring us? For a starter, the facility's magical core now has an asset, and it's quite an imposing one! We also have some other m...

Devlog time! In this one, I go through the process for making the Facility's Magical Core. We also say hello to our bird friends from earlier in the month, and look at some ruined floors and walls. :')

Oh, and some details on an upcoming side arcade mode for #KatFS! 🔥
gdn001.itch.io/kalia-and-th...

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Before picture, walls are uniform due to having only a single sprite for each modular piece.

Before picture, walls are uniform due to having only a single sprite for each modular piece.

After picture, walls have some variance as each modular piece can have varied sprites with cracks, wear and dislocated bricks.

After picture, walls have some variance as each modular piece can have varied sprites with cracks, wear and dislocated bricks.

The importance of some tile randomization to make an environment feel more natural. 😈
Last week I've implemented some bespoke tile randomization systems and have been applying them to the existing levels.

Left picture is before, right is after. Note the walls:

#KatFS #indiegame #indiedev #gamedev

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Video

Bringing a millennia-old magical device back to life. What could possibly go wrong? 😈🔥

#KatFS #indiegame #indiedev #gamedev

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Video

The ancient magical core is such a massive setpiece that I had to set up a special camera zone for it! 😈

#KatFS #indiegame #indiedev #gamedev

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Video

Happy belated #ScreenshotSaturday! 😁

The new ancient magical core is online and ready to power the world of #KatFS. 🔥
A lot of fancy sprite trickery was needed to achieve this smooth spinning animation 😅

#indiegame #indiedev #gamedev

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Sounds in #KatFS are still WIP in many places, but with that said we do have some neat SFX and Soundtracks to showcase! 🤘 🔊

#indiegame #indiedev #gamedev #IndieDrop

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The Core is an ancient magical device constructed by the First Civilizations, capable of powering entire cities. This one is currently dormant, but could potentially be jumped back to life with some effort...

#KatFS #indiegame #indiedev #gamedev

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Screenshot of a 3D-modelled reference for a gigantic magic crystal, floating between a pair of rings over a large platform, with a tiny Kalia for scale.

Screenshot of a 3D-modelled reference for a gigantic magic crystal, floating between a pair of rings over a large platform, with a tiny Kalia for scale.

The next #KatFS setpiece is coming up nicely... 😈

#indiegame #indiedev #gamedev

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Arte dos personagens Kalia e Callie com trajes de desfile.

Arte dos personagens Kalia e Callie com trajes de desfile.

Bom Carnaval a todos! 🤘🔥😈

#KatFS #BRart

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MY GAME IN 4 WORDS:

Demon 😈
Girl
Spreads
Fire 🔥

#indiedrop #KatFS #indiegame #gamedev

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"Save Game" screen showing existing save slots and a "create new save" option. The side panel shows detailed information on the currently selected save slot.

"Save Game" screen showing existing save slots and a "create new save" option. The side panel shows detailed information on the currently selected save slot.

"Load Game" screen, which is very similar to the save screen except it has no "new save" option and instead displays the autosave file at the top.

"Load Game" screen, which is very similar to the save screen except it has no "new save" option and instead displays the autosave file at the top.

Confirmation screen for loading a saved game, which allows the player to review which slot they're loading and what its date is.

Confirmation screen for loading a saved game, which allows the player to review which slot they're loading and what its date is.

Confirmation screen for deleting a saved game. It's identical to the load confirmation screen except for the deletion option.

Confirmation screen for deleting a saved game. It's identical to the load confirmation screen except for the deletion option.

UI/UX work may not be very glamorous, but it's important. #KatFS supporting as many save files as the player wants (up to ten thousand), saving/loading/deleting them whenever they so desire.

#indiegame #indiedev #gamedev #ux

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O aracuã-escamoso, representado no #KatFS! Ainda quero gravar o canto dele para incluir no jogo e deixá-lo completinho 😁

Será um NPC cosmético, sem interação além de fugir voando caso assustado. Parte do meu esforço de representar a natureza da região no jogo! 🤘

#indiegame #indieBR #SantaCatarina

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