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PEOPLE:
- Takafumi Kiuchi. Lead Enemy Artist for Breath of the Wild.

QUOTE: 
Kiuchi: I designed the Bokoblins first and worked hard to design each of the monsters [in Breath of the Wild] to be kind of charming. Rather than making them eerie and off-putting, I wanted them to have an element of cuteness and humor. I thought building in this kind of charm would make people want to play the game more. 

I applied this way of thinking to their behavior and reactions as well. They snore while they sleep. They devour meat. They look up at the sky when it rains. I tried really hard to create details that would keep players engaged.

PEOPLE: - Takafumi Kiuchi. Lead Enemy Artist for Breath of the Wild. QUOTE: Kiuchi: I designed the Bokoblins first and worked hard to design each of the monsters [in Breath of the Wild] to be kind of charming. Rather than making them eerie and off-putting, I wanted them to have an element of cuteness and humor. I thought building in this kind of charm would make people want to play the game more. I applied this way of thinking to their behavior and reactions as well. They snore while they sleep. They devour meat. They look up at the sky when it rains. I tried really hard to create details that would keep players engaged.

Kiuchi on designing the Bokoblins in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#KiuchiQuote

www.hyruleinterviews.com/13c41fe961fd...

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PEOPLE:
- Takafumi Kiuchi. Breath of the Wild Lead Enemy Artist.
- Satoru Takizawa, age 45. Breath of the Wild Art Director.

QUOTE: 
"Kiuchi: The art director [of Breath of the Wild] gave me two directives in regard to the design of the Guardians. The first was that they should have many legs that move fluidly, and the second was that they are from an ancient culture. From there, I started sketching. 

At the beginning of development, it wasn't yet decided whether the Guardians would be your allies or enemies, so I tried to design them to look neutral. That way, later, they could be used either way. As far as the legs moving fluidly, I designed legs that could bend freely like an accordion and would allow them to move quickly over variable natural terrain. I used Jomon-era flame-shaped pottery as inspiration for its body."

PEOPLE: - Takafumi Kiuchi. Breath of the Wild Lead Enemy Artist. - Satoru Takizawa, age 45. Breath of the Wild Art Director. QUOTE: "Kiuchi: The art director [of Breath of the Wild] gave me two directives in regard to the design of the Guardians. The first was that they should have many legs that move fluidly, and the second was that they are from an ancient culture. From there, I started sketching. At the beginning of development, it wasn't yet decided whether the Guardians would be your allies or enemies, so I tried to design them to look neutral. That way, later, they could be used either way. As far as the legs moving fluidly, I designed legs that could bend freely like an accordion and would allow them to move quickly over variable natural terrain. I used Jomon-era flame-shaped pottery as inspiration for its body."

Kiuchi on the design approach for Breath of the Wild's Guardians, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#KiuchiQuote, #TakizawaQuote

www.notion.so/13c41fe961fd...

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