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A picture from one of Omni's LEGACY: First Flight Dev Sketchpads showing weaponcrafting on a rifle over a grey background. His Signature is baked over the image. 

TEXT ON THE PAGE:
On the left of the page is the word "WEAPONSMITH"
As a Header on the top, the name of the rifle:
"FC.15.ARGOS Marksman Rifle (Camino Refit)"
Next to that is a brief paragraph of lore:
"One of the most common firearms across the milky way, thie FC.15.ARGOS Marksman Rifle is a common sight among caminotian militias. Common modifications include shorter stocks, and the modifications necessary to use armor piercing ammunition."
Below is a Text block of all the weapon's stats:

Marksman rifle, Civilian Market Rarity 
Frontier Corporation made, significant local customization

Range 10/20/40
damage 2d8+1, Pen 5*
rate of fire semi-auto, capacity 15
Size 2*
purchase cost 5c
reload cost 3c*

mods
ERGONOMIC IMPROVEMENTS
ARMOR PIERCING AMMUNITION 3

A picture from one of Omni's LEGACY: First Flight Dev Sketchpads showing weaponcrafting on a rifle over a grey background. His Signature is baked over the image. TEXT ON THE PAGE: On the left of the page is the word "WEAPONSMITH" As a Header on the top, the name of the rifle: "FC.15.ARGOS Marksman Rifle (Camino Refit)" Next to that is a brief paragraph of lore: "One of the most common firearms across the milky way, thie FC.15.ARGOS Marksman Rifle is a common sight among caminotian militias. Common modifications include shorter stocks, and the modifications necessary to use armor piercing ammunition." Below is a Text block of all the weapon's stats: Marksman rifle, Civilian Market Rarity Frontier Corporation made, significant local customization Range 10/20/40 damage 2d8+1, Pen 5* rate of fire semi-auto, capacity 15 Size 2* purchase cost 5c reload cost 3c* mods ERGONOMIC IMPROVEMENTS ARMOR PIERCING AMMUNITION 3

A painting of a masked man in foggy woods. The man's pale skin is covered in dirt and grime, wearing brown furs, a simple green cloth tunic and hood, and a wooden mask. Over his head, he holds a sharpened wooden staff, glowing with the same green light that glows in his eyes.

Superimposed Text as follows:

A SUMMONER'S WEAPONS

  While they are armed with the honed edge of their Will and the Divine Power of bound spirits, all Summoners carry weapons with them on their journeys. These are as much tools and symbols of office for a Summoner as they are weapons, Seeing as Summoners acquire quintessence on their wanderings, the weapons wielded by a Summoner are inevitably of superior make than those of ordinary hunters or soldiers, and are often imbued with the elemental powers of the spirits they summon and slay.

  The best weapon is the one that suits your task, so it is Summoners often carry more than one weapon. SLAYING weapons are killing implements, while SUFFERING weapons injure and maim, slowing down Spirits, making them easier to bind. Some weapons are as simple as a sharpened wooden staff, others as complex as a torsion bow.

  ORAH, all are useful, if wielded with wisdom and care...

A painting of a masked man in foggy woods. The man's pale skin is covered in dirt and grime, wearing brown furs, a simple green cloth tunic and hood, and a wooden mask. Over his head, he holds a sharpened wooden staff, glowing with the same green light that glows in his eyes. Superimposed Text as follows: A SUMMONER'S WEAPONS While they are armed with the honed edge of their Will and the Divine Power of bound spirits, all Summoners carry weapons with them on their journeys. These are as much tools and symbols of office for a Summoner as they are weapons, Seeing as Summoners acquire quintessence on their wanderings, the weapons wielded by a Summoner are inevitably of superior make than those of ordinary hunters or soldiers, and are often imbued with the elemental powers of the spirits they summon and slay. The best weapon is the one that suits your task, so it is Summoners often carry more than one weapon. SLAYING weapons are killing implements, while SUFFERING weapons injure and maim, slowing down Spirits, making them easier to bind. Some weapons are as simple as a sharpened wooden staff, others as complex as a torsion bow. ORAH, all are useful, if wielded with wisdom and care...

There's a reason why in my #LEGACYTTRPG Core Rules, I moved away from a ton of hyper-specific items & introduced crafting meant to carry gear throughout the game in for my scifi game #LEGACYFirstFlight & my Primal Fantasy #SUMMONERTheWildHunt game.

Because you should never have to toss an heirloom.

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Well... that puts the kaibosh on my planned World of Darkness Campaign.

Guess Ill be running my Modern Horror game on my homebrew indie #LegacyTTRPG system.

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