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PEOPLE:
- Eiji Aonuma, age 56. Producer of the Link’s Awakening remake.

QUOTE: 
Aonuma: When we were thinking about arranging dungeons, creating a puzzle on your own is always a little bit hard, so we thought, “What’s an easy way to have players be able to arrange things?” We thought maybe room arrangement or a map arrangement would be an easy way, and it’d feel like solving a puzzle. That’s how we landed on the Chamber Dungeons [dungeon maker].

Once we landed on the idea of arranging dungeons, we were thinking, in Link’s Awakening, pretty much every room is about the same size, so we thought this would be a perfect fit for incorporating the Chamber Dungeons, and that’s how this [Link’s Awakening Remake] came about.

PEOPLE: - Eiji Aonuma, age 56. Producer of the Link’s Awakening remake. QUOTE: Aonuma: When we were thinking about arranging dungeons, creating a puzzle on your own is always a little bit hard, so we thought, “What’s an easy way to have players be able to arrange things?” We thought maybe room arrangement or a map arrangement would be an easy way, and it’d feel like solving a puzzle. That’s how we landed on the Chamber Dungeons [dungeon maker]. Once we landed on the idea of arranging dungeons, we were thinking, in Link’s Awakening, pretty much every room is about the same size, so we thought this would be a perfect fit for incorporating the Chamber Dungeons, and that’s how this [Link’s Awakening Remake] came about.

Aonuma on why they chose to remake Link's Awakening, 2019.

Source: Kotaku

#Zelda
#LinksAwakeningRemakeQuote
#AonumaQuote

www.hyruleinterviews.com/f6de8600509f...

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PEOPLE:
- Eiji Aonuma, age 61. Producer of the Link’s Awakening remake and Echoes of Wisdom.

QUOTE: 
Aonuma: I've always wanted to establish a 2D top-down Legend of Zelda series that's separate from the 3D entries. ... The game style and how it feels are completely different when the world is viewed in 3D from behind the character to when the world is viewed from a top-down perspective. We wanted to cherish that kind of diversity in the series. 

Amid all this, we felt that the remake of Link's Awakening … had become our new approach in terms of graphics and gameplay feel. … Grezzo had established an excellent way of reviving the top-down experience for a modern era, so I thought [that with Echoes of Wisdom] we could develop something completely new that had never been done before.

PEOPLE: - Eiji Aonuma, age 61. Producer of the Link’s Awakening remake and Echoes of Wisdom. QUOTE: Aonuma: I've always wanted to establish a 2D top-down Legend of Zelda series that's separate from the 3D entries. ... The game style and how it feels are completely different when the world is viewed in 3D from behind the character to when the world is viewed from a top-down perspective. We wanted to cherish that kind of diversity in the series. Amid all this, we felt that the remake of Link's Awakening … had become our new approach in terms of graphics and gameplay feel. … Grezzo had established an excellent way of reviving the top-down experience for a modern era, so I thought [that with Echoes of Wisdom] we could develop something completely new that had never been done before.

Aonuma on his desire to re-establish a separate line of top-down Zelda titles, 2024.

Source: Ask the Developer

#Zelda
#EchoesofWisdomQuote, #LinksAwakeningRemakeQuote
#AonumaQuote

www.notion.so/11341fe961fd...

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PEOPLE:
- Eiji Aonuma, age 50. Director of Marvelous, Dungeon Director of Ocarina of Time.
- Shigeru Miyamoto, age 60. Producer of Ocarina of Time, Co-Creator of Zelda.

QUOTE: 
"Aonuma: Playing [A Link To The Past] was actually the start of not only my involvement with the Zelda series, but also just the first game that made me want to make games. Before I had just been working as a designer [artist] at Nintendo, but when I played this, this was what made me think, 'Oh, I might want to make games.'

… The game I made after that was called Marvelous, which actually never came out in North America, but Mr. Miyamoto actually saw that game and he was like, 'If you really want to make a Zelda game that bad, why don’t you just actually make a Zelda game.' And that's what led me to work on Ocarina of Time."

PEOPLE: - Eiji Aonuma, age 50. Director of Marvelous, Dungeon Director of Ocarina of Time. - Shigeru Miyamoto, age 60. Producer of Ocarina of Time, Co-Creator of Zelda. QUOTE: "Aonuma: Playing [A Link To The Past] was actually the start of not only my involvement with the Zelda series, but also just the first game that made me want to make games. Before I had just been working as a designer [artist] at Nintendo, but when I played this, this was what made me think, 'Oh, I might want to make games.' … The game I made after that was called Marvelous, which actually never came out in North America, but Mr. Miyamoto actually saw that game and he was like, 'If you really want to make a Zelda game that bad, why don’t you just actually make a Zelda game.' And that's what led me to work on Ocarina of Time."

PEOPLE:
- Eiji Aonuma, age 56. Producer and Director of many Zelda games, Producer of the Link’s Awakening remake.

QUOTE: 
"Q: What's so special to you about Link's Awakening and why did you want to remake it instead of any other Zelda game?

Aonuma: So, when the original Zelda came out, or Link's Awakening came out, I was honestly not involved in the development. I was only a player. So it was very interesting and refreshing because a lot of games I thought would be something like sports or racing, but this was an experience for me where I felt like it was a very fresh take on a game. And so once I was involved in creating the Zelda series, I was very much influenced by this game."

PEOPLE: - Eiji Aonuma, age 56. Producer and Director of many Zelda games, Producer of the Link’s Awakening remake. QUOTE: "Q: What's so special to you about Link's Awakening and why did you want to remake it instead of any other Zelda game? Aonuma: So, when the original Zelda came out, or Link's Awakening came out, I was honestly not involved in the development. I was only a player. So it was very interesting and refreshing because a lot of games I thought would be something like sports or racing, but this was an experience for me where I felt like it was a very fresh take on a game. And so once I was involved in creating the Zelda series, I was very much influenced by this game."

Something different today: Zelda devs talking about how they were inspired by, or grew up playing, Zelda titles!

#1: Eiji Aonuma, producer of the Zelda series since 2004 and director of many Zelda games

#Zelda #LinksAwakeningRemakeQuote, #OcarinaOfTimeQuote #AonumaQuote

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