Finally added a cutscene system to the game!
Any suggestions on how to improve it?
#IndieDev | #GameDev | #LuminousNights
Added the Tech Point system!
An abandoned mechanic that only ever appeared in Kingdom Hearts 1
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Updated my command menu with a new design
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Decided to just go ahead and add a traditional Command Menu to my game
I previously tried to reinvent the wheel and make a unique UI, but I realized for a HeartsLike game, the Command Menu just feels more comfortable and instantly readable
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While working on #LuminousNights I've been making a beginner's Unreal Engine 3D Platformer Course that I'm hoping to release very soon!
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On top of being able to turn into a Sword, your companion Sahar can also possess different objects and move them to unlock new paths in the level!
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Finally added the companion Sahar to the game.
One of her many abilities is that she turns into the sword that you use to fight off the evil Jinn. ⚔️👿
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We 3D modeled and animated Sahar and added her to the game!
Feels so nice seeing her alive and moving in-game!!
Special thanks to @pluvias.bsky.social for designing her, @mobey3d.bsky.social for 3D modeling her, and @s4bishii.bsky.social for animating her
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Meet Sahar!✨
Your companion on the journey through #LuminousNights! 🌙
Special thanks to @pluvias.bsky.social for designing and drawing this adorable character!
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We finally finished designing and adding the original sword and weapon of the game!
I'll be sharing the story behind the sword in a future tweet
Thank you @pluvias.bsky.social for the awesome sword design and @mobey3d.bsky.social for the amazing 3D model!
#IndieDev | #GameDev | #LuminousNights
Decided to add a shortcuts menu for quick access to selected items and magic abilities
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I've been working on a #KingdomHearts -inspired game for over 3 years now.
It's been a ton of fun making my first solo game based off my favorite game franchise! ❤️
#IndieDev | #GameDev | #LuminousNights
Which feels better 🔥 Fire or 🧊 Ice magic projectile?
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Finally added flying enemies to my game which gives more purpose to aerial combat and increases the game's verticality
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Adding flying enemies to my game was really challenging and was not straightforward at all!
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Added a shake effect to the HP bar when getting hit to further enhance the feeling of taking damage
Thanks to @tamerkoh.bsky.social for the suggestion!
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3 years of gamedev in 1 minute..
#InideDev #GameDev #LuminousNights
Added a difficulty and warrior type selection screen to let you customize your playstyle!
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Finally added a proper Level up system with proper stats and abilities progressing!
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Realized that I also needed a "zoom region" system
Makes small and tight spaces look much better
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Made the character rotate smoothly when changing directions, feels so much better
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Added a bouncy ball to help me test the aerial combat
Also really fun just to play around with XD
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Finally reached 10,000 wishlists on Steam for my game #LuminousNights
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Added a "Quick Menu, "which is my take on the command menu for using potions and magic abilities!
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I've been working on a #KingdomHearts -inspired game for over 1000 days!
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Finally added a game over screen
#IndieDev | #GameDev | #HeartsLike | #LuminousNights
Finally added the ability to change your equipped sword, armor, accessories and potions
#IndieDev | #GameDev | #HeartsLike | #LuminousNights