It was slightly mind-bending, but I figured it out! And I was rewarded for my efforts!
Doing all of this slashed the compute cost (as measured by instructions) down by nearly two thirds!
⚡🐊⚡
(no clip cuz it doesn't show any actual new content)
#RussDev #MM8BDM #GameDev
New #MM8BDM v6c newsletter dropped!
- Flame Sword reworked.
- Gravity Hold reworked.
Read the full details here:
mm8bdm.net/forum/thread...
#RussDev
Welcome to Megaman 8-Bit Deathmatch, Piano!
Sprites, Mugshot by Hansungkee
SWN-0 by @ir00kuyuf.bsky.social
#Megaman8bitDeathmatch by @cutmanmike.bsky.social and Team #MM8BDM
Another UI Extensions widget for #MM8BDM!
It's a compass.
It shows the direction you're facing.
It also shows your exit unit point, objective locations and room names for maps that support that.
🗺️: RusselCS, ShadeGuy, IvorySniper
🎵: FearOfDark
📽️ w/ OBS, 🎞️ w/ Kdenlive
#GameDev
Hoi! Watched #Zootopia2, good movie, really good even, but especially #PawbertLynxley, who I made a skin of available for our skinpack, made him expressive and 'cute' so hope y'all enjoy it.
Hope y'all had a very good Christmas! (Allanx inc Skins link below)
#MM8BDM x #Pawbert
mecha sonic :]
#mechasonicmk2 #MM8BDM
Another widget for #MM8BDM!
A bunch of folks asked for this, so I finally just went and made a weapon wheel. Since I had laid the groundwork for wheel menus already, (see bsky.app/profile/russ...) this took me only about an hour!
(+5 more exposing everything LOL)
(🗺️IvorySniper / 🎵: NecrophageonIII)
finally setting to work on an inventory wheel for #MM8BDM!
some folks may have seen this before but this latest iteration groups items up by type, so they can more easily be accessed even with a lot of mods loaded
#gamedev
(🗺️: ivorysniper, 🎵: yan thouin/symfonikev)
@yellowsolinto15.bsky.social 's Capman as MM8BDM Skins Starter Pack.
Yellow Soilnto : Play it, i helped with this
Download Link
www.mediafire.com/file/wuyk50w...
Sprites by Yellow Soilnto and Hansungkee
Mugshot by Hansungkee
#Megaman8bitDeathmatch by @cutmanmike.bsky.social and Team #MM8BDM
@yellowsolinto15.bsky.social 's Capman as MM8BDM Skins Starter Pack.
Capman, Gown and Tophat/Hatguy
Sprites by Yellow Soilnto and Hansungkee
Mugshot by Hansungkee
Cover Art by Yellow Soilnto
#Megaman8bitDeathmatch by @cutmanmike.bsky.social and Team #MM8BDM
Download Link Coming Soon
ALLANX INC SKINS has been updated to v1c! including Goku Black (SSJR) & Zamasu from our earlier Saxton Hale collab this year! (+Airantou resprite)
Majin Buu (Fat) has been added as a guest from 8BDMer Rockblockrock & Burtrum!
HAPPY HALLOWEEN!!!
#MM8BDM, yes more #DragonBall
A reenactment of Teamfourstar's episode 40 of Dragon Ball Abridged, with Chujin from Undertale Yellow as Krillin, Maestro from Megaman 8-bit Deathmatch as Tien, Bassie from Dandy's World as Trunks, Wario (his design from Warioware) as Piccolo, and Jimbo from Balatro as Vegeta.
A reenactment of Zeromic's translation of Teamfourstar's episode 40 of Dragon Ball Abridged, with Chujin from Undertale Yellow as Krillin, Maestro from Megaman 8-bit Deathmatch as Tien, Bassie from Dandy's World as Trunks, Wario (his design from Warioware) as Piccolo, and Jimbo from Balatro as Vegeta.
Today i choose "What if Undertale Yellow, but it's the episode 40 from DBZA, and four other characters from other games are there as well?".
Adding the #undertaleyellow and #uty tags as well, plus #chujin and #dandysworld, #balatro, #warioware, #mm8bdm, #teamfourstar and #zeromic because i want to.
Hello! Today is my Birthday!
There won't be any CursedCBM updates for now but there's something bright about the Saxton Hale 8BDM mod who we've been having a crossover of sorts for a bit now, it's something shining.
See you tonight in the servers!
#MM8BDM / #Megaman
why did i do this lmao
#mm8bdm
You guys remember that Megaman 8-Bit Deathmatch fan game?
Still going apparently.
youtu.be/C57bjPqJR3E?...
#megaman #fangame #mm8bdm #fps
The current status of my MM8BDM skin pack
#mm8bdm
CURSEDCBM V3 PUBLIC BETA 6 UPDATE RELEASED
It's been 5 years since the project started, find out more information, download and full changelog here!
Includes more classes, many balance changes and more mechanics!
mm8bdm.net/forum/post/887
#MM8BDM #Megaman #gamedev
Testing a new "Auto Cancels" feature in CursedCBM v3 Public Beta 6, allowing you to cancel a move into another. (currently only Megaman/Protoman have this, may change idk)
For exemple: Proto Man's Proto Strike and Proto Slide have Auto Cancels.
#Megaman #MM8BDM #GameDev
Another new UI Extensions feature that I'm currently calling "Action Cam."
If you're completely idle while spectating, your camera will automatically spy a player who is in combat.
Sorry the footage is jerky, it's easier to test with bots.
github.com/RusselCS/UIX...
#GameDev #MM8BDM
Turns out I lied! I actually do have something clip-worthy!
Added the ability to adjust the distance between allies shown on the UI, and also added the ability to have them "wrap" after a specified number.
github.com/RusselCS/UIX...
#GameDev #MM8BDM
Made it so dead allies show on the teaminfo for UI Extensions.
Also added "meta status" icons to show when players are typing in chat or menuing, etc.
github.com/RusselCS/UIX...
github.com/RusselCS/UIX...
#GameDev #MM8BDM
MegaVile's SH Arcade increases the respawn timer for Eddie to 60s (from 30), so it appeared as one big segment. It was frustrating to watch respawn. So I added a 60s timer graphic.
+Context in thread.
no bgm this time since bsky hates when i do that.
github.com/RusselCS/UIX...
#GameDev #MM8BDM
Finally got to do something fun that wasn't just, saving frames.
Added objective icons to UI Extensions's TeamInfo component today. Keep an eye on the bottom left corner during the clip.
Volume warning on the clip -- idk why, the music gets louder when SFX are not playing.
#GameDev #MM8BDM
Against the odds
#megaman #megamanfanart #mm8bdm #fanart #pixelart
Opening cutscene for a potential Megaman 8-bit Deathmatch V7
youtu.be/QSaTXd56RDo?...
#MM8BDM #Megaman8-bitdeathmatch