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#MazesForDazes
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I dug up some old tileable textures I had and dumped them into #MazesForDazes so I can start testing maze themes. I'm excited to start getting some real assets in here!
#IndieDev #GameDev

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#MazesForDazes will eventually have multiple characters to choose from. Any thoughts on what the default character should be or look like?
#poll #IndieDev #GameDev #unity3d

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Procedural object placement is improving, and the space feels much more interesting now. Blocking everything out with basic geometry until I can get some real assets.
#MazesForDazes #GameDev #IndieDev #ProceduralGeneration

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Leaderboard now working

Leaderboard now working

Leaderboards can actually work now that I fixed an auth issue that was assigning a fresh UUID every startup. Only submits a run if you beat your personal best time, avoiding excessive submittals.
#IndieDev #MazesForDazes #EarlyDazes #SoloDev

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Post image

My preview is getting to be more fun with gizmos from all the placed objects ๐Ÿ˜€ I'm still working through getting positions and orientations right for everything, but it's coming along.
#IndieDev #MazesForDazes #GameDev #Unity3D #UnityDev

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Video

Pickups added! ๐ŸŒŸ I need to set up boosts and hook up traps to do damage. That white square will be a togglable minimap. The balloon is just a placeholder, too, btw.
#GameDev #SoloDev #IndieDev #MazesForDazes

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Gameplay toggle icons

Gameplay toggle icons

- A little organizational cleanup for the custom run screen
- Hooked up gameplay toggle icons to load from a ScriptableObject ๐Ÿ‘จโ€๐Ÿ’ป
- Better placeholder icons (from flaticon.com)
- Hooked up maze theme 2D promo image in custom run screen ๐ŸŽจ
#GameDev #MazesForDazes #IndieDev

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