Potato laptop testing for the (unoptimized) #MegaManRS prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible! #UnrealEngine #gamedev
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency.
#MegaManRS #unrealengine #unrealengine5 #gamedev #megaman
Working on this has led to features that make for easy zoom options. For #MegaManRS it'll be useful for debugging, but not necessarily anything in-game. Maybe for a future project 🤔
#gamedev #unrealengine5 #unrealengine
🔊ON
Finally got around to making a proper Music system in #UnrealEngine5 for #MegaManRS. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering. #gamedev #unrealengine
Finally building a real Music system for #MegaManRS. Just got it async loading a wave, from a custom asset for configuration, and playing it. Supports loop points.
Still a lot left to go, like being able to async load next track while the current fades out, then play it automatically.
#UnrealEngine
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #MegaManRS #UnrealEngine #gamedev
Enhancements to the After Image system are working good now. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev #MegaManRS #megaman
Working on Sprite After Images supporting more features like Sprite Palettes.
It's kinda beautiful honestly😂
#UnrealEngine #MegaManRS
The item animations stay in sync always, no matter where, when, or how many spawn in #MegaManRS.
#gamedev #UnrealEngine5 #UnrealEngine #pixelart
(60fps version in replies.)
It can also do both directions, even at the same time. (FPS is low because it's playing in Editor.)
#MegaManRS #gamedev #UnrealEngine
I updated the 1-Up sprite to increase visibility in game. The face now shines with the shimmer. #MegaManRS #pixelart #gamedev #megaman #ロックマン
It's been a lot of work to make Unreal do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
#UnrealEngine5 #UnrealEngine #gamedev #MegaManRS
BIG ANNIVERSARY UPDATE!! #MegaManRS
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
#MegaMan #Rockman #ロックマン #MMVWeek
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
#gamedev #unrealengine #MegaManRS
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing in #MegaManRS.
#gamedev #unrealengine #unrealengine5 #megaman
We've changed the target platform to MS-DOS. This cannot be undone. #MegaManRS #gamedev #megaman
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #MegaManRS #gamedev #UnrealEngine5 #UnrealEngine #megaman
Sometimes it be like that... (I hate Unreal physics)
#MegaManRS #gamedev #unrealengine
We got 3 minute video, but do we have 60fps yet? Let's find out! (Link to 60fps on Youtube in description just in case.)
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#MegaManRS #gamedev #unrealengine #UnrealEngine5
#MegaManRS is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
#UnrealEngine5 #gamedev #megaman #steamdeck
🔴LIVE!
Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. #MegaManRS weekly update starts NOW!
#gamedev #unrealengine5 #megaman
🔷 www.twitch.tv/marcdwyz
🔷 youtu.be/Wj6Z1SHu-JI
Putting the tech to good use! Hit Flash, with bonus Hit Stop on charged attacks, for #MegaManRS! 💥
(Also trying a new video format to help with Bsky's terrible 30fps max video quality. Hope it comes out OK.)
#UnrealEngine5 #gamedev #megaman
Working on more material features for Sprites in #UnrealEngine5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #MegaManRS
LIVE! Project update for Mega Man the Rulers of Space! #MegaManRS #gamedev #unrealengine #megaman
🔴 youtu.be/fkGA2ipPKQw
It's my birthday! But the present is for all of you.
Enemy objects now explode into parts in #MegaManRS, similar to some other Mega Man titles.
#gamedev #UnrealEngine #megaman #ロックマン
First stream of 2025! Let's go over some of the holiday progress. #MegaManRS
youtu.be/5-wV_60c8WM
www.twitch.tv/marcdwyz
LIVE! Working on #MegaManRS
👉 www.youtube.com/watch?v=wvmc...
👉 www.twitch.tv/marcdwyz
There was NO chance in HELL that Bluesky's video would have made this viewable lol, so check this on YouTube (in 1080p). #MegaManRS #gamedev #UnrealEngine5 #UnrealEngine
👉 youtu.be/1Qd9mhLW1uo
Working on Mega Man the Rulers of Space! #MegaManRS #unrealengine #gamedev
👉 youtu.be/d5Yso_VayIc
👉 www.twitch.tv/marcdwyz
How do y'all feel about scanlines?
Automatic scaling and swapping Retro Camera properties on the fly for #MegaManRS.
I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine #ロックマン